Dawn of War: Professional (DoWPro) is a mod for the Dawn of War franchise that has been developed over many years, and is based on the Warhammer 40000 universe. The mod aims to enhance the multiplayer experience through Player versus Player by incorporating intelligent gameplay design and balance with the exciting and spectacular game that is Dawn of War.

No longer will units become obsolete as you gain higher tech, and no longer will you have to spam a certain 'overpowered' unit in order to win.
In DoWpro strength through diversity is promoted, and with the return of the 'hard counter' system from the original Dawn of War game, DoWPro offers the player many different choices on their path to victory.

The latest version of DoWPro is for the third and last Dawn of War expansion: SoulStorm. Boasting nine completely unique races to choose from, DoWpro: SS offers a fair amount variety.

Key Features of the Mod:

- You can now use Wargear in multiplayer and skirmish games.
- Exciting and fun gameplay that differs greatly from SoulStorm in ways of how you research abilities and use your units.
- New graphics and visuals for every race.
- Sizeable community of its own, and can be played through the Steam Group or the Discord channel.
- New units for almost every race.
- A complete and instructional set of manuals to let you know every aspect of the mod and the armies (although outdated) and a wiki to accompany the must up to date information.


- For DoWpro: SS you need SoulStorm, patched to version 1.20. For Steam users it is required its very own latest version.

Where to Get Support and Meet Players

If you have any technical issues, or are just looking for a couple of games. please join us on the Steam Group or in our Discord channel!


WIKI PAGE - Dowpro.fandom.com


Korbah - Former Mod Leader.
OctopusRex - Former Dev Team Leader.
Saaz - Former Codemonkey.
Nicodemus - Former Codemonkey, Autowiki and Dark Eldar development.
mlai - Former Coding alumni.
Hollow4thewat - Coding, Dark Eldar overhaul and Sisters of Battle.

Denizasker - Content Team Leader and modeller.
Hollow4thwat - Translations and Tooltips.
Reeelax -FX maker.
LoRd KoRn - Art and Icons creator.
DeviantGhost - Maps and Art.
DoOB & Dysthemic - Art.
Ellipsis Jones - Art.
Kurtcos - Art.
Ppipp - Art.
TurboPepsi - Art.
Soutchka - Sounds.
MurhpyJ, Pimpy, ActionDragon, Ain, Whodunnit, Tauknight, Yaoquizque, Slates - Manuals
Ain, Dryden, Imbaer, JabolX, Hollow4thewat, whg_topside, Rendy.cz, s1_ONE, Yaoquizque - Translations

ActionDragon - Former Senior Balancer.
Ain - Senior Balancer.
Baneboss - Former Senior Balancer.
ChokoBambus - Former Senior Balancer.
Cloud7 - Senior Balancer.
Dux - Senior Balancer.
Khan - Senior Balancer.
Jozen - Senior Balancer.
Murphyj - Senior Balancer.
Pimpy - Senior Balancer.
Reeelax - Senior Balancer.
Slaste - Senior Balancer.
TrueTheReaper - Senior Balancer.
Tauknight - Senior Balancer.
Imbaer - Senior Balancer.
Viparas - Senior Balancer.
Whodunnit - Senior Balancer.
Yaoquizque - Senior Balancer.

KaiserSoze - AI Team Leader.
LarkinVb - AI coding assistance.
Sire Thudmeizer - Skirmish AI Mod Liason.
ArkhantheBlack - Skirmish AI Mod Liason.
AI Testers - Allen, Capione, Capry, Cheeseman, Con1k, Leondegrance, Me987654, Nightwing, Ruprechtus, Tankhunter.
The Skirmish AI Mod Team - without these excellent chaps we wouldn't have their incredible AI.


