This is a full resource port of PS2 Half-Life to PC. No ifs, ands or buts.
This mod has an aim to be as close to the original as possible (even ugly 8-bit dithered skyboxes are included). This mod is also powered by custom DLL with such new entities as: "item_healthcharger", "item_recharge", "item_eyescanner", "item_generic", "env_warpball", "trigger_playerfreeze", "trigger_random", "env_warpball" and Blue Shift entities (vest, helmet, Rosenberg; useful for PS2 mods development). [Credits] Half-Life: Valve; PS2 Half-Life port: Gearbox; PS2 to PC port by supadupaplex. [Used tools] DLL was assembled and compiled in "Visual Studio Community" by MS; Code for Blue Shift entities was borrowed from here: "github.com/FWGS/hlsdk-xash3d/blob/blueshift/dlls/"; Maps were ported with Triang3l's "BS2PC"; Other resources were ported with my "PS2 HL tools"; Other tools: GIMP, MSPaint, Kratisto's mdldec, Blender, HL SDK, HxD.
This is an initial release of my PS2 to PC Half-Life port.
All resources such as maps, models, sounds, music, sprites, decals, and skyboxes were ported directly from PS2 Half-Life.
This mod also features custom DLL that includes all crucial PS2HL entities:
If you are unaware of PS2 Half-Life, there are some of its main features in comparison to PC version:
A bunch of enhancements is included with mod in separate folder such as:
As far as I tested, it works in GoldSource (WON and Steam) and Xash3D. Installation details are in the ReadMe.txt file.
Multiplayer (head-to-head) maps are included so it is possible to play them on LAN.
PS2 Uplink is also included as part of Xash3D enhancements.
Xash3D - General
Xash3D v0.49/0.99 (build 4260)
Old Xash3D v0.48/0.98 (build 3598)
Changes made to the original PS2 resources:
Coming soon for WON, Steam and Xash3D. Final playtests are in the process now.
The biggest mod stories for the week of November 11 2018.
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