A Star Wars/Dark Forces themed mod for GZDoom. It replaces Doom's weapons, enemies and (almost all) decoration objects. The mod takes elements from both Star Wars cannon and legends. Most projectiles are 3d models of Star Wars blaster effects. Gameplay is changed quite a lot, hitscan attacks are rare and most projectiles typically move much faster than those in Doom. Infighting is also rare and only happens between imperials, aliens and bounty hunters (they won't attack their own team). The Icon of Sin is also replaced with a more traditional boss enemy, Emperor Palpatine! You can also unlock force powers by finding lightsabers. You can get up to seven powers, including being able to throw your lightsaber. Force powers use force energy which slowly regenerate or can be charged up faster at the cost of movement speed. The mod uses built in ZDoom controls for inventory items and force powers. There are new names for the user key functions for the force powers.
Here's another Star Wars/Dark Forces themed mod for GZDoom. I was inspired by previous Star Wars doom mods, especially Ceejay's one for EDGE. It replaces Doom's weapons, enemies and (almost all) decoration objects. I haven't quite gotten around to ZScript yet so this mod is still in DECORATE. Most projectiles are 3d models of Star Wars blaster effects. Gameplay is changed quite a lot, there aren't any hitscan attacks but projectiles typically move quite fast. Infighting is also extremely rare and only happens between imperials, aliens and bounty hunters (they won't attack their own team). The Icon of Sin is also replaced with a more traditional boss enemy... Emperor Palpatine! This standalone version can be run without Doom2.wad. And includes new textures and replacement maps from level 20 to 30.
XIM'S STAR WARS DOOM - USER GUIDE
1. RUNNING THE MOD
2. EXTRA CONTROLS
1. RUNNING THE MOD
You can run the standalone version if you don't have doom2.wad for some reason or just want to keep the mod seperate. I have already made a batch file called, Run XIMSWD.bat. If you need to make your own. Here is the batch line I used.
gzdoom.exe -file "xim-STARMAPS.wad" -file "Xim-StarWars.pk3"
2. EXTRA CONTROLS
As well as your typical controls for Doom, you might want to keybind these if you haven't already
ALT-FIRE - Most weapons have an alternate attack, if they don't then pressing alt-fire simply triggers the primary attack
WEAPON STATES - The first three weapons states are used for quickly selecting the grenade weapons. 1 is thermal detonators, 2 is ion grenades, and 3 is IM mines.
DROP WEAPON - Mostly for filtering out the lightsaber colors you picked up but don't want. Keeps your arsenal clean.
ITEM KEYS - Bind your keys for using and selecting items
Fists, typical unarmed attack. Is silent
The Lightsabers, you have six colors to find, collect them all or just keep your favorite. Alt-fire lets you deflect projectiles, but be careful you're not invincible. Replaces the chainsaw.
Bryar Pistol, shoots a weak blaster shot, alt-fire charges up a more powerful attack. Uses blaster packs. Replaces the pistol.
DL-44 Heavy Pistol, shoots a strong blaster shot, alt-fire is the punch. This weapon has the 'zoom' function. Use power clips. Dropped by Imperial Officers and spawns with shotguns.
E-11 Blaster Rifle, standard Storm Trooper rifle. Fires rapid fire blaster shots, alt-fire does quicker bursts. Has 'zoom' function. Uses blaster packs. Dropped by various Imperial Troopers and spawns with shotguns.
Elite Rifle, an upgraded E-11. Shoots a quick and accurate three round burst of strong blaster shots. Has 'zoom' function. Uses blaster packs. Dropped rarely by Death Troopers.
EE-3 Ion Carbine Rifle, modfied to shoot Ion blasts for better combat against droids and mechs. Shoots three round bursts, alt-fire does a "tri-shot". Has 'zoom' function. Uses blaster packs. Dropped by Scout Troopers and spawns with shotguns.
DLT-19 Heavy Blaster, shoots blaster bolts at a very high rate of fire. Alt-fire shoots a single powerful blast. Uses blaster packs. Dropped by Heavy Stormtroopers and spawns with chainguns.
Imperial Repeater Gun, shoots strong blaster bolts at high rate of fire. Alt-fire does a "tri-shot". Uses bolt clips. Dropped by Shock Stormtroopers and spawns with chainguns.
FC-1 Flechette Launcher, fires a spread of blaster bolts. Alt-fire shoots four mini grenades that leave shrapnel. Uses bolt clips. Spawns with super shotguns.
DC-15x Sniper Rifle, fires a strong and accurate blaster shot. Obviously has 'zoom' function. Uses power clips. Dropped by Scout Troopers and spawns with shotguns.
Wookie Bowcaster, fires powerful but slow moving projectile, can be charged to shoot up to 5 shots. Alt-fire shoots bouncing projectiles at a slightly higher rate. Has 'zoom' function. Uses power clips. Spawns with super shotguns.
Stouker Concussion Rifle, fires a powerful blast of plasma causing spread damage but keeps the shooter safe. Alt-fire shoots plasma blasts at a fast rate. Uses plasma clips. Replaces the plasma rifle.
Packered Mortar Gun, launches a powerful mortar shell at a long distance. Alt-fire launches the mortar with less force allowing it to bounce off floors and walls. Uses mortar shells. Replaces the rocket launcher.
