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Doom Eternal Xp v.1.4c updates:

The BFG now also get's and Alt-Fire mode at 75k Xp


BFG AltFire Upgrade - Mod DB

Bug fixes:

  • Final rank endless loop notification fixed
  • Fixed double weapons in inventory on last rank


Doom Eternal Xp v.1.4b updates:

Small update. The Shotgun high speed auto fire upgrade seemed a bit too op. So now it is changed to a 3 shell burst.

Doom Eternal Xp v.1.4a updates:

Alt-Fire upgrades added to Chaingun, Rocketlauncher and Plasmarifle

  • The Chaingun has a more powerful but slower altfire
  • The Rocketlauncher has a 3 rocket spread
  • The Plasmarifle has a railgun attack
  • The shotgun has a high speed attack (it will drain your ammo very fast)
  • The Super Shotgun has a Quad attack


Doom Eternal Xp v.1.4 updates: ssglolprotregen TRE2A0a

  • Big Trees are now breakable too
  • Most bigger Monsters now have more dramatic death animations
  • Alt fire Shotgun and Super Shotgun upgrades added
  • Footstep sounds added

Let me know if you find any bugs. Since I was my own beta tester.


Doom Eternal Xp v.1.3c updates:

  • 2 all new upgrades regen prot Regeneration at 20k XP / Protection at 45k XP
  • DBT Blood from DBThanato's D4T mod - by DoodGuy
  • Simple UI Add-ons - by Tekish
  • Doomterrains - Terrain splash effects for Doom flats
  • Breakable Props taken from Doom Enhanced mod - by Kinsie
  • Shotgun Hook now pulls Cacodemons and Painelementals towards you, rather than you to them. I couldn't work out to pull the player into the air. This way it just doesn't feel as awkward.
  • Minor tweaks and changes here and there. Hope everything works since not much testing has been done.


We moved from Doom EXP, which initially stood for "experience", to calling it now "Doom Eternal Xp" since many features have been added that were shown in the gameplay footage of Doom Eternal.

Doom Eternal Xp v.1.3 updates:

  • The kick feature has now been replaced with some wolverine type claws, which will resemble the Doom Blade (sprite art by Phi108)
  • There is a Lock-On target system now (by jpalomo) to make the Doom Blade attacks more reliable
  • Latching onto wall was also a part of jpalomo'S mobility mods. That now have been integrated into the mod. (Only works with fists)
  • K0RP53's Smooth Weapons / Per Kristian smooth animations
  • Powerful weapon sounds

With the custom weapons and new features now implemented, this mod will most likely not be compatible with other weapon/monster mods anymore.

Updates for the upcoming Doom Exp v1.2b

The shotgun hook will be an unlock-able upgrade now that you get at the rank of 10000xp.

Furthermore the stun enemy pain chances have been balanced. Since you could pretty much exploit some monster with the stun of the grapple hook. Now monsters like Cyberdemon, Spidermastermind, Arch Vile and Revenant will not always get stunned. It's more of a 50/50 chance.

The Shotgun hook upgrade will be visible as a new icon

Also Damage indicator icon was replaced with this


changelog 1.2a :

  • Fixed issue with bleeding items when shot
  • New rank up sound
  • Most monsters now always get stunned with hook

changelog 1.2 :

  • Added many new sounds
  • Added shotgun grapple hook, kind of like Doom Eternal does it
  • Added option to control xp gain (reduce rank up speed for slaughter maps
  • Added DoomSlayer mugshot by Xtor98


Mod Type: Singleplayer Xp Rank/Reward System
Source Port: GZDoom (Tested on version 3.6 but should work with older versions too)
Author: Officer D
Build Time : Approximately 1-2 weeks
Programs Used: Slade3, Gimp 2.8, Audacity


Background art by Valentrisrrock

Deviantart.com


Update : Doom Exp v1.1 released

changelog :

  • Fixed issue with one of the text messages overlapping with another, when receiving multiple rewards.
  • Added Option to turn On/Off xp sound efx
  • Added Intro/Intermission Art
  • Added Intro/Intermission Music

Also there is a separate (.ogg) music pack to go along with it now.

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Doom Exp - 2.2

News 4 comments

User Posted Image

Doom Exp v2.2 News



Info

Doom Exp v2.2 will introduce different weapon firing modes. You will be able to switch in-between them with a designated keybind. Also many new ammo upgrades are now available for you arsenal. See changelog for more detailed information.

Changelog v2.2

  • Pickup magnet upgrade added.
  • Armor-piercing pistol rounds upgrade added. (shotguns now get the incendiary upgrade)
  • Pistol silencer upgrade added.
  • Grenade launcher shotgun upgrade added.
  • Dragon breath super shotgun upgrade added.
  • Chaingun pulse rounds upgrade added.
  • Chaingun shield mode upgrade added.
  • Rocketlauncher heatseeking rockets upgrade added.
  • Rocketlauncher mini nuke upgrade added.
  • Plasmarifle argent powered upgrade added.
  • Plasmarifle stunbomb upgrade added.
  • BFG9000 tracking ball upgrade added.
  • Invulnerability power node price increased.
  • The Zombiefodder replacement for Zombiemen will now spawn 3 instead of only 1.
  • Buy menu rearranged. Sadly there is only so much I can do with MENUDEF scripts.
  • Collision problem with some projectiles on lootboxes fixed.
  • Increased ammo usage for plasmarifle altfire.
  • Fixed Machinegunguy not dropping loot on chainsaw altfire kill.
  • Monsters drop armor pickups when taking fire damage.
  • Added "Fix Weapon Bug" command in Doom Exp Settings. (Cause I'm too lazy to fix the actual script and it also isn't a very common bug)
  • Added particle trails to BFG Ball.
  • Fixed decapitation spawn height to match up better.
  • Added Tracer On/Off switch to the Doom Exp Settings. (To increase performance for android users)
  • Added Power Node giver Normal/High switch to Doom Exp Settings.
  • Completionist now also rewards you with additional XP.
  • Flak shield upgrade added. (Reduce self-inflicted explosion damage)
  • Asbestos armor added. (Fire resistance)
  • New crosshais added for different altfire modes.

disc2


Feel free to join our discord server for exclusive info or to share your thoughts and suggestions. If you are experiencing problems you might get a faster response there as well. Also get early access to development builds of the mod.

