EFT Medic Item Overhaul
Anomaly 1.5.1
Original author: DerChrom
Thx for testing and other help: Bandit_Noble
This is the full mod, based on its latest version for 1.5.0, enhanced and further developed for 1.5.1. There are several compatibility patches included, and Anomaly Magazines / Mags redux is supported by all files and patches. More informations can be found inside the Readme files.
The mod is based on Grok's Body Health System Redux and thus requires that mod to work.
CHANGELOG
*Changelog history can be found inside the archive
Update 3.66
IMPORTANT
Please READ the description! I know that reading a lot of text isn't the most fun thing to do, but if you want to enjoy a stable game I really recommend to folow the instructions carefully.
See a detailed description about this addon down below, at the bottom of this page.
Original addon pages:
EFT Medic item Overhaul original page
EFT Medic Interface original page
REQUIRED
Grok's Body Health System Redux (ONLY use BHSR from this link! Do NOT install any other version!!)
INSTALLATION: Detailed instructions are included in the Readme file!
CAUTION: Don't use mod managers with this addon!
---> They potentially mess up things big time on this game <---
Please install my addon manually.
Savegame compatible! But you will loose most medic items from your inventory, when installed to an existing savegame! To acquire the new items either use the item spawner in debug mode or buy new ones from a trader/medic.
COMPATIBILITY
NOT compatible with any other addon that edits the following files, unless a patch is being provided:
items_medical.ltx
items_drugs.ltx
actor_effects.ltx
itms_manager.ltx
items_repair.ltx
craft.ltx
parts.ltx
trade_generic_medic.ltx
st_items_medical.xml (ENG/RUS)
st_items_trash.xml (ENG/RUS)
player_injuries.script (has been renamed to zzz_player_injuries.script. Will be incompatible with mods that rely on this script since mine will override it.)
ui_icon_equipment.dds
maingame.xml
maingame_16.xml
ui_custom_msgs.xml
ui_hud.xml
Does NOT work with other HUD/UI mods, unless a patch is being provided.
Compatibility patches are included for these addons:
NOTE: You need to install any of these addons BEFORE installing EFT Medic Item Overhaul and its patches.
CAUTION: I do my best to keep the addon and the patches up to date. As for the patches provided by other people I cannot guarantee for them being up to date! They might be outdated!
What this addon does
- A new wounding and injuries system
- Medical Items and their features are inspired by Escape From Tarkov
- Depending on where at your body you take a hit, you will get injured.
- Pressing "H" or opening the inventory provides you with an overview of your body and health of each body part
- Wounds and injuries require certain actions to heal. If you're bleeding you need to stop it by using bandages or certain medication.
- Certain items will heal certain body parts either temporary (good for quick emergency treatment) or entirely (means they will remain healthy).
- Hover your mouse over medical items to see in their description what they can be used for. For convenience, when doing so, on the body overview window the related body parts will be highlighted. So you can see exactly what body part will be affected by the choosen item. Also the health bar or each body part will either be filled by normal color (means the choosen item will keep the body part healed) or by red color (means the choosen item will only be healed temporary and remain wounded after some time).
- Injuries can be broken arms, broken legs, crushed head or torso. A serious head injury will lead to death. AA broken arm will make it pretty hard to aim properly or even hold a weapon. A broken leg significantly slows you down or even prevents you from walking at all, in case both legs are entirely damaged. Torso injuries can affect your overall health and damage resistances. Bleedings will drain your main helth over time, when not treated.
- You can also visit a doctor to get fully healed or just sleep for long enough after taking post-healing medication.
- For example: You get hit in the arm and the wound is bleeding. First you would apply a "bandage" or "Vinca" pills to stop the bleading. Next you should heal your arm. If you're still in a combat situation, you can quickly apply a temporary health item, like "painkillers". It will temporary heal a certain amount of your limb health. so you can stay in the fight for a bit longer. After the fight you should treat the wound properly. Your best option would be a "Surv12" kit which heals a gret amount of arms and/or legs damage. In case you don't carry one with you, you can also use an "Alu Splint" which will heal a smaller amount of arms damage. Splints can also be used for emergency treatment, if your arm is entirely damaged. It will then restore at least a bit of your arm's health and you can use it again. If you don't have any of your limbs damaged, but instead a damaged torso or head, you can use a "CMS" kit to heal these parts. After all body parts have been treated, just apply one of the different medipacks to increase your main health. If you don't have enough healing items after a fight, you can visit a doctor or go to sleep to recovery from your wounds.
