Tag "Hatchet"
Hatchet Monthly Update October 2019

Hatchet Monthly Update October 2019

News

A little more delays from IRL nonsense. Here's what happened of note: -Divided Hatchet asset packages up into individual chunks. Creeping up to 50MB or...

Hatchet Monthly Report September 2019

Hatchet Monthly Report September 2019

News

Hey. A bit late on this month's report, and it's pretty tame, but it's been a busy bit for me and Atrey. Here's some changes: -Optimized and polished...

Hatchet Monthly Update August 2019

Hatchet Monthly Update August 2019

News

Yo, what up G's. It's yaboi. Back with all that thrill seeking bulletin point goodness. Here's what was accomplished: -Began work on testing the new HUD...

Hatchet Monthly Update July 2019

Hatchet Monthly Update July 2019

News

Yo, WCCC here. Another monthly update, and sadly another lack of time. Sadly while I am finally getting my back/wrists patched up for another round of...

Hatchet Monthly Update June 2019

Hatchet Monthly Update June 2019

News

Right. Not a lot to show for this month. Sadly, I've been running into health issues, and lost a lot of time to them. Most of the time was spent chasing...

Hatchet Monthly Update May 2019

Hatchet Monthly Update May 2019

News

A month spent playing with icky technicals. Here's what got done: -Equipped sky cloud layers with the ability to use randomization seeds on the fly, to...

Hatchet Monthly Update April 2019

Hatchet Monthly Update April 2019

News

A month of technical breakthroughs, but few bullet points nonetheless. Here's what got done: -Tweaked how NPC's shoot full auto to encourage better use...

Hatchet Monthly Update March 2019

Hatchet Monthly Update March 2019

News

A slow month of much technical fury. Here's what we've been pounding heads against: -More work with the sky effects. *Test textures and proto textures...

Hatchet Monthly Update February 2019

Hatchet Monthly Update February 2019

News

The main update this month is that I'm finally recovering from my back troubles. What was done following this: -Finally finished with sky cloud layer...

Hatchet Monthly Update January 2019

Hatchet Monthly Update January 2019

News

No update for this month. Did some work on the new skybox tech, but spent my time split between overtime at work and getting my back jacked up. Gotta...

Hatchet Monthly Update December 2018

Hatchet Monthly Update December 2018

News

A month of trying to push what's technically possible. Here's some of the progress made, prettymuch all of which was for the new skybox effects. -Rework...

Hatchet Monthly Update November 2018

Hatchet Monthly Update November 2018

News

A month of R&D. Here's what got done: -Rewrote the iteration code for the inventory scroll menu. The new code is 1/3rd of the previous code's length...

Hatchet Monthly Update October 2018

Hatchet Monthly Update October 2018

News

"We need to stay focused on tools". Here's what got done this month: -Fixed a bug related to the recipe, which caused unusable recipes. -Changed ammo...

Hatchet Monthly Update September 2018

Hatchet Monthly Update September 2018

News

A busy month IRL, but a slow one development side. Here's what got done: -Added a new model for explosive shuriken projectiles, and explosive shuriken...

Hatchet Monthly Update August 2018

Hatchet Monthly Update August 2018

News

A chaotic month. Here's what got done: -Added damage falloff to guns, exceeding no further than 60% of damage lost. *To compensate for overall damage...

Hatchet Monthly Update July 2018

Hatchet Monthly Update July 2018

News

Happy 'merica day, one and all. A chaotic month, but not one without merit. Here's what got done: -Revamped duck mechanics. Players had too much incentive...

Hatchet Monthly Update June 2018

Hatchet Monthly Update June 2018

News

Hey! Atrey here, a little late for this month's update, but we still got a good amount of work done!

Hatchet Monthly Update May 2018

Hatchet Monthly Update May 2018

News

(In Justin Timberlake voice) It's gonna be May. Happy May, everyone. WCCC is out for the month, however that does not mean there has been no progress...

Hatchet Monthly Update April 2018

Hatchet Monthly Update April 2018

News

A month of me being useless and tired. I (WCCC) cover the how and why in the 4th installment of keeping it 100. Check that out if you're curious. Here's...

Crushing Blocks

Crushing Blocks

Game

Tapping game where you match blocks by color and crush them with hatchets. Can you avoid getting chained down? There are four difficulty levels to master...

Hatchet Monthly Update March 2018

Hatchet Monthly Update March 2018

News

A month of bug-busting to the extreme! Here's what got done: -Added the ability for guns that spawn in loot containers to randomize their attributes within...

Hatchet Monthly Update February 2018

Hatchet Monthly Update February 2018

News

A month of getting back into the flow of things. Here's what got done: -Fixed weird animation rates sometimes being animated in certain circumstances...

Hatchet Monthly Update January 2018

Hatchet Monthly Update January 2018

News

Happy new year, folks. Here's what all got done: -Fixed a bug where the shuriken ring had a redundant safety setting, although it was off by default...

☣ Dead Zone - Hope Lost

☣ Dead Zone - Hope Lost

Mod

A dense horror atmosphere unlike anything else seen in Starcraft 2 thanks to a large amout of custom assets, enviromental systems and intricate sound...

Hatchet Monthly Update December 2017

Hatchet Monthly Update December 2017

News

A month that had a sleepy start. Here's what got done: -Buffed 12G Compact to fire and reload faster, since its greatest limit is capacity. *Being the...

Hatchet Monthly Update November 2017

Hatchet Monthly Update November 2017

News

-Decreased the accurate range for most weapons in Hatchet. This means bullet drop will occur in more circumstances where it did not previously. *Fun fact...

Hatchet Monthly Update October 2017

Hatchet Monthly Update October 2017

News

A booming month. Here's what got done: -Fixed microscope's collision box being a bit too tall. -Various mapping advancements. *While this has been said...

Hatchet Monthly Update September 2017

Hatchet Monthly Update September 2017

News

Decorations. Decorations everywhere. Progress: -Progress with mapping. -Added a barrel model. -Added two cardboard box models. -Added a microscope model...

Hatchet Monthly Update July 2017

Hatchet Monthly Update July 2017

News

A month of much weapon modeling. Here's what got done: (See full post. This one's lengthy!)

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