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Doom Eternal Xp v.1.4c updates:

The BFG now also get's and Alt-Fire mode at 75k Xp


BFG AltFire Upgrade - Mod DB

Bug fixes:

  • Final rank endless loop notification fixed
  • Fixed double weapons in inventory on last rank


Doom Eternal Xp v.1.4b updates:

Small update. The Shotgun high speed auto fire upgrade seemed a bit too op. So now it is changed to a 3 shell burst.

Doom Eternal Xp v.1.4a updates:

Alt-Fire upgrades added to Chaingun, Rocketlauncher and Plasmarifle

  • The Chaingun has a more powerful but slower altfire
  • The Rocketlauncher has a 3 rocket spread
  • The Plasmarifle has a railgun attack
  • The shotgun has a high speed attack (it will drain your ammo very fast)
  • The Super Shotgun has a Quad attack


Doom Eternal Xp v.1.4 updates: ssglolprotregen TRE2A0a

  • Big Trees are now breakable too
  • Most bigger Monsters now have more dramatic death animations
  • Alt fire Shotgun and Super Shotgun upgrades added
  • Footstep sounds added

Let me know if you find any bugs. Since I was my own beta tester.


Doom Eternal Xp v.1.3c updates:

  • 2 all new upgrades regen prot Regeneration at 20k XP / Protection at 45k XP
  • DBT Blood from DBThanato's D4T mod - by DoodGuy
  • Simple UI Add-ons - by Tekish
  • Doomterrains - Terrain splash effects for Doom flats
  • Breakable Props taken from Doom Enhanced mod - by Kinsie
  • Shotgun Hook now pulls Cacodemons and Painelementals towards you, rather than you to them. I couldn't work out to pull the player into the air. This way it just doesn't feel as awkward.
  • Minor tweaks and changes here and there. Hope everything works since not much testing has been done.


We moved from Doom EXP, which initially stood for "experience", to calling it now "Doom Eternal Xp" since many features have been added that were shown in the gameplay footage of Doom Eternal.

Doom Eternal Xp v.1.3 updates:

  • The kick feature has now been replaced with some wolverine type claws, which will resemble the Doom Blade (sprite art by Phi108)
  • There is a Lock-On target system now (by jpalomo) to make the Doom Blade attacks more reliable
  • Latching onto wall was also a part of jpalomo'S mobility mods. That now have been integrated into the mod. (Only works with fists)
  • K0RP53's Smooth Weapons / Per Kristian smooth animations
  • Powerful weapon sounds

With the custom weapons and new features now implemented, this mod will most likely not be compatible with other weapon/monster mods anymore.

Updates for the upcoming Doom Exp v1.2b

The shotgun hook will be an unlock-able upgrade now that you get at the rank of 10000xp.

Furthermore the stun enemy pain chances have been balanced. Since you could pretty much exploit some monster with the stun of the grapple hook. Now monsters like Cyberdemon, Spidermastermind, Arch Vile and Revenant will not always get stunned. It's more of a 50/50 chance.

The Shotgun hook upgrade will be visible as a new icon

Also Damage indicator icon was replaced with this


changelog 1.2a :

  • Fixed issue with bleeding items when shot
  • New rank up sound
  • Most monsters now always get stunned with hook

changelog 1.2 :

  • Added many new sounds
  • Added shotgun grapple hook, kind of like Doom Eternal does it
  • Added option to control xp gain (reduce rank up speed for slaughter maps
  • Added DoomSlayer mugshot by Xtor98


Mod Type: Singleplayer Xp Rank/Reward System
Source Port: GZDoom (Tested on version 3.6 but should work with older versions too)
Author: Officer D
Build Time : Approximately 1-2 weeks
Programs Used: Slade3, Gimp 2.8, Audacity


Background art by Valentrisrrock

Deviantart.com


Update : Doom Exp v1.1 released

changelog :

  • Fixed issue with one of the text messages overlapping with another, when receiving multiple rewards.
  • Added Option to turn On/Off xp sound efx
  • Added Intro/Intermission Art
  • Added Intro/Intermission Music

Also there is a separate (.ogg) music pack to go along with it now.