- healing items and medipacks require a certain amount of time to have effect.
- Not all medical item's effects are stacking. Spamming a lot of medipacks will not increase healing speed, but instead harm you. For example they increase thirst or hunger, decrease resistances or make your tired.
- WIP: Added a new optional "Drugs Addon" that introduces new drugs with heavy effects. Those can be useful but devastating to your health and can be very addictive. But in some situtions it might be better to catch and temporary addiction than actually die. Requires "Chemical Addiction" to work.
For even more immersion I recommend to use this addon together with "Chemical Addiction" and "ARSZI'S DYNAMIC RADIATION ZONES AND RADIATION OVERHAUL".
INFORMATION
Please report any bugs you enocunter. Make sure that your issue is not related to conflicting addons that didn't receive a patch yet. I might be making additional patches, but no promises here. I don't take requests because my time is limited.
As for other variations of addons you're using, you could manually merge them if you know what you're doing. Also you're very welcomed to create compatiblity patches! I will gladly include them or post them here.
IMPORTANT NOTES
-----------------------
This error is engine related and happens mostly on AMD GPUs. The only workaround for now is to reduce memory taxing graphics settings and/or reduce the amount of bigger mods.
It must be fixed by Anomaly Devs.
EDIT:
I was able to narrow this down to the AMD driver. I've disabled everything in the Radeon software, all features that could try to take over control of the engine, like Anti-Lag, Enhanced Sync, etc. Although it happened only sometimes, for me the problem is now gone.
Many people on the EFP Server have received these sorts of errors. After extensive testing we found that the most reliable solution is actually to increase GPU load. I realize that sounds strange but let me attempt to explain:
This "driver suspended" error seems to trigger when the GPU isn't taxed hard enough. The explanation we found is that the game's Xray engine at times places heavy load on your CPU, and for some reason when CPU load spikes without GPU load increasing, your GPU drivers reset. So the "fix" is to increase GPU load so that the shift in CPU load doesn't exceed whatever threshold that causes the drivers to crash.
Bottom line: increase graphical settings such as grass etc. to raise GPU load, and lower population settings to reduce CPU utilization spikes. I know, it's strange as hell, but it seems to work.
Thanks King.
this doesnt tell what it is
There is a link to the original mod page, check these for reference.
Нету инструкции. В архиве есть только папки с модом.
where is the Readme file? its not included in the downloaded file.
Yes, you're absolutely right!
I'm very sorry about that! When I updated the mod after accidently archiving the first upload, I obviously forgot to include it with the file. SORRY AGAIN! Now fixed!
its alright just pointing it out. no offence intended.
No worries :)
But I wrote to other people here multiple times that the Readme file is included, while it wasn't. Shouldn't happen! However, now it should be fine.
There`s a small white circle in the bottom right corner. Is it intended? If so, what`s the purpose of that circle?
Does it change color sometimes? Like becoming dakrer and brighter depending on light sources nearby? That comes from the mod "Stealth". But it should only be visible when that mod is installed.
Game keeps CTD every time I use the A2 yellow cheese. I tried all the other medicines in the game without issue but just this one item keeps causing a crash.
Log?
EDIT: It's my fault! There's one line I forgot to fix! Update coming soon
Thanks, look forward to it.
Maybe you could add a quick additional patch for compatibility with Ammo Check mod ?
Moddb.com
it's trivial
'gamedata/configs/ui/maingame.xml' and 'gamedata/configs/ui/maingame_16.xml', the same line:
216: <static_cur_ammo x="1111988" y="698" width="24" height="37">
AFAIK it just moves the ammo counter out of the screen.
For myself i prefer to trimm the 'progress_bar_psy' to have the same width as the BHS Box. IMHO it looks better, more inline (but it's optical only, if someone cares):
'gamedata/configs/ui/maingame.xml' and 'gamedata/configs/ui/maingame_16.xml', same line:
208: <progress_bar_psy x="12" y="630" width="78" height="8" horz="1" min="0" max="100" pos="0">
Good day.
You wanted us, authors of VoDis to make a "compatibility patch" for your mod.
As I said, we're against it, but we do help other modders into making one for their mod, so I've taken the liberty myself to do it, neither Blackgrowl nor RavenAscendant had anything to do.
So the important thing you should know is that I didn't test this in-game because I couldn't, but I have enough knowledge with STALKER to know what goes.
