The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.
The Sonic Gear is the final unit that the SDI can use. It's equipped with a powerful Sonic Cannon and a secondary grenade cannon.
With the next release of the mod we've changed the way Sonic weapons work a bit. Against armored targets like tanks and mecha it still does the "shake up" thing which slows down their fire rate and speed but it doesn't do much damage anymore. Against infantry, open vehicles like Pitbulls, and Bio-Units like Scrin sonic weapons do quite a bit of damage as well.
The secondary weapon on this unit, the Light Grenade Launcher, is a decent weapon all its own as well. Great against light units, infantry, and even certain types of walkers like UC Mecha, it's a decent backup weapon.
So while the Armored Sonic Gear is more of a specialty type unit, useful against specific targets in specific ways, it of course still has the powerful Devastation Cannon to use as well. And if the target cant get away because it's been stunned by the sonic cannon, well, hee hee hee.
metal gear rex right here.
No, this make MGR wet his oil his legs
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