An anime styled RPG inspired by JRPG classics from the Playstation era like Final Fantasy, Breath of Fire, Suikoden, and Persona.

Report article RSS Feed Soul Saga - Dev Diary 49

Most of the day was spent on the Soul Saga Kickstarter video, but I should be back to polishing up gameplay and visuals tomorrow.

Posted by Disastercake on Mar 19th, 2013

Soul Saga Death Knight Black Spell

Summary

Today was mostly spent working with the video producer, Neil, in setting up footage for the Kickstarter video.  It's kind of mind boggling how much time can get sucked into doing videos.  Hopefully we only need 1 or 2 more meetings to finish up the video.

I'll be spending the next two weeks getting screen capture footage of Soul Saga for the Kickstarter video.  I'll also continue adding polish to what is already in the game, both for visuals and gameplay.  I will most likely hold off on major implementations until during the Kickstarter.

 

Next

Tomorrow I will be adding in a casting delay for NPCs so that the player can have enough time to react to them.  If I have time I will work on adding sound and special effects to the passive skill I added yesterday.

Day 49
( 2013/03/18 Mon )
11 hrs. Today ( 480 Total)

  • Backend

    • Updated to Unity 4.1.
    • Fixed some code compiling issues in 3rd party scripts related to updating to Unity 4.1.
  • Project Management
    • Worked with video producer (Neil) to continue working on the Kickstarter video.
  • Research
    • Researched the Mecanim animation system for Unity.
    • Researched AI solutions for dynamic pathfinding.
  • Skills
    • Fixed a bug where a skill’s cooldown would not trigger if there was an empty equipment slot before the item with the used skill’s.
Post comment Comments
booman
booman Mar 19 2013, 2:10pm says:

I love your Dev Diary's
Great structure and right-to-the-point!
Keep up the hard work!
I can't wait to see the footage

+4 votes     reply to comment
Disastercake
Disastercake Mar 19 2013, 4:13pm replied:

Thanks booman! I tried to utilize the Dev Diaries in a way where you could get the picture of what was going on without a bunch of ranting. Coincidentally... here's a rant: =D

These diaries are based off of a development technique called SCRUM. In a SCRUM format there is a daily SCRUM meeting where a development team meets up at the beginning of a day, each tells a quick blurb about what they did yesterday, and then they say what they will be working on today. It's kind of like the team huddle utilized in sports.

My posts are a little backwards from normal (I say what I did today, and will tomorrow), but they still help energize me and make me feel accomplished when I see everything I got done and get to share that with you and other fans.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Soul Saga
Platforms
Windows, Mac, Linux
Developer
Disastercake
Engine
Unity
Contact
Send Message
Official Page
Disastercake.com
Release Date
Released Jun 1, 2014
Game Watch
Track this game
News
Browse
News
Report Abuse
Report article
Related Games
Soul Saga
Soul Saga Indie Single Player Role Playing
Related Engines
Unity
Unity Commercial Released May 30, 2005
Related Groups
Disastercake
Disastercake Developer
Unity devs
Unity devs Hobbies & Interests group with 1,184 members