The conflicting files are only 3; "maingame.xml", "maingame_16.xml" and "ui_custom_msgs.xml"
The first two, maingame that is, I haven't noticed anything different from Vanilla, you can just simply make it so VoDis replaces it from your mod.
ui_custom_msgs has quite the changes though, but VoDis' are minor, what you are looking for are: "game_saved", "autosave" and "item_used", just merge both ui_custom_msgs with your mod and it should be fully compatible with VoDis.
Hey, many thanks for your effort and for notifiying me :) I really appreciate it!
Well, I never intended to "force" you guys to do that :D It was just a kind question. However, after working with this addon I've learned enough to understand these files finaly. And your recommendations help me to understand it even better :)
I will make a patch, but ONLY when all of you guys are really ok with this. Since you pointed out that you or the other guys are against it, I don't want to to anything that might be disrespecting you.
No, you misunderstood that part; We're against having "compatibility patches", for other mods, in our own mods, but if people want to make patches for our mods and put them in their mods, that's perfectly fine.
It's to avoid "maintenance" of something we don't own, after all SidHUD and VoDis get quite the major updates, even now.
I never expected them to get this big, Blackgrowl should relax.
Allright, now I got it :)
Thank you, yellow cheese is working just fine now.
These are only comments. They do nothing except they help me to orientate better.
I mean aren't the lines that don't start with -- actually read? Because --grab mag and everything under it is missing. If it was just for notes, wouldn't all the lines start with --? Just making sure I understand how it works. Thanks.
Is it possible to make sure that the mod does not overlap other mods with icons, but only touches the icons of medicine?
Yeah, I agree. I would like to keep the hd icons I have for other weapons, ammo and Items. However, if there is a mod that uses hd models for all then I would get that.
Therefore the icon maps of other mods must be merged with this one. It's fine to only copy the new medic items from EFT to another icons map.
use paint.net open your own inv icons and the one from 01.Vanilla, copy EFT med icons, paste in your hd icons, save, move your hd icons below 01.vanilla in Mod Organiser
Thanks, I did just that and it all seems to work. However, I noticed that the EFT medic items don't align properly in the game. I see other EFT medic items cropped off in the corner or sometimes the item itself is not showing. I'm sorry, I'm kind of new to this.
WHatever items you copy into a map must be at the exact same place! I wouldn't recommend Paint.net, but GIMP (free) or Photoshop. There you can just open two different icon maps as seperate layers in one file. So you can switch their visibility which helps to align everything and make sure all stuff is in the right place.
Gimp has grid setting that helps immensely.
Hello manzmnl, i don't know if it is in purpose or it's a "bug" but Caffeine Tablets doesn't seems to add a buff anymore
Are you talking about how the caffeine tablets no longer buff your carry capacity? Yeah I looked at the code in " items_drugs.ltx " and the Carry capacity buff was removed and so the tablets are really only useful for decreasing your drowsiness.
Most items have been changed, as well as the descriptions. So they reflect the changes of this mod.
Hey, thanks for updating this mod and for making patches for it. I'd like to make a patch that adds vanilla medical items to EFT and the FDD Animations addon, any advice?
Use vanilla then. The purpose of this mod is to change items more close to EFT ones.
Some people may want certain things from Vanilla while using the medical items from EFT-MIO. If you give me permission, I will make patches and post them in case anyone wants them.
You can do that of course and post as a patch.
Thank you very much! Now I need to learn how to add new items to the game.
(3/10/2021) Edit: IT WORKED! I was able to add the "Scientific Medkit" from vanilla Anomaly into a copy of EFT-MIO and it Worked on the first attempt!
I only have basic modding skills so I had to make assumptions about the way things worked but now I know it's possible to add vanilla items to EFT-MIO with my basic modding skills.
All I had to do was copy the vanilla description data and the Medical item data for the Scientific Medkit and paste it into the same files in EFT-MIO. Then I just needed to rename some things and add the scientific Medkit as an entry in the New game Loadouts file and see if things worked. AND IT WORKED!
I am so happy that the Scientific Medkit icon (And probably all vanilla medical item icons) are still available for the renamed scientific medkit to point to and use!
The next step will be to link the Food, Drugs and Drinks Animations with the new Scientific Medkit. After that, I'll attempt to add some more medical items and if everything works I'll post a patch with the changes.
-------------------------------
-- [3/25/2021] Update
-------------------------------
Good news! I not only succeeded in re-enabling the Scientific Medkit's FDD animation but I also learned enough to take the next steps in making the Patch.
