The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.
So we have been working on not only a rebalance to the mod over the last 3 months but a complete recoding as well, starting from a clean slate with in the mods code. This was done for a few reasons, the most important one being the mod has been in development for a long time and had grown bloated with things taken out but still floating around inside the file structure itself.
Here are a few pics, we have just put the old AI back into the game and fired it up and it looks to me like the EF ai took right to the changes. It has not been programed yet to know what structures are needed for upgrading or how to use the powers that are available to it but it used what it had available to it to make quite a balanced and mixed force to use vs GDI.