This is a full resource port of PS2 Half-Life to PC. No ifs, ands or buts.
This mod has an aim to be as close to the original as possible (even ugly 8-bit dithered skyboxes are included). This mod is also powered by custom DLL with such new entities as: "item_healthcharger", "item_recharge", "item_eyescanner", "item_generic", "env_warpball", "trigger_playerfreeze", "trigger_random", "env_warpball" and Blue Shift entities (vest, helmet, Rosenberg; useful for PS2 mods development). [Credits] Half-Life: Valve; PS2 Half-Life port: Gearbox; PS2 to PC port by supadupaplex. [Used tools] DLL was assembled and compiled in "Visual Studio Community" by MS; Code for Blue Shift entities was borrowed from here: "github.com/FWGS/hlsdk-xash3d/blob/blueshift/dlls/"; Maps were ported with Triang3l's "BS2PC"; Other resources were ported with my "PS2 HL tools"; Other tools: GIMP, MSPaint, Kratisto's mdldec, Blender, HL SDK, HxD.

Some useful tutorials that helped me to get started with GoldSrc coding:
1) Moddb.com
2-1) Moddb.com
2-2) Moddb.com

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Update v1.1 is live. This update mostly adresses community reported issues. Issues were reported by: Nevermore2790 (moddb, YouTube), IcedEarth1231 (YouTube), Comrade.Archer (moddb).

Before we begin

Today is 20 years since Half-Life came out, so happy anniversary everyone! I hope that one day GabeN would remember about Freeman and we would finally see his new adventures.

Changelog

DLL updates

  • re-enabled view roll (head sway) effect when strafing
  • added sound for long jump
  • added dummy "trigger_player_islave" entity to fix teleporting on c4a1 map

c4a1


  • added advanced weapon positioning like in PS2 version, thus shotgun on c2a5f is correctly oriented now

c2a5f


  • "fireflies" for stuck in wall objects are showing now only when "developer" cvar is set to 1
  • car crash animations on c2a5g are fixed for GoldSource
  • fixed bug: health charger bottle appeared empty after recharge in multiplayer
  • bound boxes for chargers were corrected to stop nearby elevator\door glitches in GoldSource
  • fixed rapid crowbar gibbing
  • fixed AR fire rate
  • fixed gluon(egon) gun idle animations and missing glow sprite

egon


  • fixed missing reload sound for 357
  • stability issues seem to be resolved
  • cvar refactoring:
cl_ps2_roll - controls head sway angle when strafing (set to 0 to disable effect)
cl_ps2_oldsights - enables traditional PC crosshairs (save\load to take effect)
sv_ps2_precache - (for PS2 mod devs) helps with extraprecache

Resource updates

  • PS2 Uplink started to function properly in GoldSrc and was added to the main package
  • two original PS2 maps started to function properly in GoldSrc and were returned: c2a2b1, c2a3e
  • one remaining PC map was patched to have PS2 scanners and chargers: c2a3c
  • added player models for deathmatch: Gordon, Barney, Gina, Colette, scientist, hgrunt

models2


  • holo globe model on c2a2h was fixed to be double sided

Download

Update only (v1.1):

Yet another PS2 Half-Life port - v1.1 update


Main game (v1.0):

Yet another PS2 Half-Life port (v1.0)


Yet another PS2 Half-Life port release (v1.0)

Yet another PS2 Half-Life port release (v1.0)

News 9 comments

This is an initial release of my PS2 to PC Half-Life port. All resources were ported directly from PS2 Half-Life disc. This mod also features custom DLL...

Coming soon

Coming soon

News

Coming soon for WON, Steam and Xash3D. Final playtests are in the process now.

Add file RSS Files
Yet another PS2 Half-Life port (v1.0)

Yet another PS2 Half-Life port (v1.0)

Full Version 14 comments

This is an initial release of my PS2 to PC Half-Life port. All resources such as maps, models, sounds, music, sprites, decals, and skyboxes were ported...

Italian language pack for YA PS2 PC Port

Italian language pack for YA PS2 PC Port

Language Sounds

Italian language files for the Yet Another PS2 PC Port mod, extracted from a PAL-Italian PS2 disc of Half-Life. File in lingua italiana per la mod Yet...

Half Life PS2 Jampack Summer 2002 Demo Conversion

Half Life PS2 Jampack Summer 2002 Demo Conversion

Demo 2 comments

A conversion of the maps from the Playstation Underground: Jampack Summer 2002 demo of Half-Life, which contained unique shortened edits of levels.

Yet another PS2 Half-Life port - v1.1 update

Yet another PS2 Half-Life port - v1.1 update

Patch 6 comments

This is a minor update that brings some bug fixes and improvements. It updates version 1.0 to 1.1.

Comments  (0 - 10 of 70)
linoxyard
linoxyard

Hello! This is an amazing mod! I'm having a small problem with music not playing on certain maps, for instance the intro music (Prospero01) on starting a new game (map c0a0). This only happens if I set up this as a Steam mod, if I set it up with Xash3D then the music plays fine.

Did you encounter this issue as well?

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Romka
Romka

I just found out about this mod. Great stuff.

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old_liquid
old_liquid

Poor guy =(

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hillionliat
hillionliat

To this point i am sure supadupaplex just forgot a password to his accaunt

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penTiuname
penTiuname

He was my coder and his last msg to me was in winter 2018 :c. He said that he got sicked. Well I hope he still alive.

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hillionliat
hillionliat

Can i dm you

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hillionliat
hillionliat

I am sorry I didn't mean to sound like an *** I really do hope he will get better soon

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Comrade.Archer
Comrade.Archer

abandoned :(

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hillionliat
hillionliat

The guy who was making this mod just disappeared

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Vic_Vos
Vic_Vos

rip in peperoni and chease?

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hillionliat
hillionliat

Is that strange to you to supadupaplex just suddenly gone

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