Disastercake was founded with the dream of combining sweet JRPG art styles with progressive westernized game play. The only full time member is Mike Gale, who is working with several talented part time artists to create Soul Saga, a new anime styled RPG.
Finished up the Soul Saga music video for the first half of the Kickstarter. On to the second half of the video!
Continuing preparation for Soul Saga's Kickstarter campaign. The theme song is done, and a music video is in the works.
Continuing work on Soul Saga's story and dialogue. I've also been in touch with voice actors to consider adding voice overs to Soul Saga!
I'm now back to the development aspects of Soul Saga after a long wait for animations!
Soul Saga is starting to break free of the bottleneck caused by the facial rigs.
Lots of composer hunting. I also implemented the new mouse cursor and the new animator started today!
Continued to work with artists and composers today for Soul Saga art assets, and started the base implementation of a town.
Added new stock art for the forest in Soul Saga and added a lot more particles to skills.
Lots of work done on Soul Saga today! The coolest addition is the implementation of the active dodging mechanic.
Back on track and checking off the to do list! Enemy cast times and spell delays added today.
Today I am free of the tyranny of school! All my time belongs to Soul Saga!
Today I spent a majority of the time fixing a game breaking bug in Soul Saga, but then I found an awesome theme song and concept illustrations in my inbox...
Most of the day was spent on the Soul Saga Kickstarter video, but I should be back to polishing up gameplay and visuals tomorrow.
Today I implemented the passive skill and buff system into Soul Saga!
Today I spent a lot of time on the Project Management aspect of Soul Saga, especially in regards to the new theme song.
Today was a whole lot of level design since I had to recreate the dungeon map pieces. I also received a draft of the new theme song!
Lots of work on Soul Saga's story, and starting to put it all together for you.
Soul Saga Dev Diary 44 - Lots of video recording and gathering of story assets for presenting.
Soul Saga Dev Diary 43 - Finished polishing the menu and started to do some artist hunting in the anime homeland, Japan!
Soul Saga got a whole revamping of it's menu system today! The previous system had the phone far too zoomed in to see it's sweet interface, so the menu...
Another 17 work day on Soul Saga. Quite a lot of polishing and balancing. The game is shaping up nicely for a Kickstarter demo!
Soul Saga's 9th official update! This article is loaded with recently implemented game design decisions such as the item and skill system, debuffs, and...
Soul Saga's Dev Diary hits the big 4 - 0! Debuffs and blocking have been implemented!
Soul Saga Dev Diary 39 - Lots of new skills, health orbs, a little balancing, and several other goodies.
Soul Saga's 38th Dev Diary. Today's top accomplishment was the first shop!
Soul Saga Dev Diary number 37. Today I implemented health bars for the characters and started working on a checkpoint break room.
A very quick update. My exam tomorrow left me with only about 6 hours to work on Soul Saga today, and it was all spent doing Kickstarter planning with...
Soul Saga Dev Diary 35! Not a whole lot to report except it's my birthday! I also did a ton of planning with a video producer for a Soul Saga Kickstarter...
Today I worked for over 15 hours on Soul Saga in preparation to take a little time off tomorrow for my birthday!
Dev Diary for March 2nd. Planning for the Kickstarter, I decided to work on a new dungeon level today instead of skills. I'll get to those tomorrow. =)