Dawn of War: Professional (DoWPro) is a mod for the Dawn of War franchise that has been developed over many years, and is based on the Warhammer 40000 universe. The mod aims to enhance the multiplayer experience through Player versus Player by incorporating intelligent gameplay design and balance with the exciting and spectacular game that is Dawn of War.

No longer will units become obsolete as you gain higher tech, and no longer will you have to spam a certain 'overpowered' unit in order to win.
In DoWpro strength through diversity is promoted, and with the return of the 'hard counter' system from the original Dawn of War game, DoWPro offers the player many different choices on their path to victory.

The latest version of DoWPro is for the third and last Dawn of War expansion: SoulStorm. Boasting nine completely unique races to choose from, DoWpro: SS offers a fair amount variety.

Key Features of the Mod:

- You can now use Wargear in multiplayer and skirmish games.
- Exciting and fun gameplay that differs greatly from SoulStorm in ways of how you research abilities and use your units.
- New graphics and visuals for every race.
- Sizeable community of its own, and can be played through the Steam Group or the Discord channel.
- New units for almost every race.
- A complete and instructional set of manuals to let you know every aspect of the mod and the armies.

Requirements:

- For DoWpro: SS you need SoulStorm, patched to version 1.20. For Steam users it is required its very own latest version.

Where to Get Support and Meet Players

If you have any technical issues, or are just looking for a couple of games. please join us on the Steam Group or in our Discord channel!

DISCORD CHANNEL TO GET GAMES AND GET INVOLVED - Discordapp.com

The Steam Group



CREDITS

Korbah - Former Mod Leader.
OctopusRex - Former Dev Team Leader.
Saaz - Former Codemonkey.
Nicodemus - Former Codemonkey, Autowiki and Dark Eldar development.
mlai - Former Coding alumni.
Hollow4thewat - Coding, Dark Eldar overhaul and Sisters of Battle.

Denizasker - Content Team Leader and modeller.
Hollow4thwat - Translations and Tooltips.
Reeelax -FX maker.
LoRd KoRn - Art and Icons creator.
DeviantGhost - Maps and Art.
DoOB & Dysthemic - Art.
Ellipsis Jones - Art.
Kurtcos - Art.
Ppipp - Art.
TurboPepsi - Art.
Soutchka - Sounds.
MurhpyJ, Pimpy, ActionDragon, Ain, Whodunnit, Tauknight, Yaoquizque, Slates - Manuals
Ain, Dryden, Imbaer, JabolX, Hollow4thewat, whg_topside, Rendy.cz, s1_ONE, Yaoquizque - Translations


ActionDragon - Former Senior Balancer.
Ain - Senior Balancer.
Baneboss - Former Senior Balancer.
ChokoBambus - Former Senior Balancer.
Cloud7 - Senior Balancer.
Dux - Senior Balancer.
Khan - Senior Balancer.
Jozen - Senior Balancer.
Murphyj - Senior Balancer.
Pimpy - Senior Balancer.
Reeelax - Senior Balancer.
Slaste - Senior Balancer.
TrueTheReaper - Senior Balancer.
Tauknight - Senior Balancer.
Imbaer - Senior Balancer.
Viparas - Senior Balancer.
Whodunnit - Senior Balancer.
Yaoquizque - Senior Balancer.

KaiserSoze - AI Team Leader.
LarkinVb - AI coding assistance.
Sire Thudmeizer - Skirmish AI Mod Liason.
ArkhantheBlack - Skirmish AI Mod Liason.
AI Testers - Allen, Capione, Capry, Cheeseman, Con1k, Leondegrance, Me987654, Nightwing, Ruprechtus, Tankhunter.
The Skirmish AI Mod Team - without these excellent chaps we wouldn't have their incredible AI.

