An anime styled RPG inspired by JRPG classics from the Playstation era like Final Fantasy, Breath of Fire, Suikoden, and Persona.
Soul Saga is starting to break free of the bottleneck caused by the facial rigs.
Posted by Disastercake on Apr 4th, 2013
Hey you! How longs it been now... 4 days? I missed you, buddy!
This is the first time I took a few days off from posting in over a month. I didn't want to, but the news was so scarce it was getting a little silly. The last few posts were basically "I'm waiting to hear back from the rigger... still waiting.... yup, still waiting... where the heck is he?!" Well, he finally finished the facial rig!
Now that the basic rig is done, the animations can continue!
I've spent a lot of my "downtime" researching different programming techniques and Unity's new animation system, Mecanim.
I also did some focus groups on Soul Saga to pick their brains about it and other games in a similar genre to understand what they liked and didn't like about the games. I also took this time to play... I mean study some similar and successful games to look closely at how they deal with certain aspects.
This "downtime" has given me some distance from Soul Saga to help look at it with a more critical eye. I have composed a long list of gameplay elements to start adjusting as soon as the animations are done.
I will probably avoid posting daily this week since I will really not be doing too much in terms of development. Once the animations are done I will be back in full swing! I'm hoping that will be by Monday. In the meantime I plan to continue researching and planning.
( 2013/03/31 Su )
3 hrs. Today ( 591 Total)
( 2013/04/01 Mo )
3 hrs. Today ( 594 Total)
( 2013/04/02 Tu )
3 hrs. Today ( 597 Total)
( 2013/04/03 We )
3 hrs. Today ( 600 Total)