Unreal Tournament Community SDK is an open source engine fork of the Unreal Engine 1.x with a modern development framework for Unreal Tournament. A thousand delays later we hit rock bottom and infinite possibilites at the same time with this community-propelled engine fork for one of the greatest 3D games of all time. We will never forget nor forgive what Epic Games did on the 14th December 2022.

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Report RSS Post-Processing System Alpha Test (view original)
Post-Processing System Alpha Test
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Armageddon104
Armageddon104 - - 3,128 comments

I like the black edges!

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UT99_Shadow Author
UT99_Shadow - - 388 comments

thanks dude

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Dan911
Dan911 - - 333 comments

looks good! Is that coded in HLSL? and how about a edge-highlighting/toon shader

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UT99_Shadow Author
UT99_Shadow - - 388 comments

it is coded in UnrealScript and C++, the less complex post-processing is coded in UnrealScript and is easy to set up, while the harder stuff runs with C++

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AmaroqDricaldari
AmaroqDricaldari - - 1,331 comments

Since the Unreal Engine uses C++, I am going to make that note. I am going to eventually combine many different engines, eliminate their flaws, and make a new engine that could not be defeated by any other.

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Description

First test of the Post-Processing System with an Oldpaper / Sepia Shader filtering the scene.