The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.
Here's a new pic of our updated Juggernaut. It's equipped with 3 larger cannons and more importantly fires 3 short range cruise missiles. These missiles bob and weave as they fly in and hit their target. Unlike the normal Juggernaut that has a minimum range that an enemy unit could get inside of this version can fire it's weapons point blank at the enemy making it a very dangerous unit for both sieging an enemy base and dealing with other high end units.
LoL, guess that answers my question from the last picture XD
Yes. Yes it does. Lol. :)
missiles? Ooh! how interesting! Oh and I like the shells on the back of the jugg. MK. II (I'm gonna call that the jugg. MK. II)
Aw Yeah, this is so interesting! That jugg. MK. II would now protect themselves against units in close ranges and even air units. (I guess?)
I don't think I'm going allow this to hit air units, it would be just too much then. At it's current range (which is really far) it's a very dangerous unit as it is. If air units couldn't get within range then it would be next to impossible to stop.
I've got one more pic to post up tonight, showing the new FX of when the missile hits on this as well as the new Sonic Cannon for the Strike Orca and hopefully something else that is "special".
N I C E!!!
Now that is gonna hurt...
Beautiful. I love Juggers. They are mobile land battleships.