ZBloody Hell is a Doom 2 mod that runs on the GZDoom engine, aiming to recreate the elements of the game Blood (1997) on the engine, from levels and monsters, to weapons and atmosphere while also providing a Gameplay addon and / or a level pack that is compatible with the other Doom 2 mods out there, letting you mix different mods with the fantastic Blood levels or the unique arsenal of weapons and new enemies of Blood, Get to ZBloody Hell and Start kicking some Zombie heads today.

NOTE : The goal is not to make a 1:1 Remake of Blood, I will try to keep it familiar yet fresh. If you want an accurate port you can instead use BloodGDX, NBlood, or wait until Nightdive's Remaster is finished.

FEATURES : Here's why you should pickup ZBloody Hell instead of the old versions of ZBlood :

  • New Singleplayer and Multiplayer levels, Total of over 40 Levels, Hours of fun.
  • Supports Doom 2 mods, Levelpacks, Gameplay addons, and even visual updates.
  • Updated level layouts, utilizing new advanced editing features such as Interactive Portals and Polyobjs.
  • Updated Weapons, Monsters and their behavior to be less annoying and closer to their Blood counterparts.
  • Voxels, PNG Truecolor textures and OpenGL Improvements, no longer limited to the crappy Doom Pal (optional)
  • Multiplayer support, Co-op, Deathmatch and CTF. grab Zandronum, launch a server and enjoy.
  • Updated powerups to behave closer to their original counterparts.
  • Improved Animations for player, Weapons and Monsters, smoother and better.

CREDITS :

  • Special thanks to Luigis for additional mapping and support.
  • Pegg for ZBloodX Unofficial base.
  • J. S. Graham and Joseph Otey for ZBlood base.

Feel free to Contribute to the project or apply any kind of changes you want, But don't forget to share them with us on the addons section.

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Hey guys, alot of you have been asking me about the Mod Compatibility patch and how to use it, the instructions I gave in the first day may have been a little bit unclear, so I updated Description of the patch to show the right way to load ZBloody Hell with other mods, Please refer to the description of the patch if you would like to know how to make it work.

As always, keep the feedback coming :)

ZBloody Hell Beginner guide - How to setup and start the game.

ZBloody Hell Beginner guide - How to setup and start the game.

Starting a mod Tutorial 1 comment

A Quick guide to show beginners how to properly setup and start playing the game.

Make your own Levels / Maps

Make your own Levels / Maps

Mapping/Technical Tutorial

A guide showing you the proper way to start the editor and make your own map.

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ZBloody Hell 1.9.7 Full Package

ZBloody Hell 1.9.7 Full Package

Full Version 129 comments

[15/05/2019] : Tesla now shoots 4 projectiles instead of 5, changed the color of burning zombies and cultists light in OpenGL to match the sprite color...

Haus's ZBloodyHell Sounds

Haus's ZBloodyHell Sounds

Audio Pack

These are high-quality, semi-realistic sound replacements for the DOOM mod ZBloody Hell.

ZBloody Hell Mod Compatibility Patch v1.9

ZBloody Hell Mod Compatibility Patch v1.9

Patch 46 comments

You can now load ZBloody Hell with other levelpacks, gameplay addons and visual updates (Read description for instructions).

ZBloody Hell CD Music v2 addon

ZBloody Hell CD Music v2 addon

Music 1 comment

CD Music, Sample in description, Load this after ZBloody Hell (modify the batch files provided with the main package, or put it in your skins folder if...

Comments  (0 - 10 of 146)
44Nichipan
44Nichipan

It's hard. Difficult as hell.... Especially spiders and phantasms.
You feel me? Those spiders in both episode 1 and 2 I've play are strong as shite! If I'm not misunderstanding this, then you might set these folks as bosses, not enemies. See? I shot spider, and the little ones just keep coming to bite me off. I wasted all of ammo I have and they still not die! (This happened in second level of episode 2.)
This make me stop playing it for a while, and I realise that in Original Blood, spiders are not that tough. (I'm not talking about the boss in the final level of one episode, that doesn't count.)
About phantasms, those guys are not really affected from anything I did to them! Even they're visible, they just screwin' around, shooting skulls and not die! (Once again, occured in 2nd level of episode 2.)
Well, with that said, you *must* get this pain in the arse done easier than you did. I know you have done a lot of projects for Doom and stuff like that. Just get it done, make them much more easier to fight. Keep up with your project, man. Fix the point I told you, make it easier. I'll be in touch.

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lost_acs Creator
lost_acs

Hi, sorry to hear that, I've been considering rebalancing all levels for those having troubles with them for a while now and only started doing one level in 1.9.7, will look into rebalancing the rest of the levels in the upcoming updates.

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Kewin0
Kewin0

there is no option to remove the vortex from the 3d weapons

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lost_acs Creator
lost_acs

vortex? You mean voxels? you can disable them in the display options.

or perhaps you meant the rotation effect? I don't think this is currently possible with the limited VOXELDEF capabilitites but I'll try to find some workaround.

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TheArmyGuy
TheArmyGuy

any chance of doing a addon which silences caleb quotes?

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lost_acs Creator
lost_acs

Added, you can use cl_randomquotes to enable or disable them, this doesn't work on quotes that play on levels or key taunts (yet).

Reply Good karma+1 vote
lost_acs Creator
lost_acs

I may add an option in the menu instead.

Reply Good karma+1 vote
Guest
Guest

there is a bug wheen i kill enemies or i gib them there is a rain of blood for some reason that comes from the sky and then it makes the game slower until the fps becomes slower than a slug please fix it please!!!!!!

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Guest
Guest

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lost_acs Creator
lost_acs

Hmm, first time I hear about that. I'll look into it.

Reply Good karma+1 vote
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