Dark Trooper Assault Cannon, fires plasma blasts at a quick rate, alt-fire launches a powerful plasma missile. Uses plasma clips. Replaces the BFG9000.
Thermal Detonators, can be held down to be thrown further, alt-fire has bouncing projectiles.
Ion Grenades, similar to the thermal detonator but is more effective against droids and mechs.
I.M. Mines, can be placed stealthily around as traps for enemies, alt-fire switches between timed and proximity mode.
Stormtrooper, basic imperial soldier. There are a few variants with shoulder pads and tougher armour. Spawns with zombiemen and shotgunners.
Scout Trooper, imperial scouts that are either armed with a E-11 or a sniper rifle. Spawns with imps and chaingunners.
Shock Trooper, stormtroopers armed with a repeater. Spawns with shotgunners
Heavy Trooper, armed with a DLT heavy blaster. Spawns with chaingunners.
Jet Trooper, stormtroopers with jetpacks. They're armed with a sonic rifle and remote droids. Spawns with Pain Elementals.
Death Trooper, elite stormtroopers armed with an elite e-11. Spawns with Hellknights.
Imperial Royal Guard, the emperor's elite guard, armed with a lightning rod. Spawns with Hellknights.
Imperial Officer, armed with blaster pistols. Has two varients. Spawns with zombiemen, shotgunners and imps.
Imperial Admiral, the third varient of the officer, armed with a sonic pistol. Spawns with chaingunners.
Imperial Gunner-Engineer, heavily armored engineers that work on heavy weapon systems. Spawns with chaingunners.
Imperial Medic, imperial officers that heal fallen troopers on the battle field. Spawns with chaingunners.
Imperial Commando, armed with an E-11 which they relentlessly shoot you with. Spawns with chaingunners.
Heavy Commando, armed with a concussion rifle and a shield generator, making them harder to fight. Replaces the Mancubus.
Interrogation Droid, flies around and tries to shock you or shoot energy blasts. Spawns with Lost Souls.
Sentry Droid, small floating droids armed with a blaster. Spawns with Lost Souls.
Probe Droid, the main scout unit of the empire, fires a powerful blaster shot. Replaces the Cacodemons.
Heavy Probe Droid, the probe droid meets the Arachnotron. (Sorry, not sure who made the sprite but I like it!)
Gammorrean Guard, big fat tough pig men armed with battle axes. Spawns with pinkies.
Tusken Raider, armed with a gaffi stick and an endless supply of throwing rocks. Spawns with pinkies.
Kell Dragon, nasty lizards that come in different sizes. Spawns with pinkies.
Wampa, large white haired beasts, armed with massive claws. Spawns with pinkies.
Rodian Bounty Hunter, weak alien bounty hunters armed with heavy pistols. Spawns with zombiemen and shotgunners.
Gran Bounty Hunter, three-eyed aliens armed with thermal detonators and a sonic rifle. Spawns with Revenants.
Trandoshan Bounty Hunter, lizardmen armed with a concussion rifle. Spawns with Revenants.
Reborn Acolyte, imperial officers infused with the dark side. They use their lightsabers and force push to attack. They can also deflect attacks with their lightsaber. Fun to saber-duel with. Spawns with Spectres.
Reborn Sith, stronger reborns that can attack with force lightning. They can also revive their fallen allies. Very hard to saber-duel with. Spawns with the Arch Vile.
Dark Trooper (Phase 1), imperial war droids armed with a large bladed arm. They can also deflect attacks with their shield. Spawns with Spectres.
Dark Trooper (Phase 2), large imperial war droids equipt with a jetpack and an Assault Cannon. Replaces the Baron of Hell.
Dark Trooper (Phase 3), massive imperial war mechs. They relentlessly blast plasma, launch a wave of 'floating mines' and also jetpack and launch missiles. Replaces the Spider Mastermind.
AT-ST, an imperial mech that blasts massive green blaster bolts and missiles. Replaces the Cyberdemon.
Boba Fett, the infamous Mandalorian-armor-wearing bounty hunter. Flies around and attacks you from afar with a rapid blaster and seeking rockets, or close range with his wrist mounted flamethrower. Rarely spawns with the Pain Elemental.
Darth Vader, you know him, you fear him. He attacks with his lightsaber and force powers. He can also revive fallen allies. Rarely spawns with the Arch Vile.
Emperor Palpatine, the emperor is back and he is not amused with you! He has three different lightning attacks and floats around with his chair. Replaces the Icon of Sin.
Bacta Tanks, restores your health. Small ones give you bonus health.
Shield Generators, replaces the armors. Picking up an item will simply add to your shields, so you can pick them up whenever you want.
Portable Stimpack, heals a small amount of health. Is used automatically when health drops below 50%
Radiation Filter Mask, portable version of the radiation suit.
Light Amplification Visor, portable version of the light amp visor.
Weapon Charge Pack, doubles your firing speed for thirty seconds. Replaces Berserk.
Stealth Field Generator, can be activated to make the player harder to see. Using a second stealth generator will make you fully invisible.
Invulnerability Shield, makes you fully immune to damage for a short period.
Force Life, appear as special "rebel logo power-ups". The red ones give you 100 health and replace the soul sphere. The green ones give you 200 health and 300 shields, replacing the mega sphere.