ZBloody Hell is a Doom 2 mod that runs on the GZDoom engine, aiming to recreate the elements of the game Blood (1997) on the engine, from levels and monsters, to weapons and atmosphere while also providing a Gameplay addon and / or a level pack that is compatible with the other Doom 2 mods out there, letting you mix different mods with the fantastic Blood levels or the unique arsenal of weapons and new enemies of Blood, Get to ZBloody Hell and Start kicking some Zombie heads today.

NOTE : The goal is not to make a 1:1 Remake of Blood, I will try to keep it familiar yet fresh. If you want an accurate port you can use BloodGDX, NBlood or Blood: Fresh Supply instead.

FEATURES : Here's why you should pickup ZBloody Hell instead of the old versions of ZBlood :

  • New Singleplayer and Multiplayer levels, Total of over 40 Levels, Hours of fun.
  • Supports Doom 2 mods, Levelpacks, Gameplay addons, and even visual updates.
  • Updated level layouts, utilizing new advanced editing features such as Interactive Portals and Polyobjs.
  • Updated Weapons, Monsters and their behavior to be less annoying and closer to their Blood counterparts.
  • Voxels, PNG Truecolor textures and OpenGL enhancements, no longer limited to the crappy Doom Pal (optional)
  • Multiplayer support, Co-op, Deathmatch and CTF. grab Zandronum, launch a server and enjoy.
  • Updated powerups to behave closer to their original counterparts.
  • Improved Animations for player, Weapons and Monsters, smoother and better.

CREDITS :

  • Special thanks to Luigis for additional mapping and support.
  • Pegg for ZBloodX Unofficial base.
  • J. S. Graham and Joseph Otey for ZBlood base.

Feel free to Contribute to the project or apply any kind of changes you want, But don't forget to share them with us on the addons section.

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The Lost Artifact

News

I just uploaded a new demo level, more to come soon, Check it out:

Download link: Click here.

This map require ZBloody Hell, so be sure to get that first: Click here.

Type the following in console to start the level:

map map01
ZBloody Hell Beginner guide - How to setup and start the game.

ZBloody Hell Beginner guide - How to setup and start the game.

Starting a mod Tutorial 2 comments

A Quick guide to show beginners how to properly setup and start playing the game.

About Mod Compatibility Patch

About Mod Compatibility Patch

News 3 comments

Clearing up the confusion.........................

Make your own Levels / Maps

Make your own Levels / Maps

Mapping/Technical Tutorial

A guide showing you the proper way to start the editor and make your own map.

Add file RSS Files
ZBloody Hell 1.9.9 Full Package

ZBloody Hell 1.9.9 Full Package

Full Version 141 comments

[25/11/2019] : Some fixes to some maps and adjustments.

BulletZ for ZBloodyHell

BulletZ for ZBloodyHell

Weapons Model

Turn hitscans into projectile with this neat little addon by dawnbreez, now also supports ZBloody Hell. comes with an option to set bullet speed. requires...

Haus's ZBloodyHell Sounds

Haus's ZBloodyHell Sounds

Audio Pack

These are high-quality, semi-realistic sound replacements for the DOOM mod ZBloody Hell.

ZBloody Hell Mod Compatibility Patch v1.9

ZBloody Hell Mod Compatibility Patch v1.9

Patch 48 comments

You can now load ZBloody Hell with other levelpacks, gameplay addons and visual updates (Read description for instructions).

ZBloody Hell CD Music v2 addon

ZBloody Hell CD Music v2 addon

Music 1 comment

CD Music, Sample in description, Load this after ZBloody Hell (modify the batch files provided with the main package, or put it in your skins folder if...

Comments  (0 - 10 of 164)
Slanderous
Slanderous

This is great, looking forward to making my own levels for this mod.

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Zorro_de_la_noche
Zorro_de_la_noche

Is this a port of Blood to work in Doom II? And if so, does that mean there are more possibilities that different types of weapons can be created for the Bloodguy?

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lost_acs Creator
lost_acs

Yes it is but with some changes, It's not a 1:1 port. also what do you mean by different types of weapons? If you mean the weapons of Blood then yes, all of Caleb's arsenal is included.

Reply Good karma+1 vote
Zorro_de_la_noche
Zorro_de_la_noche

Regarding the first one, does that mean that the pixel level of the enemies, for example, is something that one could see in Doom II?

Regarding the second one, I was referring to what if it is possible to create mods with new designs for Caleb's weapons, for example? That is, a mod where Caleb's weapons have new designs such as what one might get to see in different mods related to Doom II, such as Brutal Doom and related, for example.

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lost_acs Creator
lost_acs

1 - yes if you use the mod compatibility patch
2 - yes that's also possible, see mod compatibility patch description.

Reply Good karma+1 vote
Guest
Guest

Hello again, sort of a weird question but do you think itd be possible to incorporate a version with bulletz? forum.zdoom.org/viewtopic.php?f=43&t=59487 id always wondered what blood would be like without hitscan lol and it seems feasible but am dumb

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lost_acs Creator
lost_acs

It's possible, but I can't do it without permission from the author of that mod, maybe you should ask him and see if he's okay with uploading a version that supports ZBloody Hell, or if he can provide a version that supports it.

Reply Good karma+1 vote
Guest
Guest

Hey this is SUPER, huge thanks for this it truly is quite a mod to behold. Tried running it with JohnnyDoom (as is tradition) and I had the weirdest bug - every time I was hit, my crosshair would shake horizontally side to side for a second or two. Is that supposed to be happening? Seems it didn't happen when I tried it last night with regular brutal doom.

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lost_acs Creator
lost_acs

Thanks :) no it's not supposed to happen, there's no functions in the mod that affect the crosshair. It must be the other mod you loaded alongside it.

Reply Good karma+1 vote
Tomiechan
Tomiechan

Can this mod get a update ?

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lost_acs Creator
lost_acs

I've done so much updates to it in the past but sadly I no longer have enough time to work on it, I'll continue to post quality of life improvements and that kind of updates when I can but major updates like level overhauls or new levels are unlikely to happen anytime soon. If anyone wants to help out with this mod I'd really appreciate it, just let me know.

Reply Good karma+2 votes
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