A Star Wars/Dark Forces themed mod for GZDoom. It replaces Doom's weapons, enemies and (almost all) decoration objects. The mod takes elements from both Star Wars cannon and legends. Most projectiles are 3d models of Star Wars blaster effects. Gameplay is changed quite a lot, hitscan attacks are rare and most projectiles typically move much faster than those in Doom. Infighting is also rare and only happens between imperials, aliens and bounty hunters (they won't attack their own team). The Icon of Sin is also replaced with a more traditional boss enemy, Emperor Palpatine! You can also unlock force powers by finding lightsabers. You can get up to seven powers, including being able to throw your lightsaber. Force powers use force energy which slowly regenerate or can be charged up faster at the cost of movement speed. The mod uses built in ZDoom controls for inventory items and force powers. There are new names for the user key functions for the force powers.

Add file Xim's Star Wars Doom (v1)

This demo has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest demo.

Filename
Xim-StarWars.5.zip
Category
Demo
Uploader
Ximmerman
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Updated
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35.12mb (36,824,985 bytes)
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1,604 (1 today)
MD5 Hash
20cb4326b2af928b3c18159e1094356e
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Description

Here's another Star Wars/Dark Forces themed mod for GZDoom. I was inspired by previous Star Wars doom mods, especially Ceejay's one for EDGE. It replaces Doom's weapons, enemies and (almost all) decoration objects. Most projectiles are 3d models of Star Wars blaster effects. Gameplay is changed quite a lot, there aren't any hitscan attacks but projectiles typically move quite fast. Infighting is also extremely rare and only happens between imperials, aliens and bounty hunters (they won't attack their own team). The Icon of Sin is also replaced with a more traditional boss enemy... Emperor Palpatine! (This is an earlier version of the mod which doesn't include force powers for the player)

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Xim's Star Wars Doom (v1)
Comments
Ximmerman Author
Ximmerman

Had to do a bug fix with the Mancubus replacements not triggering the "Dead Simple" style map triggers, thus breaking some maps. It should work now. Let me know if there are anymore issues.

Reply Good karma+2 votes
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