The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.

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Report RSS GDI Updates (view original)
GDI Updates
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Valherran
Valherran - - 2,443 comments

Oh dear god, please tell me they are NOT going to go back to the aircraft spammage of complete annoyance... >.<

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azuza001 Author
azuza001 - - 1,381 comments

No, this was a pic of their solution to getting through the UC Wall of Airports / Artillery Platforms / Heavy Beam Turrets. You don't see the massive group of Titan Tanks that were getting ready to move in as well.

The point of the pic was more to the point that the AI is FINALLY building more than 1 Spaceport and building Kodiaks like NOD builds Salamanders and Scrin builds Capitol Ships.

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Blazerunner
Blazerunner - - 86 comments

Namely, azuza is saying, that you should overlap your Anti-Air to the point of ridonkulous, then hide it all under NOD stealth field systems, even if it means you must raid the nearest NOD armory for them.

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azuza001 Author
azuza001 - - 1,381 comments

I'm sorry, but all I can think is...

Lol. :)

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Description

Well, the AI seems to like the updates done to the GDI side so far. It's not using the new SDI Mecha drop but it has suddenly decided that it likes to build multiple spaceports and get it's Kodiak on.

We still have to update the GDI Defenses and Structures but we're almost done with GDI's finishing touches. Sorry it's taking so long.