Total conversion for zandronum, zdoom 2.8.1 and gzdoom. Play Mortal Kombat II into a doom level. The entire code was created from scratch using zdoom...
This patch helps fixes some ugly bugs I had with it, while also dealing with the migration from the old Visual Studio 2008 release, to the newer-ish Visual...
The new version still compatible on zandronum, zdoom and gzdoom. In the case of gzdoom 4.10.0, exist a new submod for enable real shadows on mk fighters...
Just extract into the "steamapps/common/Half-Life" FolderI know it has been a very long time and you've all been waiting for it. So I'll release it as...
This is lite build of "MKP 4.1 season 2.9" with an old school aesthetic and rebalanced.
I will be talking about what comes next prior to the release of this alpha/demo.
9 years of hobbyist efforts have led to this point! Release is real and slowly creeping feeling of "what now?" is growing stronger!
This will be the very last version released for free. After that, the next thing you'll see is the final version of the game. This demo version has the...
This demo contains completely new tutorial levels, couple of hand picked random levels and abiltiy to edit, upload and download levels as you please!
This demo contains completely new tutorial levels, couple of hand picked random levels and abiltiy to edit, upload and download levels as you please!
This build is full of little fixes, QoL improvements and placeholder replacements. Modding support now goes over custom music files. Currently the most...
Plenty of different fixes and improvements all around the system! Check "README!!!.txt" or description for more info. There's currently some visual problems...
Space and Nature themes are nearly 100% finished. Added even more support to gamepad. Improved multiplayer stability. Improved blood. Tons of small QoL...
Space and Nature themes are nearly 100% completed. Added even more support to gamepad. Improved multiplayer stability. Improved blood. Tons of small QoL...
Space and Nature themes are nearly 100% completed. Added even more support to gamepad. Improved multiplayer stability. Improved blood. Tons of small QoL...
A total conversion for zandronum and gzdoom 1.8.10. Mortal Kombat DooM: is like to play mortal kombat II, but in DooM.
Added animations for Pressurizer boss, improved sound emitters a lot, plenty of QoL improvement on editor side, improved gamepad controls and added plenty...
Plenty of QoL improvements, new Nature art and tweaked tutorials!
Plenty of QoL improvements, new Nature art and tweaked tutorials!
Plenty of QoL improvements, new Nature art and tweaked tutorials!
This mod's idea is to bring Mortal Kombat Universe in a whole different way to Medieval Total War 2, implementing Total War mechanics to Mortal Kombat...
Added fusebox to control items on rails, improved downloading levels and added more ways to make sure the game stays in sync during multiplayer. Plenty...
Added fusebox to control items on rails, improved downloading levels and added more ways to make sure the game stays in sync during multiplayer.
Added fusebox to control items on rails, improved downloading levels and added more ways to make sure the game stays in sync during multiplayer.
Added fusebox to control items on rails, improved downloading levels and added more ways to make sure the game stays in sync during multiplayer.
I applied tons of bug fixes and improvements through the whole system and the experience should be much more fluid now.
Added gamepad support to main menu, fixed +20 issues and improved physics a lot.
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