A month of technical difficulties creating more stalling. Atrey pulled most the weight this month, due to my preoccupation and extreme setbacks for making my workspace usable.
Commentary: Rewriting 3d audio math, irrKlang's out-of-the-box 3D audio isn't working with me, I cannot get the existing functions to work.. so I am making my own, which shouldn't take much time to perfect.
-Further progressing with more accurate collision between actors, especially hitting pawns and actors with projectiles and stuff. Not only that, but for pawns being hit, I performed a cool trick that let's us detect proper body part collisions with projectiles.
-Extending the Unreal Editor into Hatchet Editor, which is cool... not much different, but slight modifications give us some more ability in editor that make things and development more convenient for us. Some plans are to add a new sound/music browser, some realtime camera updates and new visual tools to help for general development.
-Added Hatchet Editor (a tweaked Unreal Editor) and added some new modes to make development more easy.
-Temporarily isolated a section of the sound system code that is causing crashes on some PCs and not others. Exact cause is extraordinarily nebulous and attempts to debug the "Why" have proven unsuccessful. However, understanding the section causing it has allowed for quarantining it.
-Created gust bow 3rd person model with animations and ammo appearance