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Doom Eternal Xp 1.5


Doom Eternal Xp v1.5d - Mod DB


The mod started out as a simple experience giver with the base script taken from loismustdie555's Rank/Xp System Base and I called it DooM Exp. I decided to take this base script and add many more features to it. Later on I thought : "Hey! Wouldn't it be cool to add things seen in the Doom Eternal gameplay reveal" and started looking for resources and content created by the community for the community. I ended up finding more than I could wish for. My only task was to extract and edit these resources and make them work together with my mod. There is a credits section in every Readme file, that will kindly show you from where and by who these scripts or resources where taken from.

disc2


Changelog the mod has gone trough:

Doom Eternal v1.5d updates:

  • The dash now has a working double dash mechanic
  • A flashlight with many customization's and real time shadow-casting has been added
  • Combo announcer has been added. On/Off switch in the options menu
  • The Railgun alt fire sound has been changed
  • Icon misplacement of infinite ammo has been fixed
  • Menu clean up with new additions implemented

Doom Eternal Xp 1.5c updates:

  • Sound indicator for when your dash is usable again
  • Player Reset in-case you get bored of being op
  • Auto fit HUD to fix any issues with the HUD overlays and scaling
  • Icon multiplier numbers now are smaller so they don't cover up the icon flex2a

Doom Eternal Xp v.1.5b updates:

  • A new dash feature with cool-down limit indicator dash
  • New difficulty options "Mortally Challenged, Rip And Tear, The Doom Slayer"
  • Sound and visual updates for SSG altfire and Plasmarifle altfire
  • No more rank resetting after reaching max rank

Doom Eternal Xp v.1.4f updates:

More Balancing updates

  • Difficulty select options now available.
  • SSG more powerful altfire sound added.
  • Plasmarifle altfire rail efx edit.
  • No more rank reset after reaching max rank.

Difficulties

Mortally Challenged

  • Monsters only do half damage
  • Monsters have a low aggression
  • Monster count is low

Rip and Tear (Recommended)

  • Monsters are set to UV standards
  • Monsters have 50% more health

The Doom Slayer

  • Double ammo for pickups
  • Monsters do double damage
  • Monsters are very aggressive
  • Monsters have double health
  • FastMonsters is enabled

Doom Eternal Xp v.1.4e updates:

Balancing updates

  • Regeneration is rewarded at a later rank and now only gives you 1 hp instead of 2 every second.
  • Protection now only gives you 10% damage reduction instead of 50%.
  • The Chaingun altfire damage output has been reduced.
  • The Plasmarifle Railgun altfire has been buffed. More particles, better sound and higher damage.

Doom Eternal Xp v.1.4d updates:

  • New PowerUp pickups added pickup
  • New Upgrade infam Infinite Ammo for finding 100 items in a map. Lasts for the rest of the map.
  • Weapons Alt fire notification

Doom Eternal Xp v.1.4c updates:

The BFG now also get's and Alt-Fire mode at 75k Xp

Bug fixes:

  • Final rank endless loop notification fixed
  • Fixed double weapons in inventory on last rank

Doom Eternal Xp v.1.4b updates:

Small update. The Shotgun high speed auto fire upgrade seemed a bit too op. So now it is changed to a 3 shell burst.

Doom Eternal Xp v.1.4a updates:

Alt-Fire upgrades added to Chaingun, Rocketlauncher and Plasmarifle

  • The Chaingun has a more powerful but slower altfire
  • The Rocketlauncher has a 3 rocket spread
  • The Plasmarifle has a railgun attack
  • The shotgun has a high speed attack (it will drain your ammo very fast)
  • The Super Shotgun has a Quad attack

Doom Eternal Xp v.1.4 updates: ssglolprotregen TRE2A0a

  • Big Trees are now breakable too
  • Most bigger Monsters now have more dramatic death animations
  • Alt fire Shotgun and Super Shotgun upgrades added
  • Footstep sounds added

Let me know if you find any bugs. Since I was my own beta tester.