SPECIAL THANKS

FoK mod team - Medes, Mirage Knight, Hangar-8, Megazogg, Melooo and Horusheretic.
KRMZ and Friedric_P for the utilisation of the WH:AS mod content.
Cyclone Mod - Québec_Dug, XEN and Brother_Santos.
Chiu Chungling for his incredible texturing work.
Corncobman for his awesome help.
Reaper R66 for his fixes.
The Camera Zoom Mod - Inquisitoriae & Gnome5.
RT2 for his fixes.
Greenscorpion for his most awesome help and fixes.
Eranthis for his great VO performance and art assets included on the Eranthis Project.
LeonardGOOG for his amazing texturing work.
EvilIsador for his awesome help with the UI fixes.
GrOrc for his fixes and assets.
TagHF for his newly French translation.
Kasrkin84 for his help on the Stronghold Assaults minimod.
Kekoulis for his model fixes and 3D expertise, without him 3.69 would have ever been finished.

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RSS Articles

3.69.75 Changelog

News

Release date: When it is done.

a

DARK ELDAR

- Restored the speed penalty on cover for all infantry units except for Mandrake (whom they don't suffer speed penalties on cover.)
- Mandrake: No longer have access to Fleet of Foot. Increased movement speed from 17 up to 19. Increased initial build time from 4 to 6 seconds/member. Increased build time scaling from 1.5 to 2.2 seconds.
- Warriors: Restored pop cap to 3 up from 2. Increased HP from 220 up to 240. Increased initial build time from 5.6 seconds/member up to 7 seconds.
- Hellions: They now replace Wyches as starting unit. Tweaked their initial HP so they start with 375. Removed Combat Drugs ability. Hellion Leader now gains Tracking Device as it should be.
- Wych Squad: They now require Wych Cult Arena. Increased initial squad loadout from 3 to 4. They come now with Combat Drugs ability straight away - ability is now affected by Daughters of Pain research, which now increases its duration. HP value tweaked so their initial hit points are 400. Morale damage tweaked so they deal 20 in close combat.
- Incubi Squad: Fixed the non existent squad scaling timer. Tweaked their HP values so their initial hit points are 385. No longer have Soul cost. Now have access to Plasma Grenades - requires first Incubi upgrade to unlock.
- Scourge Squad: Decreased movement speed from 17 to 14.
- Archon: HP decreased from 850 to 800. No longer able to spawn Webway Gates.
- Haemonculus: HP decreased from 850 to 800. No longer able to spawn Webway Gates.
- Changed so the squad scaling affects Hellions with Wych Cult Arena instead of Vehicle Building.
- Changed so the squad scale affects Wyches with Vehicle Building instead of Wych Cult Arena.
- Soul Cage: Now only increases the maximum Warp Beasts pack.
- Daughters of Pain research: moved to Tier 2.
- Wargear: Destructor and Dark Lances research: Moved to Tier 2.5.
- Power Scythes accuracy increased from 65 up to 75%.
- Agonizers accuracy increased from 65 up to 90%.
- Haemonculus Lab: No longer increases the squad size of Warrior Squads.
- Wych Cult Arena: No longer increases the squad size of Wyches.
- Tier 2: Increases the squad size of Warriors and Hellions by 1.

SISTERS

- Immolator: Multi Melta DPS values vs vehicles decreased by 41%.
- Turret: Multi Melta DPS values vs vehicles decreased by 41%.
- Mistress: Fixed an inconsistency of damage values of her twin neural whip
- Confessor: Decreased his melee damage vs 61% on light vehicles, 52% on medium vehicles and 22% on heavy vehicles.
- Laud Hailers: Reduced area of effect from 25 down to 20. Decreased morale degen from 4 down to 2.

FAQ

FAQ

Other Tutorial

A summary of some basic questions which have been asked all the time in the mod development and now you have answered.

3.69.55 Version Changelog

3.69.55 Version Changelog

News 1 comment

Imagine updating and bugfixing after more than 3 months. Still, if you do not like it, you know what to do.

3.69.5 Version Changelog

3.69.5 Version Changelog

News 2 comments

Check the new changelog, from which the developers strive to dab in all plebeians.

RSS Files
DoWpro: SoulStorm 3.69.55

DoWpro: SoulStorm 3.69.55

Full Version 2 comments

The 3.69.55 full release version for DoWpro: SoulStorm. This version requires Dawn of War: SoulStorm previously installed. If you have any previous versions...

DoWpro: Dark Crusade 3.41 Hotfix

DoWpro: Dark Crusade 3.41 Hotfix

Patch 3 comments

The 3.41 hotfix for DoWpro: Dark Crusade. This version requires Dawn of War: Dark Crusade 1.2 and DoWpro: DC 3.40 to run correctly. After installing...