I originally thought that I'd just add in some of the Vanilla Medical items to EFT-MIO while renaming the entries so that the two types of Medical Items wouldn't conflict with one another... But it quickly became apparent that if I wanted to integrate the Vanilla Medical items back into the game, I'd have to add new entries to (death_generic.ltx) and (death_items.ltx) and even (mutant_loot.ltx) in order to make the new items spawn on enemy corpses. Additionally, I didn't like working with the EFT-MIO item names/String-IDs at first because I would need to cross-reference different files in order to know what Item a vanilla medical item name refers to in EFT-MIO.
So, after thinking things over, I decided that the better option would be to rename the EFT-MIO items that matched the Vanilla Medical Items I was adding back. This means that the Patch will need to be merged with other addons/mods that alter the (death_generic.ltx), (death_items.ltx), (mutant_loot.ltx), (craft.ltx) and several other files, but this is the price for having more medical Items.
I'll continue to post updates as things continue to develop.
If anyone has questions or suggestions feel free to reply to this post.
Sounds like a entirely new project. Have you had a look at the new BHSR?
I am replying so late because I temporarily lost enthusiasm for the project and worked on other projects while I waited for my interest in Stalker Anomaly to recharge.
You are right about the EFT-MIO Modding project being something entirely new, I didn't know it would be. When I started working on the project I didn't know that it would involve making an overhaul instead of a patch.
I had to learn how many things worked and I recorded the steps I took to make the incomplete version of the mod.
Before I stopped working on the mod project, I did take a look at the new Body Health System Redux mod/addon and worked to update the Mod Project to the new version of EFT-MIO at the time.
It has been several months and I am feeling interested in Stalker Anomaly again so work on the project can continue depending on your choice. If you don't want the project to continue just say so. If you want the project to continue just say so.
I will continue working on the Project for my personal use regardless, but the Mod project will only be available for download if you want it to be so.
12/5/2021 Edit: I've been focused on real life things for awhile so I haven't made any progress on the mod project but that may change in the future if I can find the time to do more with it. I might be willing to release a proof of concept version of the project to ModDB as a educational resource, but that will have to wait for now.
could you do the same for PROVAK'S WEAPON CAPREPORT V2. 4 | ANOMALY 1.5.1 ???
I'm not using that addon because it probably heavily conflicts with BaS. But I'm not sure. Maybe I'll have a look but not promising anything. It would be better if someone else would create a patch.
I think Provak's includes BaS along with some other weapon mods
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I've created this merge, they can find it here.
Moddb.com
I've given you credit, but if you wish me to rewrite anything or something else, give me a headsup.
How do I tell that I'm bleeding? Im stuck having to stare at my inventory health bar to see if im losing health
if you use SidHud, you can get this + the hud working together and then you can see if ur bleeding or not. I sorted the addons this way at the BOTTOM of my modlist:
+Grok's Refections and Droplets on Masks
+Navs masks
+Navs_4K_Definitive_Masks_v2.0 - Blurred_dimmed (Recommended)
+Body_Health_System_v3.4
+02.Food Drug Animations Patch
+02.Rev.-HD-Models-BaS
+01.Vanilla
+02.Weapion Parts Overhaul
+OPT.01-EFT Medic Interface MAIN
+02.Nav's 4k masks
+OPT.02-Medical Interface BLUE
+BaS Helmet Parts Overhaul
+Michiko's Backpack Workshop 3.1
+Ammo Maker
+LootRebalance
+GCRO - Direct repair price increase
+GCRO - Mechanics buy repair kits at half price
+GCRO - Toolkits usable as workbench by 1917 and Michiko
+GCRO - Traders sell random condition items
+AMMO-MAKER_plus_Groks_Craft_and_Repair_Overhaul_patch
+SidHud
+SidHud Alternative Icons
+SidHud Cursor
You will see some red, "bloody" effect on screens edges. It's somehow blinking. But you cannot do anything wrong when using bandages after getting shot. Also when you press "H" you can see if your health is getting lower. The body icon will be filled with red from top to bottom.
I did some testing and I'm noticing a pretty significant performance decrease (anywhere from about -30 to -100 fps in some places) when installing the medical interface after the base mod and all the compatibility patches
Me too, confirmed this just now
Me too I have tested/benchmarked with afterburner, the drop is very significant. Will post results soon for the author.