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Report RSS Zone-dependent Post-Processing (Room A) (view original)
Zone-dependent Post-Processing (Room A)
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Description

We have 2 Rooms, Room A and B.

Room A : Has a Fullscreen Post-Process Effect drawing black, burned-out Edges and modyfing the Color Channel of the Scene concerning the brightness (bright parts become brighter, dark ones stay same)

Room B : Has a Fullscreen Post-Process Effect that filters the Scene with a simple Sepia Effect and a fuzzy Texture as Base.

So each Room has it's own unique (set) of Post-Processing Effects.
This allows to create different region-dependent Post-Processing.