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EFT Medic Items Overhaul with EFT Interface --- Lots of compatibility patches

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EFT Medic Item Overhaul for Anomaly 1.5.1
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manzmnl Author
manzmnl - - 485 comments

IMPORTANT NOTES
-----------------------

This error is engine related and happens mostly on AMD GPUs. The only workaround for now is to reduce memory taxing graphics settings and/or reduce the amount of bigger mods.
It must be fixed by Anomaly Devs.

FATAL ERROR

[error]Expression : D3DX11CreateTextureFromMemory ( HW.pDevice,S->pointer(),S->length(), &LoadInfo;, 0, &pTexture2D;, 0 )
[error]Function : CRender::texture_load
[error]File : ..\xrRenderDX10\dx10Texture.cpp
[error]Line : 535
[error]Description : Die GPU-Geräteinstanz wurde angehalten. Verwenden Sie GetDeviceRemovedReason, um die erforderliche Aktion zu bestimmen.

[error]Arguments : c:/games/s.t.a.l.k.e.r anomaly\gamedata\textures\ui\ui_body_health_system.dds



EDIT:

I was able to narrow this down to the AMD driver. I've disabled everything in the Radeon software, all features that could try to take over control of the engine, like Anti-Lag, Enhanced Sync, etc. Although it happened only sometimes, for me the problem is now gone.

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Minotaur21
Minotaur21 - - 90 comments

Many people on the EFP Server have received these sorts of errors. After extensive testing we found that the most reliable solution is actually to increase GPU load. I realize that sounds strange but let me attempt to explain:

This "driver suspended" error seems to trigger when the GPU isn't taxed hard enough. The explanation we found is that the game's Xray engine at times places heavy load on your CPU, and for some reason when CPU load spikes without GPU load increasing, your GPU drivers reset. So the "fix" is to increase GPU load so that the shift in CPU load doesn't exceed whatever threshold that causes the drivers to crash.

Bottom line: increase graphical settings such as grass etc. to raise GPU load, and lower population settings to reduce CPU utilization spikes. I know, it's strange as hell, but it seems to work.

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conner211
conner211 - - 26 comments

Thanks King.

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sentinel_deco
sentinel_deco - - 171 comments

this doesnt tell what it is

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manzmnl Author
manzmnl - - 485 comments

There is a link to the original mod page, check these for reference.

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Hrenovor
Hrenovor - - 11 comments

Нету инструкции. В архиве есть только папки с модом.

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Guest
Guest - - 689,871 comments

where is the Readme file? its not included in the downloaded file.

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manzmnl Author
manzmnl - - 485 comments

Yes, you're absolutely right!
I'm very sorry about that! When I updated the mod after accidently archiving the first upload, I obviously forgot to include it with the file. SORRY AGAIN! Now fixed!

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Guest
Guest - - 689,871 comments

its alright just pointing it out. no offence intended.

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manzmnl Author
manzmnl - - 485 comments

No worries :)
But I wrote to other people here multiple times that the Readme file is included, while it wasn't. Shouldn't happen! However, now it should be fine.

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jpbernardo81
jpbernardo81 - - 118 comments

There`s a small white circle in the bottom right corner. Is it intended? If so, what`s the purpose of that circle?

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manzmnl Author
manzmnl - - 485 comments

Does it change color sometimes? Like becoming dakrer and brighter depending on light sources nearby? That comes from the mod "Stealth". But it should only be visible when that mod is installed.

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bran1986
bran1986 - - 5 comments

Game keeps CTD every time I use the A2 yellow cheese. I tried all the other medicines in the game without issue but just this one item keeps causing a crash.

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manzmnl Author
manzmnl - - 485 comments

Log?

EDIT: It's my fault! There's one line I forgot to fix! Update coming soon

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bran1986
bran1986 - - 5 comments

Thanks, look forward to it.

