The Tyranid Mod is an ongoing additional race modification for the original Dawn of War series, based on the Tyranid army from the Warhammer 40k tabletop game.

Report RSS 0.5b3: More Developing

The current development list for 0.5b3 and where we're up to.

Posted by on

Hey folks,

So I've been given a list of most of the 0.5b3 updates from Miros and I thought I'd give you a little inside look at what's going on. This list isn't everything, but it constitutes the majority of what will be the 0.5b3 change list (less the Gargoyles, since they won't be an in-game unit until 0.6).

Things marked with a "" have been completed and/or implemented for testing, things with a "(?)" are things we are considering or need further discussion about their implementation.

Animation

  1. Hive Tyrant:
    - Re-animate
    - Center synapse marker
    - Sync kills/deaths
  2. Warriors: Sync kills/deaths
  3. Carnifex: Make missing animations
  4. Trygon: Burrow animation/FX
  5. Gaunts: Create Termagant/Spinegaunt fusion for generic "Gaunt" unit
  6. Buildings:
    - Complete animations
    - "Debris" texture
  7. Fix cover markers

OE

  1. Hive Tyrant: Fix selection volume
  2. Broodlord: Reduce selection circle (?)
  3. Biovore: Fix incorrect projectile FX
  4. Carnifex: Fix incorrect FX
  5. Gargoyles: Weapon FX
  6. Lictors: Add decap animation
  7. Buildings: Death & low-health FX
  8. Footfall FX
  9. Unify weapon FX
  10. Blood FX
  11. Add sounds

Code

  1. Hollow's suggestions:
    - Research time and cost changes (?)
    - Sight range changes
  2. Biovores: Weapon upgrade reduction (?)
  3. Bioplasma (clickable ability):
    - Carnifex (?)
    - Warriors
  4. Genestealers:
    - Upgrade armour on heavy armour research
    - Correct squad names
  5. Race compatibility SCAR code
  6. Zoanthrope: Change Toxic Miasma range(?)
  7. Hive Tyrant:
    - Added Leech Essence ability
    - Remove Catalyst from Tyrant (?)
    - Change Toxic Miasma range(?)
    - Change weapon requirements
  8. Reclamation Pools: Removed Toxic Miasma
  9. Rippers: Reduced FX to equate to 3 rippers
  10. Reclamation Pool: Generator-like lights
  11. Sporemines: Spawn FX
  12. Broodlord: Hypnotic Gaze ability
  13. MaSS/WoN: Redesigned as research
  14. Tiering unit squad cap bug fix

Textures

  1. Gargoyles: Fix eye texture
  2. Icons:
    - Fix white border and redesign some
    - Square ability icons (?)

As you can see, there are a lot of changes and new content going into 0.5b3 - and this is just Miros' workload. After these are all completed we still have bug and balance testing and fixes and retesting, and then we ship it to you guys.

Also not included on this list are the new models in the works from Ministry and Heretec (who recently volunteered from the RelicNews forum to help us out) for 0.6. I'm not going to spoiler you on what those are, but new units are in the works.

So still a lot going on, and of course all our staff are doing this in their spare time - so unfortunately, as always, I can't give you guys a release date until we get to the "a few days off" stage. It is coming though!


0.5b2 FAQ:

So we seem to be getting the same three questions over and over from new people downloading 0.5b2. To save time, here they are in short form, with their relevant answers:

Why don't I have a builder?!
Click the button at the centre-top of the UI bar across the bottom.

Why does my build menu go away when I select a unit?! Why doesn't it come back when I de-select that unit?!
Because selecting a unit de-selects the hivefleet - exactly the same as when you click a unit that isn't your builder, you won't have your builder selected.

Why is the AI not doing anything?!
Have you installed the CPU player patch yet?

Post comment Comments
Miros
Miros - - 78 comments

Yay! :D

Reply Good karma Bad karma+6 votes
Jazz-Sandwich
Jazz-Sandwich - - 406 comments

This is just fantastic news! That trygon burrowing FX is something I've always wanted to see in this mod, delighted to see it being looked at. And I'm looking forward to see the polish the rest of the changes will bring to this mod.

And best of luck to both Ministry and Heretec, I'm sure you guys/gals realise how vital your skills are to the community and I'm glad to see more rising to the task!

Reply Good karma Bad karma+6 votes
moddlord1
moddlord1 - - 11,188 comments

great!

Reply Good karma Bad karma+3 votes
Gambit_1
Gambit_1 - - 2,537 comments

Great job guys!!!

