This is a full resource port of PS2 Half-Life to PC. No ifs, ands or buts.
This mod has an aim to be as close to the original as possible (even ugly 8-bit dithered skyboxes are included). This mod is also powered by custom DLL with such new entities as: "item_healthcharger", "item_recharge", "item_eyescanner", "item_generic", "env_warpball", "trigger_playerfreeze", "trigger_random", "env_warpball" and Blue Shift entities (vest, helmet, Rosenberg; useful for PS2 mods development). [Credits] Half-Life: Valve; PS2 Half-Life port: Gearbox; PS2 to PC port by supadupaplex. [Used tools] DLL was assembled and compiled in "Visual Studio Community" by MS; Code for Blue Shift entities was borrowed from here: "github.com/FWGS/hlsdk-xash3d/blob/blueshift/dlls/"; Maps were ported with Triang3l's "BS2PC"; Other resources were ported with my "PS2 HL tools"; Other tools: GIMP, MSPaint, Kratisto's mdldec, Blender, HL SDK, HxD.

Some useful tutorials that helped me to get started with GoldSrc coding:
1) Moddb.com
2-1) Moddb.com
2-2) Moddb.com

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Update v1.1 is live. This update mostly adresses community reported issues. Issues were reported by: Nevermore2790 (moddb, YouTube), IcedEarth1231 (YouTube), Comrade.Archer (moddb).

Before we begin

Today is 20 years since Half-Life came out, so happy anniversary everyone! I hope that one day GabeN would remember about Freeman and we would finally see his new adventures.

Changelog

DLL updates

  • re-enabled view roll (head sway) effect when strafing
  • added sound for long jump
  • added dummy "trigger_player_islave" entity to fix teleporting on c4a1 map

c4a1


  • added advanced weapon positioning like in PS2 version, thus shotgun on c2a5f is correctly oriented now

c2a5f


  • "fireflies" for stuck in wall objects are showing now only when "developer" cvar is set to 1
  • car crash animations on c2a5g are fixed for GoldSource
  • fixed bug: health charger bottle appeared empty after recharge in multiplayer
  • bound boxes for chargers were corrected to stop nearby elevator\door glitches in GoldSource
  • fixed rapid crowbar gibbing
  • fixed AR fire rate
  • fixed gluon(egon) gun idle animations and missing glow sprite

egon


  • fixed missing reload sound for 357
  • stability issues seem to be resolved
  • cvar refactoring:
cl_ps2_roll - controls head sway angle when strafing (set to 0 to disable effect)
cl_ps2_oldsights - enables traditional PC crosshairs (save\load to take effect)
sv_ps2_precache - (for PS2 mod devs) helps with extraprecache

Resource updates

  • PS2 Uplink started to function properly in GoldSrc and was added to the main package
  • two original PS2 maps started to function properly in GoldSrc and were returned: c2a2b1, c2a3e
  • one remaining PC map was patched to have PS2 scanners and chargers: c2a3c
  • added player models for deathmatch: Gordon, Barney, Gina, Colette, scientist, hgrunt

models2


  • holo globe model on c2a2h was fixed to be double sided

Download

Update only (v1.1):

Yet another PS2 Half-Life port - v1.1 update


Main game (v1.0):

Yet another PS2 Half-Life port (v1.0)


Yet another PS2 Half-Life port release (v1.0)

Yet another PS2 Half-Life port release (v1.0)

News 11 comments

This is an initial release of my PS2 to PC Half-Life port. All resources were ported directly from PS2 Half-Life disc. This mod also features custom DLL...

Coming soon

Coming soon

News

Coming soon for WON, Steam and Xash3D. Final playtests are in the process now.

Add file RSS Files
Yet another PS2 Half-Life port (v1.0)

Yet another PS2 Half-Life port (v1.0)

Full Version 20 comments

This is an initial release of my PS2 to PC Half-Life port. All resources such as maps, models, sounds, music, sprites, decals, and skyboxes were ported...

Doblaje al Español para YA PS2HL PC Port

Doblaje al Español para YA PS2HL PC Port

Language Sounds 2 comments

Spanish: Archivos en Español para el mod Yet Another PS2 Half-Life PC Port, extraídos de un disco PAL-Español PS2 de Half-Life.

Doblaje en español para YAPS2HL V1.2(CORREGIDO)

Doblaje en español para YAPS2HL V1.2(CORREGIDO)

Patch 3 comments

traduccion en español traida del juego original de PS2 y mejorada para traducir este port del juego al español ACTUALIZADO: (VERSION FINAL[CORREGIDO])

Italian language pack for YA PS2 PC Port

Italian language pack for YA PS2 PC Port

Language Sounds 1 comment

Italian language files for the Yet Another PS2 PC Port mod, extracted from a PAL-Italian PS2 disc of Half-Life. File in lingua italiana per la mod Yet...

Half Life PS2 Jampack Summer 2002 Demo Conversion

Half Life PS2 Jampack Summer 2002 Demo Conversion

Demo 3 comments

A conversion of the maps from the Playstation Underground: Jampack Summer 2002 demo of Half-Life, which contained unique shortened edits of levels.

Yet another PS2 Half-Life port - v1.1 update

Yet another PS2 Half-Life port - v1.1 update

Patch 7 comments

This is a minor update that brings some bug fixes and improvements. It updates version 1.0 to 1.1.

Comments  (0 - 10 of 57)
Guest
Guest - - 687,512 comments

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pointblankprg
pointblankprg - - 20 comments

I'd love to see an all-in-one package of the PS2 version for PC someday, with campaign, Decay, and head-to-head, while utilizing some of the new features from the 25th anniversary update like the animated menu.

Reply Good karma Bad karma+2 votes
Guest
Guest - - 687,512 comments

just downloaded and got up to the resonance cascade, that is if the game would let me push the sample into the analyzer!!! the cart is stuck solid like its map geometry!! not sure if this is a bug with the mod but its never happened in vanilla HF for me.

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chimpuno
chimpuno - - 46 comments

NICE!

Reply Good karma Bad karma+1 vote
Guest
Guest - - 687,512 comments

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pissboy
pissboy - - 40 comments

download is broken

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Daburubareru
Daburubareru - - 738 comments

Are those models from the HD pack? Oh it's the PS2 one, for the record I thought this was HL1 HD.

Reply Good karma Bad karma-4 votes
shalbizova
shalbizova - - 20 comments

yess, you are stupid.

Reply Good karma Bad karma+1 vote
lucianoends
lucianoends - - 147 comments

My God! What are you doing!

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wolfcl0ck
wolfcl0ck - - 34 comments

my sibling in christ why did you answer your own question

Reply Good karma Bad karma+3 votes
gamingpcbot
gamingpcbot - - 27 comments

*******

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gamingpcbot
gamingpcbot - - 27 comments

Because he has two brains like Heinstein

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