Post news RSS Hatchet Monthly Update Nov 2021

A month of running into some technical growing pains. Cool stuff going on on the back end. -Fixed workbench disassemble text listing, and updated its feedback for when no items of a type are had to be more specific (IE, "you don't have any pickups", "ammo", etc instead of just "weapons" -Fixed mach 17 with sawed off barrel not erasing muzzle flash on its final shot -Fixed 3d compass pointing to south, instead of north -Made 3d vs 2d compass configurable [More in full post]

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A month of running into some technical growing pains. Cool stuff going on on the back end.

-Fixed workbench disassemble text listing, and updated its feedback for when no items of a type are had to be more specific (IE, "you don't have any pickups", "ammo", etc instead of just "weapons"
-Fixed mach 17 with sawed off barrel not erasing muzzle flash on its final shot
-Fixed 3d compass pointing to south, instead of north
-Made 3d vs 2d compass configurable
-Made 3d compass position scale with FOV
-Fixed z fighting on 3d compass mesh.
-Laid some groundwork for returning not only vertices in meshes' position, but how to track polygon components on the fly from the code end.

Wanted to include some screenshots of new stuff on this one, but we have a slight snag creating a bottleneck that stopped it, and I'd hate to delay any further. That's all for now, gang.

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