This is a small project I first began purely for myself, but the discussions on the Steam Forums about modding A:I have been fun enough, and seeing the lack of modders and mods out for A:I made me want to try and set an example, if people would follow with more better quality content than I could ever produce.
If you wish to try out some modding, here´s a handy guide.

Idea is this:
I wished to try my hand at slightly tweaking the Alien AI to have wider ranges in stalking, patrolling, taking breaks, because it seemed like a good way to at least simulate more unpredictability, of when and where the alien will pop up.
The different files in the Alienconfigs folder and the DifficultySettings folder inside the DATA folder have just those things.

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A year has gone by.


During this last year I haven't played Alien: Isolation that much, and I've had some health issues zapping most energy out of me as well, but the game still remains as one of my favourites, and I do see myself maybe trying to play it again just for the sake of the anniversary.

I really don't have any active plans for modding, after releasing my mod I've mainly been content with it, there have been minor tweaks to suit my own preferences, and I did have a project of trying to edit the senses but it didn't go too well, there is definitely work that can be done, but nothing too elegant and would consume a lot of time and effort.

Maybe I'll return to that later.

But for now I really want to thank you all for the support and kind words, it is gratifying to see many enjoying the mod and finding new joy in the game, and that is what modding is all about.

There hasn't been too much negative feedback on the mod in the past year, the major one I've heard is the same one I predicted and feared about; that giving the alien more freedom will mean more sparse, occasionally rare encounters, and to some that is a good thing that can enhance the horror, to others a bad thing. I always knew this mod would be aimed at the demographic who felt the alien encounters were a bit too forced in the original game, and I'm glad I've managed to create something they seem to enjoy.

I'd also like to thank MattFiler, who has been dedicated to modding the game and has never lost hope, his hard work and determination is an inspiration to watch, I wish him even more success in the future!

(Do check out the progress MattFiler has made, like recently adding textures into the game.)

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Unpredictable Alien

Unpredictable Alien

Full Version 18 comments

I am comfortable calling this the release of my mod, Unpredictable Alien. Some caveats: Obviously, the alien will still have some robust behaviour, I...

Degrees of Alien AI Intensity Mod (v2 Fixed?)

Degrees of Alien AI Intensity Mod (v2 Fixed?)

Patch 8 comments

There was a potential problem with the mods earlier, that they wouldn´t read from the default file as intended. Should work now, as I went the safer...

Degrees of Alien AI Intensity Mod

Degrees of Alien AI Intensity Mod

Demo 3 comments

This is a separate little thing I put together. You have three choices to pick from, a "Mild" version, an "Intense" version, or an "Absent" version. What...

Alien behaviour Test Mod

Alien behaviour Test Mod

Demo 1 comment

This is the current unfinished version of my experimentation with the Alien AI. It has almost what it takes to be a "full release", but make no mistake...


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This is the way the game was ment to be, really. You have dome a awesome job. Thanks.

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Well, I know this game will be considered "old" to some people now. I just wanted to put my two cents in for anyone who is considering downloading the mod. So just a little background... I've played this game through now twice. The first time was on Normal "unmodded". My second playthrough was also on Normal but with this mod. Now I do know there are scripted events in this game where the Alien is gonna just flop down from a vent in front of you. There is nothing you can do about that. I can definitely tell though that this mod works. There were certain areas in my first playthrough without the mod. Where I was in, I will call a "free roam" area for the Alien. He was literally up my *** for too long and it was annoying or caused unavoidable deaths because he was so close. I didn't feel like I was cheating with this mod either. It just felt like the Alien was more random. Which actually made a second playthrough scarier. This mod doesn't make it so you can just run all over the place and make a bunch of noise. The Alien will still be close enough most of the time to hear you. I would even recommend that someone use this mod for their first playthrough. This game should be played more than once anyway. Each time you play your encounters with the Alien will be varied and this mod will make it even more enjoyable.

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not sure, but I think I found an issue: the alien doesn't react to shots fired by human NPCs or any other noise they make, like threats. tried plenty of times luring the alien using the noise maker and making enemies react and shoot me and both didn't work. but if I shoot, the alien falls on my head. another thing I notice is the alien just attack these NPCs if on sight. otherwise it just ignore their presence.

also, I know this is a default behavior, but when near other humans NPCs, the alien runs straight to the player. if you could change this would be awesome. thanks!

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somethingelse666 Creator

Hi, sorry for the late reply.
I think I encountered in the original unmodded game a similar bug where the alien didn't respond to npc noises but did respond to player shots.
But with the mod the alien can also be rather far away, and if it's far enough, the sounds of shots or noisemakers won't reach it.
I'm afraid I don't know how to change how the alien prioritizes targets, at least the files I was used to editing didn't have anything resembling that.

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This mod makes the game very good. The alien comes when it's natural / sporadic so it's much more exciting!

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wow awensome man

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Highest Rated (3 agree) 9/10

How the original game should have been! Don't play the game without this mod!
It's so much more realistic and tension.

Since the Alien come more sporadic and walks around the Sevastopol not just close to where you are you can allow the tension to build up between each encounter.

If you play without this mad the Alien will stay around you way too much and you get bored of it and it's not even scary after a while.

Feb 4 2016 by tommacool

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