This is a full resource port of PS2 Half-Life to PC. No ifs, ands or buts. This mod has an aim to be as close to the original as possible (even ugly 8-bit dithered skyboxes are included). This mod is also powered by custom DLL with such new entities as: "item_healthcharger", "item_recharge", "item_eyescanner", "item_generic", "env_warpball", "trigger_playerfreeze", "trigger_random", "env_warpball" and Blue Shift entities (vest, helmet, Rosenberg; useful for PS2 mods development). [Credits] Half-Life: Valve; PS2 Half-Life port: Gearbox; PS2 to PC port by supadupaplex. [Used tools] DLL was assembled and compiled in "Visual Studio Community" by MS; Code for Blue Shift entities was borrowed from here: "github.com/FWGS/hlsdk-xash3d/blob/blueshift/dlls/"; Maps were ported with Triang3l's "BS2PC"; Other resources were ported with my "PS2 HL tools"; Other tools: GIMP, MSPaint, Kratisto's mdldec, Blender, HL SDK, HxD.

Add file Report Yet another PS2 Half-Life port (v1.0)
Filename
YA_PS2HL_v1.zip
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Full Version
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supadupaplex
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259.76mb (272,379,200 bytes)
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416 (5 today)
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53a1c1ad09adc2ff5509b0ed7367d870
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Description

This is an initial release of my PS2 to PC Half-Life port. All resources such as maps, models, sounds, music, sprites, decals, and skyboxes were ported directly from PS2 Half-Life. This mod also features custom DLL that includes all crucial PS2HL entities: "item_healthcharger", "item_recharge", "item_eyescanner", "item_generic", "env_warpball", "trigger_playerfreeze" and "trigger_random".

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Yet another PS2 Half-Life port (v1.0)
Comments
Comrade.Archer
Comrade.Archer

Опа, ща проверим

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Comrade.Archer
Comrade.Archer

Отличный порт. Кстати, на уровне Xen, в самом начале, с островка игрока сразу телепортирует на финальный остров.

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supadupaplex Author
supadupaplex

Упс, действительно косяк. Я почему-то думал, что так на плойке и должно быть, но сейчас проверил - нет. Похоже этот телепорт предназначен для Alien mode. Надо будет разобраться.

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supadupaplex Author
supadupaplex

Да, у этого телепорта мастером стоит "trigger_player_islave", а поскольку такой энтити нет, то он начинает работать сам по себе.

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Comrade.Archer
Comrade.Archer

Ok. а модом можно заменить оригинальную папку(valve) в стиме? Когда я пытался портировать(не этот порт), был рассинхрон с некоторыми оригинальными текстурами(он их не находил в halflife.wad) и некоторыми моделями, но, в целом, карты и обновленные зарядные устройства/аптечки работали.

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supadupaplex Author
supadupaplex

Не могу сказать, я не пробовал такого делать. В стим версии были проблемы с 3 картами, я их поменял на PCшные: c2a2b1, c2a3c, c2a3e. Если убрать папку valve, то на этих картах могут вылететь некоторые текстуры. Ну а в файлах оригинальных PS2 карт из коробки, вроде, прописаны только 3 WADа: hlps2.wad, gbx1.wad и decals.wad, они не должны пострадать.

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Guest
Guest

so if this is running on Xash dosnt that mean I can just install and unzip it into a file and play it from there?

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supadupaplex Author
supadupaplex

This mod can be installed as any other Half-Life mod. Xash3D works as WON version of HL: unzip and copy "ps2hl" folder to where the "valve" folder is located, run hl.exe, then go to "Custom game" and select "PS2 Half-Life" entry, then press "Activate".

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BigTinz
BigTinz

How does this compare to the old "High Definition Source" mod?

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