FoK mod team - Medes, Mirage Knight, Hangar-8, Megazogg, Melooo and Horusheretic.
KRMZ and Friedric_P for the utilisation of some of the WH:AS mod content.
Cyclone Mod - Québec_Dug, XEN and Brother_Santos.
Chiu Chungling for his incredible texturing work.
Corncobman for his awesome help.
Reaper R66 for his fixes.
The Camera Zoom Mod - Inquisitoriae & Gnome5.
RT2 for his fixes.
Greenscorpion for his most awesome help and fixes.
LeonardGOOG for his amazing texturing work.
EvilIsador for his awesome help with the UI fixes.
GrOrc for his fixes and assets.
TagHF for his newly French translation.
Kasrkin84 for his help on the Stronghold Assaults minimod.
Kekoulis for his model fixes and 3D expertise, without him 3.69 would have ever been finished.
Abby for her awesome techtrees, tooltip rescale and and minimap camera angle viewer.
Fedor_Russia for his awesome retexture work.
TranspersonalPsy for his continous and hard work on new maps.

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RSS Articles Changelog


Release Date: 1 week or so from here on out.


- Added the following 1v1 maps: Sugar Oasis. Credits to TranspersonalPsy for making them and a big thank you for sharing.

- Venerable Dreadnought: Replaced its Plasma Cannon with a Heavy Flamer - tooltips updated to reflect the changes. Increased by 1% its Storm Bolter overall damage. Cost changed from 320/440 to 240/390.
- Turret: Increased sight range from 30 up to 40.


- Wraithguard: Range increased from 18 up to 28. Damage values now affect Monsters, Elite Heavy Infantry, Low and Medium Fortified Buildings and Low Vehicles - tooltips updated to reflect the changes. Warlock removed from the squad - added +1 max member.
- Turret: Increased sight range from 30 up to 40.

- Dreadnought: Increased its multimelta damage vs Low Infantry types by 11%, 5% vs Low Fortified Buildings, 17% vs Medium Fortified Buildings and 14% vs Medium Vehicles. Decreased Req cost from 190 to 180.
- Turret: Increased sight range from 30 up to 40.

- Kasrkin: Decreased the time they capture points to match of the likes of Assault Marines, Raptors, etc.
- Turret: Increased sight range from 30 up to 40.

- Turret: Increased sight range from 30 up to 35.
- Attack Scarabs: No longer able to teleport through Monolith abilities.

- Warriors: Starting squad loadout increased from 3 up to 4.
- Hellion: Hitpoints decreased from 375 to 350.
- Wych: Hitpoints decreased from 400 to 315.

- Servitor:
Dismantle ability no longer with global cooldown.
- Missionary squad: Increased hardcap from 4 to 6. No longer have access to Emperors Touch, they gain Divine Retribution instead. Divine Retribution reworked so its now a toogeable ability - no longer grants secondary armor and while active, it also increases the reload time for all the squad weapons. Costs 10 Faith. Lay of Hands duration decreased from 15 down to 10 - cooldown decreased from 90 down to 30.
- SoB: Increased by 1% their damage vs light infantry and heavy infantry targets. Imagifer passive healing aura now its an area of effect instead of being able to heal just the squad. Emperors Touch: Reworked so on regular Sisters of Battle are able to counter Heavy Infantry targets (15 DPS), 10 seconds duration time with a recharge time of 30 seconds, no longer grants secondary armor. Faith cost remains the same.
- Celestian: Act of Faith Holy Veil is now toogeable ability - does the same as before but reduces the overall squad speed. Costs 10 Faith to activate/deactivate.
- Canoness: Fixed the wrong value with her bolt pistol vs inf_low targets. Fixed the wrong minimum and max damage applied to her Plasma Pistol.
- Confessor: Fixed the wrong value with his bolt pistol vs inf_low targets.
- Retributors: Decreased by 6% their Heavy Bolter damage vs all heavy infantry targets, . No longer have access to Divine Retribution.
- Repentia: Have access to Emperors Touch (melee only still). Emperors Touch makes the squad more soft counter leaning DPS-wise. No longer have access to Righteous Fervor. Mistress moved to Tier 3.
- Turret: Increased sight range from 30 up to 35.
- Listening Post 2: Increased by 11% their damage vs infantry_low, 8% vs inf_med, 10% vs inf_high, and 5% vs all heavy infantry types and commanders.
- Wargear-Psyoculum & Objective Localiser System Research: Fixed wrong values applied to the damage bonuses on all heavy weapons.
- Martyrs Gift research: Moved to Tier 3.