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shatterAx.
shatterAx. - - 44 comments

Maybe you could add a quick additional patch for compatibility with Ammo Check mod ?
Moddb.com

it's trivial

'gamedata/configs/ui/maingame.xml' and 'gamedata/configs/ui/maingame_16.xml', the same line:
216: <static_cur_ammo x="1111988" y="698" width="24" height="37">

AFAIK it just moves the ammo counter out of the screen.

For myself i prefer to trimm the 'progress_bar_psy' to have the same width as the BHS Box. IMHO it looks better, more inline (but it's optical only, if someone cares):

'gamedata/configs/ui/maingame.xml' and 'gamedata/configs/ui/maingame_16.xml', same line:
208: <progress_bar_psy x="12" y="630" width="78" height="8" horz="1" min="0" max="100" pos="0">

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Strogglet15
Strogglet15 - - 1,328 comments

Good day.

You wanted us, authors of VoDis to make a "compatibility patch" for your mod.
As I said, we're against it, but we do help other modders into making one for their mod, so I've taken the liberty myself to do it, neither Blackgrowl nor RavenAscendant had anything to do.

So the important thing you should know is that I didn't test this in-game because I couldn't, but I have enough knowledge with STALKER to know what goes.

The conflicting files are only 3; "maingame.xml", "maingame_16.xml" and "ui_custom_msgs.xml"

The first two, maingame that is, I haven't noticed anything different from Vanilla, you can just simply make it so VoDis replaces it from your mod.

ui_custom_msgs has quite the changes though, but VoDis' are minor, what you are looking for are: "game_saved", "autosave" and "item_used", just merge both ui_custom_msgs with your mod and it should be fully compatible with VoDis.

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manzmnl Author
manzmnl - - 485 comments

Hey, many thanks for your effort and for notifiying me :) I really appreciate it!

Well, I never intended to "force" you guys to do that :D It was just a kind question. However, after working with this addon I've learned enough to understand these files finaly. And your recommendations help me to understand it even better :)

I will make a patch, but ONLY when all of you guys are really ok with this. Since you pointed out that you or the other guys are against it, I don't want to to anything that might be disrespecting you.

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Strogglet15
Strogglet15 - - 1,328 comments

No, you misunderstood that part; We're against having "compatibility patches", for other mods, in our own mods, but if people want to make patches for our mods and put them in their mods, that's perfectly fine.

It's to avoid "maintenance" of something we don't own, after all SidHUD and VoDis get quite the major updates, even now.
I never expected them to get this big, Blackgrowl should relax.

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manzmnl Author
manzmnl - - 485 comments

Allright, now I got it :)

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bran1986
bran1986 - - 5 comments

Thank you, yellow cheese is working just fine now.

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manzmnl Author
manzmnl - - 485 comments

These are only comments. They do nothing except they help me to orientate better.

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propurtyschannel
propurtyschannel - - 8 comments

I mean aren't the lines that don't start with -- actually read? Because --grab mag and everything under it is missing. If it was just for notes, wouldn't all the lines start with --? Just making sure I understand how it works. Thanks.

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Даниль
Даниль - - 146 comments

Is it possible to make sure that the mod does not overlap other mods with icons, but only touches the icons of medicine?

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GreatEagleOwl
GreatEagleOwl - - 13 comments

Yeah, I agree. I would like to keep the hd icons I have for other weapons, ammo and Items. However, if there is a mod that uses hd models for all then I would get that.

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manzmnl Author
manzmnl - - 485 comments

Therefore the icon maps of other mods must be merged with this one. It's fine to only copy the new medic items from EFT to another icons map.

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Lowenhertzeg
Lowenhertzeg - - 49 comments

use paint.net open your own inv icons and the one from 01.Vanilla, copy EFT med icons, paste in your hd icons, save, move your hd icons below 01.vanilla in Mod Organiser

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GreatEagleOwl
GreatEagleOwl - - 13 comments

Thanks, I did just that and it all seems to work. However, I noticed that the EFT medic items don't align properly in the game. I see other EFT medic items cropped off in the corner or sometimes the item itself is not showing. I'm sorry, I'm kind of new to this.