Doom Eternal Xp v.1.3c updates:

  • 2 all new upgrades regen prot Regeneration at 20k XP / Protection at 45k XP
  • DBT Blood from DBThanato's D4T mod - by DoodGuy
  • Simple UI Add-ons - by Tekish
  • Doomterrains - Terrain splash effects for Doom flats
  • Breakable Props taken from Doom Enhanced mod - by Kinsie
  • Shotgun Hook now pulls Cacodemons and Painelementals towards you, rather than you to them. I couldn't work out to pull the player into the air. This way it just doesn't feel as awkward.
  • Minor tweaks and changes here and there. Hope everything works since not much testing has been done.

We moved from Doom EXP, which initially stood for "experience", to calling it now "Doom Eternal Xp" since many features have been added that were shown in the gameplay footage of Doom Eternal.

Doom Eternal Xp v.1.3 updates:

  • The kick feature has now been replaced with some wolverine type claws, which will resemble the Doom Blade (sprite art by Phi108)
  • There is a Lock-On target system now (by jpalomo) to make the Doom Blade attacks more reliable
  • Latching onto wall was also a part of jpalomo'S mobility mods. That now have been integrated into the mod. (Only works with fists)
  • K0RP53's Smooth Weapons / Per Kristian smooth animations
  • Powerful weapon sounds

With the custom weapons and new features now implemented, this mod will most likely not be compatible with other weapon/monster mods anymore.

Doom Eternal Xp v.1.2b updates:

The shotgun hook will be an unlock-able upgrade now that you get at the rank of 10000xp.

Furthermore the stun enemy pain chances have been balanced. Since you could pretty much exploit some monster with the stun of the grapple hook. Now monsters like Cyberdemon, Spidermastermind, Arch Vile and Revenant will not always get stunned. It's more of a 50/50 chance.

The Shotgun hook upgrade will be visible as a new icon

Also Damage indicator icon was replaced with this

Doom Eternal Xp v.1.2a updates:

  • Fixed issue with bleeding items when shot
  • New rank up sound
  • Most monsters now always get stunned with hook

Doom Eternal Xp v.1.2 updates:

  • Added many new sounds
  • Added shotgun grapple hook, kind of like Doom Eternal does it
  • Added option to control xp gain (reduce rank up speed for slaughter maps
  • Added DoomSlayer mugshot by Xtor98

Doom Eternal Xp v.1.1 updates:

changelog :

  • Fixed issue with one of the text messages overlapping with another, when receiving multiple rewards.
  • Added Option to turn On/Off xp sound efx
  • Added Intro/Intermission Art
  • Added Intro/Intermission Music

Also there is a separate (.ogg) music pack to go along with it now.

Doom Exp version 1

Mod Type: Singleplayer Xp Rank/Reward System
Source Port: GZDoom (Tested on version 3.6 but should work with older versions too)
Author: Officer D
Build Time : Approximately 1-2 weeks
Programs Used: Slade3, Gimp 2.8, Audacity

Doom Eternal Xp v1.5d

Doom Eternal Xp v1.5d

News

Some new features have been implemented and a few fixes.

Doom Eternal Xp v1.5

Doom Eternal Xp v1.5

News

Doom Eternal Xp 1.5 - Dodge feature - Video footage.

Doom Eternal Xp v1.4d

Doom Eternal Xp v1.4d

News

A xp/rank/reward/mobility modification with visual/sound/text notifications. - Custom "Doom Exp Settings" menu - Improved Sounds & effects - Improved...

Doom Eternal Xp - Fancy PowerUps

Doom Eternal Xp - Fancy PowerUps

News

A xp/rank/reward/mobility modification with visual/sound/text notifications. - Custom "Doom Exp Settings" menu - Improved Sounds & effects - Improved...

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Doom Eternal Xp v1.5d

Doom Eternal Xp v1.5d

Full Version 8 comments

Some new features have been implemented and a few fixes.

Doom Eternal Xp v1.5c

Doom Eternal Xp v1.5c

Full Version

The options menu has been cleaned up a little and there are 2 new options that should prove useful.