DoWpro: Dark Crusade 3.40

DoWpro: Dark Crusade 3.40

Full Version 2 comments

The 3.40 full release version for DoWpro: Dark Crusade. This version requires Dawn of War: Dark Crusade 1.2 to run correctly.

DoWPro: Winter Assault 1.66 Hotfix

DoWPro: Winter Assault 1.66 Hotfix

Patch 1 comment

This is a Hotfix for DoWPro: Winter Assault 1.60, after installed, you'll have the latest and final version of WApro.

DoWPro: Winter Assault 1.60

DoWPro: Winter Assault 1.60

Full Version

This is the main installer for WApro (DoWpro for Winter Assault), version 1.60. Please be sure download the 1.66 hotfix as well, and install it after...

Comments  (0 - 10 of 799)
slipknat
slipknat

nice mod i like it- anything about update battle brother ?

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UnderKingDuck
UnderKingDuck

Hey Hollow. First of all I really enjoy your mod. I have been playing it for awhile with friends and it's like one of the best balance wise. But I have a question and I know it's going to seem silly, but I kinda want to ask. Is there ever a chance that the Necrons can get some of the newer vehicle models in Dowpro? I just feel like base game Necron Vehicles are...well...bland in design. I really do like some of the newer models like the Arks, Annihilation Barge, etc and would love to see them included in some way. Again it's a small little thing I don't like about Necrons and I'm sure other people might feel the same.

Also there is a bug with the latest version for me and all my friends. When a player loses in Annihilation the game does not say they lose and the game kinda does not end. It's not game breaking, but I have noticed it in all my games. I'm not sure what is causing it. Never had the problem in the older versions of DowPro.

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Hollow4thewat Creator
Hollow4thewat

There is not going to be new units in any race, its kinda over in that way. For the Necrons especially, adding any of those units you mention will trivialize the use of other abilities like the Rising Necrontyr Pillar for the Necron Lord and the Essence of the Deceiver.

For the other issue, I believe it is related to SCAR, I would have to check around; it will take a long time, though.

Reply Good karma+2 votes
DarksideModerator
DarksideModerator

There's an issue where offline Skirmishes won't end. No matter what victory conditions I set, even after wiping out all enemies or satisfying the conditions, the game will still never declare victory. I have to manually quit each game.

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wombat1981
wombat1981

I tried using this mod today during installation I came up with an error
Error opening file for writing:
c:\steamlibrary\steamapps\common\dawn of war soulstorm\profiles\steam_autocloud.vdf\dowpro\keydefaults.lua.

If I ignore this it completes install and allows me to play however when I play Necrons I cannot place the energy generators anywhere. I tried on a few maps, tried the same with Tau and their's places fine.

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Hollow4thewat Creator
Hollow4thewat

There seems to be a problem with the installer not recognizing the hotkey installation root, you can get them through this link - Dropbox.com

Simply extract it and choose which hotkey set you want, copy the Profiles folder inside it and paste it over Dawn of War Soulstorm/Profiles.

As for the Necron problem, please check the FAQ, it is explained there on the GAMEPLAY QUESTIONS, last paragraph - Moddb.com

Reply Good karma+1 vote
alexboi34226
alexboi34226

So,DOWPro is still being developed to this day?
Nice.

Reply Good karma Bad karma+3 votes
mujo70
mujo70

Is it possible to play AI skirmish? Can AI use all of the new stuff and is it competent?

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Hollow4thewat Creator
Hollow4thewat

Yes its possible to play against the AI.

No. AI is very limited, unreliable and very incompetent.

Reply Good karma+2 votes
plungeattack
plungeattack

Hey man, for some reason objectives are not working for me, is this a current bug or did I somehow **** up my game? Love the mod either way

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Hollow4thewat Creator
Hollow4thewat

I will look into it. What win conditions you have used?

Reply Good karma+1 vote
plungeattack
plungeattack

So far I have tried using each individually, and stuff like Take Hold and Annihilate together, etc, nothing seems to work, I have also tried with the AI win conditions off and still no luck, I'll try reinstalling and see if that fixes it

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