A Star Wars/Dark Forces themed gameplay mod for GZDoom. Taking elements from both Star Wars cannon and legends. Replaces all weapons, enemies and items with Star Wars themed assets. Gameplay is changed quite a lot, but attempts to keep some of the balance of Doom. Most projectiles are 3d models of Star Wars blaster effects. Infighting is also rare and usually only happens between imperials, aliens and bounty hunters (they won't attack their own team). The Icon of Sin is also replaced with a more traditional boss enemy, Emperor Palpatine. You can play as Kyle Katarn or Mara Jade and find lightsabers and unlock force powers, or you can start off as a Jedi. You can also go without the force and play as a rebel trooper or smuggler, each with their own starting weapons, or even go adventurous as the Mandalorian armed with a wrist launcher that boasts several different abilities. You can also customize your experience by changing enemies to different factions, and loading optional add-ons.

Description

20 Midi Tracks by Clint Bajakian--for the authentic Dark Forces experience. Put together by Darman Macray to be used with Xim's Star Wars Doom.

Preview
Dark Forces Music Patch
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pointblankprg
pointblankprg - - 20 comments

I wonder what option there is to make it emulate the synth sound present in x-wing, tie fighter, and dark forces, as dictated by DOSbox. I would like to hear these songs as close to that as possible.

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Ximmerman Author
Ximmerman - - 160 comments

In GZDoom you can change the MIDI device under sound settings. Not sure if you can get the exact sound from the DOS games but there should be some more "old school" sounding midi modes in there. It might depend on your computer though, I'm not sure.

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