Doom Eternal Xp v1.5b

Doom Eternal Xp v1.5b

Full Version

A quick fix. Version 1.5 and v1.5a are somewhat broken since the new difficulty settings changes monster health pools which ended up giving you wrong...

Doom Eternal Xp v1.4f

Doom Eternal Xp v1.4f

Full Version 2 comments

A xp/rank/reward/mobility modification with visual/sound/text notifications. - Custom "Doom Exp Settings" menu - Improved Sounds & effects - Improved...

Doom Eternal Xp v1.4e

Doom Eternal Xp v1.4e

Full Version

A xp/rank/reward/mobility modification with visual/sound/text notifications. - Custom "Doom Exp Settings" menu - Improved Sounds & effects - Improved...

Doom Eternal Xp v1.4d

Doom Eternal Xp v1.4d

Full Version 6 comments

A xp/rank/reward/mobility modification with visual/sound/text notifications. - Custom "Doom Exp Settings" menu - Improved Sounds & effects - Improved...

Comments  (0 - 10 of 44)
Dieagamer101
Dieagamer101

This is an already great mod, but there are a few things that I recommend: firstly, glory kills like the ones from Brutal Doom black edition would be nice. and the weapons having more secondary fire modes like in doom 2016. (dont take this too seriously, Its just that I love doom 2016). But this is still a great mod, regardless of what I recomend

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Officer_D Creator
Officer_D

I can honestly recommend the D4D mod for you, since I took a lot of inspiration from it too. Moddb.com
It has glory kills, advanced weapon upgrades and coding beyond my capabilities. However I'll consider your recommendations for further updates. Criticism is always welcome. Not sure how far I can implement them though, since my modding skills are limited.

Reply Good karma+2 votes
Dieagamer101
Dieagamer101

can you make it so that the player's weapons dont go back to level one? It just feels kind of cheap to do that and unappealing. Can you at least make it an option?

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Officer_D Creator
Officer_D

Could you please be more specific? I am not quite sure what you mean. Do you mean how everything gets reset after reaching max rank? If you are playing slaughter mapsets I would recommend changing it to that in the options, since you won't rank up too fast that way.

Reply Good karma+2 votes
Officer_D Creator
Officer_D

New version is available and there is no more rank reset.

Reply Good karma+2 votes
Dieagamer101
Dieagamer101

thanks!

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Domsuncutchannel
Domsuncutchannel

Hey :)
if that is cool i would love to give you a little bit of feedback.
Your mod itself works flawlessly and is a lot of fun.

But i would have to issues with it that brake the mod for me a little bit.
First the regeneration level up is nonsense for vanilla doom in my opinion.

the second level up is the reducing of the damage.. i would change it to only self inflicted damage like rocket launcher stuff is reduced or no damage by lava and acid --> That level up broke it completly for me since i was not killable anymore

The Railgun is a little bit lame compared to the rest of the secondary,

Otherwise like a said it was big big fun playing through it. I have played it with Back to Saturn X Episode 1

Hope it is okay to give you a little bit of Feedback :)
I Will rate the mod after that :)

Keep up your good work :)

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Officer_D Creator
Officer_D

Constructive feedback is always welcome. I want to hear everything that is **** about it :) I will definitely consider your criticism for the next update. Thank you!

Reply Good karma+2 votes
Domsuncutchannel
Domsuncutchannel

You probably shouldn't change it for the slaughtermaps but for vanilla it is a bit to much :D
But thanks for your effort and great work
Will definetly check your updates and keep playing em :D
Otherwise the mod is great fun :D
If you need or want to see it, i got it taped too :)

Cheers :D

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Officer_D Creator
Officer_D

Good idea. I'll try and make it a slaughtermap only feature. I'd be happy to see footage of other people playing it, since it also helps me to improve it.

Reply Good karma+2 votes
Domsuncutchannel
Domsuncutchannel

i think you have already found it XD
Youtu.be
That is the second one with the timestamp of Demonstration :O

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