An anime styled RPG inspired by JRPG classics from the Playstation era like Final Fantasy, Breath of Fire, Suikoden, and Persona.

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I'm now back to the development aspects of Soul Saga after a long wait for animations!

Posted by Disastercake on Apr 15th, 2013

Soul Saga Fight Between 2 Humans

Summary

They're here.... the animations are finally here! And they're only 2 weeks late! Oh wait, that's not such a good thing.

I can not tell you how badly I want... no, NEED to work with an artist or 2 full time. I am praying that the Kickstarter can do well enough to support that. Contractors tend to take on more than one job at a time, or have a full time job and do the contracts on the side. This causes any outsourced tasks to take 2-5 times longer than normal. This is not including the time to find people or the time spent exchanging emails to agree on pricing and get people caught up with the project.

No matter what happens I plan to push Soul Saga to completion. It feels good to be back working on the code again!

Next

I will implement in the casting animations next. If I have time I will start to add the particle effects to spell casting as well.

Day 71-75
( 2013/04/09 - 2013/04/013 Tu - Sa )
40 hrs. This Week ( 668 Total)

  • Game Design
    • Worked on story.
    • Worked on redesigning some gameplay.
    • Researched other games and animes.
  • Project Management
    • Communicated with various composers.
    • Worked along side animator to finish animations.
    • Tested animations.
    • Paid animator for work.
    • Researched pricing for Kickstarter rewards.
    • Continued writing Kickstarter material.
    • Communicated with video producer regarding one half of the Kickstarter video.
    • Communicated with video producer regarding another half of the Kickstarter video.

Day 76
( 2013/04/14 Su )
8 hrs. Today ( 676 Total)

  • Actors

    • Implemented the new animations.
    • Fixed issues with determining the correct idle when an actor is instantiated.
  • Backend
    • Added more robust error handling in the animation manager code.
  • Game Design
    • Worked on story.
  • Project Management
    • Worked along side animator to finish animations.
Post comment Comments
booman
booman Apr 16 2013, 3:54pm says:

Thanks for the update, hoping you find some full-time artists for Soul Saga!

+3 votes     reply to comment
Disastercake Author
Disastercake Apr 16 2013, 7:08pm replied:

Thanks keeping in touch, booman. =D I hope so as well! It should would make my life infinitely easier.

+1 vote   reply to comment
Fully-Metal
Fully-Metal Apr 18 2013, 10:09pm says:

this game looks so damn good

+2 votes     reply to comment
Disastercake Author
Disastercake Apr 19 2013, 6:07pm replied:

Thanks Fully-Metal =D

+1 vote   reply to comment
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Soul Saga
Platforms
Windows, Mac, Linux
Developer
Disastercake
Engine
Unity
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Official Page
Disastercake.com
Release Date
Released Jun 1, 2014
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