This is a full resource port of PS2 Half-Life to PC. No ifs, ands or buts. This mod has an aim to be as close to the original as possible (even ugly 8-bit dithered skyboxes are included). This mod is also powered by custom DLL with such new entities as: "item_healthcharger", "item_recharge", "item_eyescanner", "item_generic", "env_warpball", "trigger_playerfreeze", "trigger_random", "env_warpball" and Blue Shift entities (vest, helmet, Rosenberg; useful for PS2 mods development). [Credits] Half-Life: Valve; PS2 Half-Life port: Gearbox; PS2 to PC port by supadupaplex. [Used tools] DLL was assembled and compiled in "Visual Studio Community" by MS; Code for Blue Shift entities was borrowed from here: "github.com/FWGS/hlsdk-xash3d/blob/blueshift/dlls/"; Maps were ported with Triang3l's "BS2PC"; Other resources were ported with my "PS2 HL tools"; Other tools: GIMP, MSPaint, Kratisto's mdldec, Blender, HL SDK, HxD.
This is an initial release of my PS2 to PC Half-Life port. All resources such as maps, models, sounds, music, sprites, decals, and skyboxes were ported directly from PS2 Half-Life. This mod also features custom DLL that includes all crucial PS2HL entities: "item_healthcharger", "item_recharge", "item_eyescanner", "item_generic", "env_warpball", "trigger_playerfreeze" and "trigger_random".
Опа, ща проверим
Отличный порт. Кстати, на уровне Xen, в самом начале, с островка игрока сразу телепортирует на финальный остров.
Упс, действительно косяк. Я почему-то думал, что так на плойке и должно быть, но сейчас проверил - нет. Похоже этот телепорт предназначен для Alien mode. Надо будет разобраться.
Да, у этого телепорта мастером стоит "trigger_player_islave", а поскольку такой энтити нет, то он начинает работать сам по себе.
Ok. а модом можно заменить оригинальную папку(valve) в стиме? Когда я пытался портировать(не этот порт), был рассинхрон с некоторыми оригинальными текстурами(он их не находил в halflife.wad) и некоторыми моделями, но, в целом, карты и обновленные зарядные устройства/аптечки работали.
Не могу сказать, я не пробовал такого делать. В стим версии были проблемы с 3 картами, я их поменял на PCшные: c2a2b1, c2a3c, c2a3e. Если убрать папку valve, то на этих картах могут вылететь некоторые текстуры. Ну а в файлах оригинальных PS2 карт из коробки, вроде, прописаны только 3 WADа: hlps2.wad, gbx1.wad и decals.wad, они не должны пострадать.
so if this is running on Xash dosnt that mean I can just install and unzip it into a file and play it from there?
This mod can be installed as any other Half-Life mod. Xash3D works as WON version of HL: unzip and copy "ps2hl" folder to where the "valve" folder is located, run hl.exe, then go to "Custom game" and select "PS2 Half-Life" entry, then press "Activate".
How does this compare to the old "High Definition Source" mod?
HDS is for HL: Source. This mod has nothing to do with Source or HL: Source. And HDS as far as I know focused on porting of PS2 models only (not entities and not other resources).
I would abs love to add in to HL, OpF, and Bshift the ps2 eye scanner, HEv charger and health station, would it be possible for you to show or release the custom DLL that adds them in?
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Why is there no hazard course text in the mod? It's there in titles.tet.
i need this hd models.
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So I found a very weird file called decay_girls.mp3 ...
0_0
are you dumb gay
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