A Star Wars/Dark Forces themed gameplay mod for GZDoom. Taking elements from both Star Wars cannon and legends. Replaces all weapons, enemies and items with Star Wars themed assets. Gameplay is changed quite a lot, but attempts to keep some of the balance of Doom. Most projectiles are 3d models of Star Wars blaster effects. Infighting is also rare and usually only happens between imperials, aliens and bounty hunters (they won't attack their own team). The Icon of Sin is also replaced with a more traditional boss enemy, Emperor Palpatine. You can play as Kyle Katarn or Mara Jade and find lightsabers and unlock force powers, or you can start off as a Jedi. You can also go without the force and play as a rebel trooper or smuggler, each with their own starting weapons, or even go adventurous as the Mandalorian armed with a wrist launcher that boasts several different abilities.

Description

Here's another Star Wars/Dark Forces themed mod for GZDoom. I was inspired by previous Star Wars doom mods, especially Ceejay's one for EDGE. It replaces Doom's weapons, enemies and (almost all) decoration objects. Most projectiles are 3d models of Star Wars blaster effects. Gameplay is changed quite a lot, there aren't any hitscan attacks but projectiles typically move quite fast. Infighting is also extremely rare and only happens between imperials, aliens and bounty hunters (they won't attack their own team). The Icon of Sin is also replaced with a more traditional boss enemy... Emperor Palpatine! (This is an earlier version of the mod which doesn't include force powers for the player)

Preview
Xim's Star Wars Doom (v1)
Post comment Comments
Ximmerman Author
Ximmerman - - 157 comments

Had to do a bug fix with the Mancubus replacements not triggering the "Dead Simple" style map triggers, thus breaking some maps. It should work now. Let me know if there are anymore issues.

Reply Good karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: