This is a full resource port of PS2 Half-Life to PC. No ifs, ands or buts. This mod has an aim to be as close to the original as possible (even ugly 8-bit dithered skyboxes are included). This mod is also powered by custom DLL with such new entities as: "item_healthcharger", "item_recharge", "item_eyescanner", "item_generic", "env_warpball", "trigger_playerfreeze", "trigger_random", "env_warpball" and Blue Shift entities (vest, helmet, Rosenberg; useful for PS2 mods development). [Credits] Half-Life: Valve; PS2 Half-Life port: Gearbox; PS2 to PC port by supadupaplex. [Used tools] DLL was assembled and compiled in "Visual Studio Community" by MS; Code for Blue Shift entities was borrowed from here: "github.com/FWGS/hlsdk-xash3d/blob/blueshift/dlls/"; Maps were ported with Triang3l's "BS2PC"; Other resources were ported with my "PS2 HL tools"; Other tools: GIMP, MSPaint, Kratisto's mdldec, Blender, HL SDK, HxD.

Post news Report RSS Yet another PS2 Half-Life port - v1.1 update

Update v1.1 is live. It is a minor update that brings some bug fixes and improvements.

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Update v1.1 is live. This update mostly adresses community reported issues. Issues were reported by: Nevermore2790 (moddb, YouTube), IcedEarth1231 (YouTube), Comrade.Archer (moddb).

Before we begin

Today is 20 years since Half-Life came out, so happy anniversary everyone! I hope that one day GabeN would remember about Freeman and we would finally see his new adventures.

Changelog

DLL updates

  • re-enabled view roll (head sway) effect when strafing
  • added sound for long jump
  • added dummy "trigger_player_islave" entity to fix teleporting on c4a1 map

c4a1


  • added advanced weapon positioning like in PS2 version, thus shotgun on c2a5f is correctly oriented now

c2a5f


  • "fireflies" for stuck in wall objects are showing now only when "developer" cvar is set to 1
  • car crash animations on c2a5g are fixed for GoldSource
  • fixed bug: health charger bottle appeared empty after recharge in multiplayer
  • bound boxes for chargers were corrected to stop nearby elevator\door glitches in GoldSource
  • fixed rapid crowbar gibbing
  • fixed AR fire rate
  • fixed gluon(egon) gun idle animations and missing glow sprite

egon


  • fixed missing reload sound for 357
  • stability issues seem to be resolved
  • cvar refactoring:
cl_ps2_roll - controls head sway angle when strafing (set to 0 to disable effect)
cl_ps2_oldsights - enables traditional PC crosshairs (save\load to take effect)
sv_ps2_precache - (for PS2 mod devs) helps with extraprecache

Resource updates

  • PS2 Uplink started to function properly in GoldSrc and was added to the main package
  • two original PS2 maps started to function properly in GoldSrc and were returned: c2a2b1, c2a3e
  • one remaining PC map was patched to have PS2 scanners and chargers: c2a3c
  • added player models for deathmatch: Gordon, Barney, Gina, Colette, scientist, hgrunt

models2


  • holo globe model on c2a2h was fixed to be double sided

Download

Update only (v1.1):

Yet another PS2 Half-Life port - v1.1 update


Main game (v1.0):

Yet another PS2 Half-Life port (v1.0)


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alcatraz88
alcatraz88 - - 39 comments

Good Job!

Reply Good karma Bad karma+3 votes
supadupaplex Author
supadupaplex - - 59 comments

Thanks

Reply Good karma+1 vote
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