Doom Exp - 2.1 Release

Doom Exp - 2.1 Release

News

A xp/rank/reward/mobility modification with visual/sound/text notifications. "Doom Exp Settings" menu with many adjustable settings and keybindings. Edited...

Doom Exp - 2.1

Doom Exp - 2.1

News 2 comments

A xp/rank/reward/mobility modification with visual/sound/text notifications. "Doom Exp Settings" menu with many adjustable settings and keybindings. Edited...

Doom Exp - 1.9c

Doom Exp - 1.9c

News 2 comments

A xp/rank/reward/mobility modification with visual/sound/text notifications. "Doom Exp Settings" menu with many adjustable settings and keybindings. Edited...

Doom Exp - 1.9

Doom Exp - 1.9

News 13 comments

A xp/rank/reward/mobility modification with visual/sound/text notifications. "Doom Exp Settings" menu with many adjustable settings and keybindings. Edited...

Add file RSS Files
Doom Exp - 2.2

Doom Exp - 2.2

Full Version 10 comments

A xp/rank/reward/mobility modification with visual/sound/text notifications. Custom "Doom Exp Settings" menu, Improved Sounds & effects and More Gore!

Doom Exp - 2.1

Doom Exp - 2.1

Full Version 16 comments

A xp/rank/reward/mobility modification with visual/sound/text notifications. Custom "Doom Exp Settings" menu, Improved Sounds & effects and More Gore!

Doom Exp - 2.0a

Doom Exp - 2.0a

Full Version 1 comment

A xp/rank/reward/mobility modification with visual/sound/text notifications. "Doom Exp Settings" menu with many adjustable settings and keybindings. Edited...

Doom Exp - 2.0

Doom Exp - 2.0

Full Version 2 comments

A xp/rank/reward/mobility modification with visual/sound/text notifications. "Doom Exp Settings" menu with many adjustable settings and keybindings. Edited...

Doom Exp - 1.9c

Doom Exp - 1.9c

Full Version 10 comments

A xp/rank/reward/mobility modification with visual/sound/text notifications. "Doom Exp Settings" menu with many adjustable settings and keybindings. Edited...

Doom Exp - 1.9b

Doom Exp - 1.9b

Full Version 3 comments

A xp/rank/reward/mobility modification with visual/sound/text notifications. "Doom Exp Settings" menu with many adjustable settings and keybindings. Edited...

Comments  (0 - 10 of 99)
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Coleiguess
Coleiguess

A ******* blast, this is a genius idea, and i enjoy it greatly,and i LOVE the doom eternal stuff, and its been used well, keep up the great work!

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Officer_D Creator
Officer_D

Glad you like it :) Rip and Tear!

Reply Good karma+1 vote
Chamhawk
Chamhawk

Someone tell me how to add doom exp mod into files?

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AlgaDyan
AlgaDyan

Will you add glory kills? I tried with this mod but is very glitchy...
Youtu.be
Oh, and nice mod! It's my new favorite DOOM mod now

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Officer_D Creator
Officer_D

On my discord you find a edited version of that, which will work with my mod without glitching for the most part at least. Did some testing and haven't run into any issues yet.

Reply Good karma+1 vote
AlgaDyan
AlgaDyan

Woah is perfect, now this is my favorite way to play Classic DOOM in 2019, thanks! (oh found a bug, it happends when i do the blade attack and the glory kill at the same time but the rest is perfectly working)

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Officer_D Creator
Officer_D

Thanks for the bug report. I think I managed to fix it. Let me know if it still breaks. I'll update the link on discord.

Reply Good karma+1 vote
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DeltaDoomGuy
DeltaDoomGuy

Hi there.
First I wanna say nice mod.i play on my smartphones using delta-touch.
I like the cruzible and the flaming chainsaw

Sadly the mod isn't really good optimized. When I play it with maps like slipgate or Hellbound which normally are perfectly fine even with demanding mods it lags absolutely and make the game completely unplayable.
Also the dash and the slide function aren't working.
I use gzdoom 4.2
I have the same problem with some other mods like zion where the grenade option isn't working properly. Maybe you could take a look at it.
Or another option would be making a "mobile" version where the dash and slide option is deleted cause them I could use cyberized movement or Mobilityaddon_djumpslide addon for my own slide and double jump support...

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Officer_D Creator
Officer_D

Thanks for the response!
The lag is mainly because of your hardware's limitations and all the crap I have added to the mod. It is optimized for PC specifically. The only thing you can do, is try and disable some of GZDoom's rendering features.
Since I have no way in testing my mod for mobile devices, I will not attempt to make a mobile version. But if you want or you know somebody who can, feel free to make a mobile compatible version of this mod.

Reply Good karma+1 vote
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