The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.
Here it is, how you deploy the Legion Sword : GAP002 and Legion Shield : GAP001. Using all that it has learned from the Tactius and information it's stolen from the Robotech Center for Technology on Mars Legion has been able to make a planetary teleportation device.
Unfortunatly there are some limits to this tech. First there has to be a transmitter in the general location of the target destination (IE it's in the Temple of NOD). Also organic tissue can not survive the teleportation process. Finally only pure power sources seem to stay in tact when transported through this device.
What this all means is that the only thing that Legion can teleport are 100% mechanical devices that are running on Protoculture, anything else either fails to survive the trip or will not work once it's gotten through to the other side. This does not pose a problem for Legion though as it can use this system for deployment of it's "Final Solution" in deploying the Sword and Shield.
Of course there are 2 other things to consider.
1. It takes a while to power up the temple for transport so a player will have time to try and stop the process.
2. Anything caught underneath the small sphere when it's activated will be destroyed instantly, but there is no large blast when it go's off.
You can thank Doug for giving me this idea, he was compairing Western Cyberpunk to Eastern Cyberpunk and mentioned the Terminator series. :)
ooh
Now That's Awesome!
Legion Teleport means destroying all ground units, and structures only in a tiny radius, but it does not affect air units. Which means using air assault to take it this thing down.
The problem to against the Legion is his Teleport can go anywhere and the minimal teleportation range is... *Legion Teleports and crushes on Ultra's Gun-lock Tank* ...ack! *Unit Lost*
The teleport is just what it is, it's a super power that does massive damage to a single target then summons the Sword and Shield. Yes, it doesn't hit air, but it's not like air units are going to shoot the teleportation sphere.
can it destroy a Construction yard, it could be a bit overpowered if it could
how would it be over powering if can destroy a construction yard. Dude this is the end game unit here. If all of your hopes and game player were up on a silly construction yard then you were going to loose anyway.
All I can think of since I read the "Terminator" part is; Legion Sword walks into a bar and says, "Give me your clothes." Then blows the place up. >.>
"Give me your clothes, your boots, and your mammoth tank."
If it can so what? I don't know, haven't tried. Honestly if it doesn't the Legion Avatars will. Besides how hard is it now or even in vanilla to destroy a construction yard. Send 4 Bombers in ahead of time to hit the yard then once you get a verified hit you nail it with the Ion Cannon / Nuke and it's done. :p
Got to find another way to lure the Legions Teleport Ability somehow by using diversion. Or create a separate base at least three (If large spaces are enough) with large forces, protection, best long range units, and traps. Means this method will hold for the players defense, until the his offensive units will take out all Nod Structures. That should do it.
Doug will be doing a video in a few days showcasing Nods new designs and Scrins new designs (as soon as I send him an updated version with a few tweaks done and he gets his new video card in the mail).
Ultra your idea fits all game strategies, simply have a second base set up so that if the worst happens your still in the game.