A story-driven JRPG experienced in a beautiful 3D world with lovable characters, deep story, and complex world. Join Mithos on his journey through the sky islands of Medonia as you uncover the mysteries of Medonia's past and the origins of alchemy.

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Back on track and checking off the to do list! Enemy cast times and spell delays added today.

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Soul Saga Behemoth Prowling In The Grass

Summary

It sure feels good to be back on track! I was able to cross off everything that I wanted to get done today. Projectile skills now have casting times for enemies, causing a delay in their attack; there is a casting bar below the enemies to show this delay; and AoE skills show a "warning" graphic on the ground for half a second before the AoE gets off.

These changes make Soul Saga much more fun since you have a chance to react to your opponent's skills to block, dodge, or interrupt them.

Next

Next I will polish up the casting delays by having the AI shoot the projectile in the direction of the player if they have moved. I will then start working on the active dodge mechanic.

Day 52
( 2013/03/21 Th )
15 hrs. Today ( 503 Total)

  • Backend
    • Cleaned up code in various places.
    • Fixed several memory leaks in the particle pooling system, most caused by the previous upgrade to Unity 4.1.
    • Started implementing more code in preparation of the options menu related to sound.
    • Started changing the pooling system to remove certain classes from the central manager and instead have these specific classes deal with their own pooling.
  • Project Management
    • Gave feedback on illustration drafts received this morning.
    • Communicated with potential animators.
    • Got response from NGUI developer that he will look at the problem after GDC.
  • Public Relations
    • Posted replies on IndieDB and Facebook.
    • Posted some helpful replies on Unity Answers to other developers.
  • Skills
    • Added particle and sound effect to the skill enhance passive skill.
    • When enemies cast an AoE skill, a "warning" rune is displayed on the ground for half a second, and then the skill is triggered.
    • Fixed a bug where AoE skills were not increasing their damage from the passive skill "Skill" Enhance".
  • Sound
    • Sound effects are now all 3D.

      • This means that sounds get softer the further they are from the player's character.
  • User Interface
    • Skill Icons representing skills with counters will now show the remaining counters until activation similar to a time based cooldown.
    • Fixed some graphical bugs related to previously updating NGUI.
Comments
A-Frique
A-Frique

Sounds like you got a good bit of work done today. Keep it up. "the sound effects are now all 3D" - nice. :)

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Disastercake Author
Disastercake

Thank you! I'll keep plugging away today. =D

Reply Good karma+1 vote
PsychoEliteNZ
PsychoEliteNZ

This game will have a price right?
Will there be a demo to try out?

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Disastercake Author
Disastercake

There will most likely be a demo to test out the game once it's released. It will definitely cost some amount of money, though the exact amount hasn't been decided on yet.

If you get in on the Kickstarter (which starts late next month) most tiers will have a beta access reward! This will get you the game early and your input will have a lot of effect on how the game ends up. =D

Reply Good karma+1 vote
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