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manzmnl Author
manzmnl - - 485 comments

WHatever items you copy into a map must be at the exact same place! I wouldn't recommend Paint.net, but GIMP (free) or Photoshop. There you can just open two different icon maps as seperate layers in one file. So you can switch their visibility which helps to align everything and make sure all stuff is in the right place.

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PassiveAggressive
PassiveAggressive - - 454 comments

Gimp has grid setting that helps immensely.

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YuriVernadsky
YuriVernadsky - - 424 comments

Hello manzmnl, i don't know if it is in purpose or it's a "bug" but Caffeine Tablets doesn't seems to add a buff anymore

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Cachegrab249
Cachegrab249 - - 10 comments

Are you talking about how the caffeine tablets no longer buff your carry capacity? Yeah I looked at the code in " items_drugs.ltx " and the Carry capacity buff was removed and so the tablets are really only useful for decreasing your drowsiness.

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manzmnl Author
manzmnl - - 485 comments

Most items have been changed, as well as the descriptions. So they reflect the changes of this mod.

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Cachegrab249
Cachegrab249 - - 10 comments

Hey, thanks for updating this mod and for making patches for it. I'd like to make a patch that adds vanilla medical items to EFT and the FDD Animations addon, any advice?

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manzmnl Author
manzmnl - - 485 comments

Use vanilla then. The purpose of this mod is to change items more close to EFT ones.

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Cachegrab249
Cachegrab249 - - 10 comments

Some people may want certain things from Vanilla while using the medical items from EFT-MIO. If you give me permission, I will make patches and post them in case anyone wants them.

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manzmnl Author
manzmnl - - 485 comments

You can do that of course and post as a patch.

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Cachegrab249
Cachegrab249 - - 10 comments

Thank you very much! Now I need to learn how to add new items to the game.

(3/10/2021) Edit: IT WORKED! I was able to add the "Scientific Medkit" from vanilla Anomaly into a copy of EFT-MIO and it Worked on the first attempt!

I only have basic modding skills so I had to make assumptions about the way things worked but now I know it's possible to add vanilla items to EFT-MIO with my basic modding skills.

All I had to do was copy the vanilla description data and the Medical item data for the Scientific Medkit and paste it into the same files in EFT-MIO. Then I just needed to rename some things and add the scientific Medkit as an entry in the New game Loadouts file and see if things worked. AND IT WORKED!

I am so happy that the Scientific Medkit icon (And probably all vanilla medical item icons) are still available for the renamed scientific medkit to point to and use!

The next step will be to link the Food, Drugs and Drinks Animations with the new Scientific Medkit. After that, I'll attempt to add some more medical items and if everything works I'll post a patch with the changes.

-------------------------------
-- [3/25/2021] Update
-------------------------------
Good news! I not only succeeded in re-enabling the Scientific Medkit's FDD animation but I also learned enough to take the next steps in making the Patch.
I originally thought that I'd just add in some of the Vanilla Medical items to EFT-MIO while renaming the entries so that the two types of Medical Items wouldn't conflict with one another... But it quickly became apparent that if I wanted to integrate the Vanilla Medical items back into the game, I'd have to add new entries to (death_generic.ltx) and (death_items.ltx) and even (mutant_loot.ltx) in order to make the new items spawn on enemy corpses. Additionally, I didn't like working with the EFT-MIO item names/String-IDs at first because I would need to cross-reference different files in order to know what Item a vanilla medical item name refers to in EFT-MIO.

So, after thinking things over, I decided that the better option would be to rename the EFT-MIO items that matched the Vanilla Medical Items I was adding back. This means that the Patch will need to be merged with other addons/mods that alter the (death_generic.ltx), (death_items.ltx), (mutant_loot.ltx), (craft.ltx) and several other files, but this is the price for having more medical Items.

I'll continue to post updates as things continue to develop.
If anyone has questions or suggestions feel free to reply to this post.