I see the improvements and additions list, denotes that all parts of the game have been affected :)

That means b3 will be a major update!
Thanks for your efforts and your resolve brothers.

Reply Good karma Bad karma+3 votes
Lord_Cylarne
Lord_Cylarne - - 7,166 comments

I love this so much... xD

Reply Good karma Bad karma+3 votes
Sakura Matou
Sakura Matou - - 8,387 comments

Good job!

Cheers to a crime free release!

Reply Good karma Bad karma+3 votes
fuggles2k
fuggles2k - - 958 comments

Awesome news! This is going to be great. Just remember us if you need any assistance or if your animators get any free cycles ^^

Reply Good karma Bad karma+3 votes
paologerochi
paologerochi - - 14 comments

fooking amazing... I'm crying because of the awesomeness...

Reply Good karma Bad karma+1 vote
Keleen
Keleen - - 3 comments

is it death?

Reply Good karma Bad karma+1 vote
zahaqiel Author
zahaqiel - - 690 comments

Is what death?

Reply Good karma+1 vote
zahaqiel Author
zahaqiel - - 690 comments

So apparently our list of remaining tasks is now down to:

Animation
1. Hive Tyrant:
- Re-animate
- Center synapse marker
- Sync kills/deaths
2. Warriors:
- Sync deaths
- Thrown anims
3. Buildings:
- Tweak birth and idle animations (warrior hive, HQ)
- Low-health idles
- "Debris" texture

OE
1. Unify weapon FX (only Tyrant missing)
2. Add few missing sounds

Code
1. Suggested changes:
- Research time and cost changes (?)
- Carnifex roster redesign (?)

If you compare to the list in the news post, we've knocked out the majority of our intended goals already. Just a few more to go now.

Reply Good karma+3 votes
Guvenoren
Guvenoren - - 80 comments

Cant wait guys!

Reply Good karma Bad karma+1 vote
ShySpaceWolf
ShySpaceWolf - - 11 comments

This so bloody awesome, I love the mod so far (even if with epic legions mod they end up under powered as all ****, getting swarmed by space marines and all)

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,180 comments

Is this mod still being worked on or has it completely collapsed?

I'm also still having trouble with the AI using the Tyranids, and the resources doesn't apply properly no matter how many spores I build.

Reply Good karma Bad karma0 votes
zahaqiel Author
zahaqiel - - 690 comments

Still being worked on slowly.

Reply Good karma+1 vote
LelouchV
LelouchV - - 7 comments

I haven't been here for a while, but I just went to play again and noticed that I'm still having problems gaining resources from the reclamation pools. Also the AI are still pretty pathetic unless you're controlling them.

Any ideas on what I'm doing wrong or are these being fixed?

Reply Good karma Bad karma+1 vote
zahaqiel Author
zahaqiel - - 690 comments

There is a known AI issue which shouldn't exist in our next release.

Can you be more specific about your reclamation pool issue?

Reply Good karma+1 vote
Guest
Guest - - 689,180 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 689,180 comments

This comment is currently awaiting admin approval, join now to view.

durush
durush - - 3 comments

quick question. i installed v 0.5b2 and manually located the soulstorm folder in steam. after installing i had an exe for the tyranid ai and also an exe to uninstall the mod. however when launching soulstorm none of the content is available. any ideas? thanks

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,180 comments

I'ts been more than a year since the last update, is this still being worked on?

Reply Good karma Bad karma0 votes
zahaqiel Author
zahaqiel - - 690 comments

Yes. 2014 was kind of a busy year for us in RL though.

Reply Good karma+1 vote
DuskZephyr
DuskZephyr - - 4 comments

Any chance you guys are gonna still support DarkCrusade? A bunch of my friends and I are all playing on DC and I'd love to see all the polished animations and such. Awesome stuff by the way we had a massive 5 player free for all and we all have the DC mod

Reply Good karma Bad karma+1 vote
zahaqiel Author
zahaqiel - - 690 comments

We had to stop supporting DC because it's fundamentally a differently balanced game with different code limitations to SS. SS let us do the things we wanted to do, DC didn't.

Hypothetically if we ever manage to complete the mod, we might go back and try for a DC update but getting it to work like what we have planned for SS will be close to impossible for some aspects of the mod.

Reply Good karma+1 vote
DuskZephyr
DuskZephyr - - 4 comments

Ok, that's understandable. Thanks for the feed back btw, considering its quite a old thread =D. won't stop me from playing tyranids

Reply Good karma Bad karma+1 vote
Jurak
Jurak - - 16 comments

Update?

Reply Good karma Bad karma+5 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: