Post news RSS Hatchet Monthly Update July 2022

Howdy. The format for development on my end has changed. Now I work on Hatchet starting the 15th of every month, until the end of the month, instead of trying to cram it into a busy schedule with other projects. I stop working on other projects while I am working on hatchet, to give it more attention. However, this month I got caught up doing job hunting, and with the new format, monthly updates are coming the 1st of every month, so we skipped june as a result. [More in full post]

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Howdy. The format for development on my end has changed. Now I work on Hatchet starting the 15th of every month, until the end of the month, instead of trying to cram it into a busy schedule with other projects. I stop working on other projects while I am working on hatchet, to give it more attention. However, this month I got caught up doing job hunting, and with the new format, monthly updates are coming the 1st of every month, so we skipped june as a result.

Here's what I did this month, limitations to time in mind:
-Finished final elements of 3rd person gust bow model, such as arrow skin indices and reskin code
-Began base modeling for first person gust bow. No animations exist, but basic model and posing does

Sorry for the non-sexy report. Hoping to do better this month.

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