Other Tutorial

A summary of some basic questions which have been asked all the time in the mod development and now you have answered.

RSS Files
DoWpro: SoulStorm

DoWpro: SoulStorm

Full Version 1 comment

Full new version now available. Download now before it gets too frozen.

DoWpro: Dark Crusade 3.41 Hotfix

DoWpro: Dark Crusade 3.41 Hotfix

Patch 3 comments

The 3.41 hotfix for DoWpro: Dark Crusade. This version requires Dawn of War: Dark Crusade 1.2 and DoWpro: DC 3.40 to run correctly. After installing...

DoWpro: Dark Crusade 3.40

DoWpro: Dark Crusade 3.40

Full Version 1 comment

The 3.40 full release version for DoWpro: Dark Crusade. This version requires Dawn of War: Dark Crusade 1.2 to run correctly.

DoWPro: Winter Assault 1.66 Hotfix

DoWPro: Winter Assault 1.66 Hotfix

Patch 1 comment

This is a Hotfix for DoWPro: Winter Assault 1.60, after installed, you'll have the latest and final version of WApro.

DoWPro: Winter Assault 1.60

DoWPro: Winter Assault 1.60

Full Version

This is the main installer for WApro (DoWpro for Winter Assault), version 1.60. Please be sure download the 1.66 hotfix as well, and install it after...

Comments  (0 - 10 of 814)

still no campaign?

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Hollow4thewat Creator

Read the FAQ.

Reply Good karma+2 votes

i get why you guys are focusing on soulstorm,but it would be nice to update the dc version,add the new skins maybe a few units and make the campaign available,the last version is from 2008,it feels abandoned and very underhelming compared to the ss version

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hey in the features it lists
"- A complete and instructional set of manuals to let you know every aspect of the mod and the armies."
where is that? I can't find them anywhere

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Hollow4thewat Creator

Should be in the following root path: steamapps/common/Dawn of War Soulstorm/DoWpro/Manuals.

If you find them please bare in mind some of the mannuals are either not done (Sisters of Battle and Dark Eldar) or slightly outdate (while still holding some of the info true regarding build orders.)

Reply Good karma+2 votes

update the Dark Crusade version

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Hollow4thewat Creator

Read the FAQ.

Reply Good karma+1 vote

The Plasma Cannon of the venerable Dreadnought seems to be broken. It deals no damage, don´t know if it just never hits or just does 0 damage, anyway it does not work.

Please update the english tooltips if they don´t fit anymore, just a general request. For example the tooltip of Necron wraith will need to get corrected if it does not detect infiltraion units anymore (probably you will do it anyway :) ).

How will Necrons detect infiltraion units if the Lord and the wrait won´t be able to detect infiltration in next version?

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Hollow4thewat Creator

Plasma Cannon is intended to deal damage against Low Buildings, Lone Commanders, Lone Elite Heavy Infantry, Builders, Monsters and Low Vehicles; other than that, better stick to its melee attacks.

About Necrons they already have as Detectors the Deceiver, Builder Scarabs and the Mask Wargear for the Necron Lord which gives his detection back. EDIT: Also the Necrontyr Pillar spots infiltration units when it hits disrupting them.

Reply Good karma+2 votes

I have an issue where offline Skirmishes won't end. No matter what victory conditions I set, even after wiping out all enemies or satisfying the conditions, the game will still never declare victory. I have to manually quit each game.
I have DOW Soulstorm 1.3, is this a problem ? Could it be because it's the latest steam version and the mod is not fully compatible ?

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Do you have the "AI MapDB" win condition on? If you do, turn it off - it'll break every other win condition.

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No, I didn't use that and the problem is the same

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