Unreal Tournament Community SDK is an open source engine fork of the Unreal Engine 1.x with a modern development framework for Unreal Tournament. A thousand delays later we hit rock bottom and infinite possibilites at the same time with this community-propelled engine fork for one of the greatest 3D games of all time. We will never forget nor forgive what Epic Games did on the 14th December 2022.
First test of the Post-Processing System with an Oldpaper / Sepia Shader filtering the scene.
I like the black edges!
thanks dude
looks good! Is that coded in HLSL? and how about a edge-highlighting/toon shader
it is coded in UnrealScript and C++, the less complex post-processing is coded in UnrealScript and is easy to set up, while the harder stuff runs with C++
Since the Unreal Engine uses C++, I am going to make that note. I am going to eventually combine many different engines, eliminate their flaws, and make a new engine that could not be defeated by any other.