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manzmnl Author
manzmnl - - 485 comments

Sounds like a entirely new project. Have you had a look at the new BHSR?

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Cachegrab249
Cachegrab249 - - 10 comments

I am replying so late because I temporarily lost enthusiasm for the project and worked on other projects while I waited for my interest in Stalker Anomaly to recharge.

You are right about the EFT-MIO Modding project being something entirely new, I didn't know it would be. When I started working on the project I didn't know that it would involve making an overhaul instead of a patch.
I had to learn how many things worked and I recorded the steps I took to make the incomplete version of the mod.

Before I stopped working on the mod project, I did take a look at the new Body Health System Redux mod/addon and worked to update the Mod Project to the new version of EFT-MIO at the time.

It has been several months and I am feeling interested in Stalker Anomaly again so work on the project can continue depending on your choice. If you don't want the project to continue just say so. If you want the project to continue just say so.
I will continue working on the Project for my personal use regardless, but the Mod project will only be available for download if you want it to be so.

12/5/2021 Edit: I've been focused on real life things for awhile so I haven't made any progress on the mod project but that may change in the future if I can find the time to do more with it. I might be willing to release a proof of concept version of the project to ModDB as a educational resource, but that will have to wait for now.

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Guest
Guest - - 689,871 comments

could you do the same for PROVAK'S WEAPON CAPREPORT V2. 4 | ANOMALY 1.5.1 ???

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manzmnl Author
manzmnl - - 485 comments

I'm not using that addon because it probably heavily conflicts with BaS. But I'm not sure. Maybe I'll have a look but not promising anything. It would be better if someone else would create a patch.

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CornishGH
CornishGH - - 3 comments

I think Provak's includes BaS along with some other weapon mods

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Guest
Guest - - 689,871 comments

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Arenaa
Arenaa - - 3 comments

I've created this merge, they can find it here.

Moddb.com

I've given you credit, but if you wish me to rewrite anything or something else, give me a headsup.

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kecapexo
kecapexo - - 1 comments

How do I tell that I'm bleeding? Im stuck having to stare at my inventory health bar to see if im losing health

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Lowenhertzeg
Lowenhertzeg - - 49 comments

if you use SidHud, you can get this + the hud working together and then you can see if ur bleeding or not. I sorted the addons this way at the BOTTOM of my modlist:

+Grok's Refections and Droplets on Masks
+Navs masks
+Navs_4K_Definitive_Masks_v2.0 - Blurred_dimmed (Recommended)
+Body_Health_System_v3.4
+02.Food Drug Animations Patch
+02.Rev.-HD-Models-BaS
+01.Vanilla
+02.Weapion Parts Overhaul
+OPT.01-EFT Medic Interface MAIN
+02.Nav's 4k masks
+OPT.02-Medical Interface BLUE
+BaS Helmet Parts Overhaul
+Michiko's Backpack Workshop 3.1
+Ammo Maker
+LootRebalance
+GCRO - Direct repair price increase
+GCRO - Mechanics buy repair kits at half price
+GCRO - Toolkits usable as workbench by 1917 and Michiko
+GCRO - Traders sell random condition items
+AMMO-MAKER_plus_Groks_Craft_and_Repair_Overhaul_patch
+SidHud
+SidHud Alternative Icons
+SidHud Cursor

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manzmnl Author
manzmnl - - 485 comments

You will see some red, "bloody" effect on screens edges. It's somehow blinking. But you cannot do anything wrong when using bandages after getting shot. Also when you press "H" you can see if your health is getting lower. The body icon will be filled with red from top to bottom.

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B9NJ1
B9NJ1 - - 2 comments

I did some testing and I'm noticing a pretty significant performance decrease (anywhere from about -30 to -100 fps in some places) when installing the medical interface after the base mod and all the compatibility patches

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Leoniuz
Leoniuz - - 12 comments

Me too, confirmed this just now

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preguest
preguest - - 39 comments

Me too I have tested/benchmarked with afterburner, the drop is very significant. Will post results soon for the author.

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