To continue celebrating Tyraniduary I thought I'd link you lovely lads and ladies to the work of some very nice people who've collaborated with us in the past.
So if you're interested in having some expanded Tyranid fun, check these mods out:
Dawn of Immolation
Made by Count Bagatur, it includes a Chinese-themed army, new skins and models, some rebalancing, new daemons and a whole bunch of other things. Compatible with 0.5b2.
Made by the massive and awesome UA team, they've even got a tutorial on how to combine it with a bunch of other mods (including ours) to make life easy for you! Compatible with 0.5b2.
WARHAMMER 40,000: Epic Legions
Deuce_Savage's Epic Legions mod is designed for massive scale battles and has a slew of new units for every army including the massive titans! Compatible with 0.5b2, but we do apologise - this is one mod where the AI bug in 0.5b2 really shows through. I recommend playing Nids in this one rather than playing against them.
Kasrkin84 has put together a mod that lets you play the stronghold missions from Soulstorm and Dark Crusade and also has combiner compatibility with a lot of mods - including 0.5b2.
Purgation of Kaurava
PoK is an older closer-to-codex mod which spun off from Firestorm over Koronus. They didn't collaborate with us directly, but the good Fatcat234 (sadly now retired from modding) did make a combiner for PoK and 0.45SS. So if you're keen for some retro nids and a different style of play to usual, give it a try. :)
On top of those, I highly recommend:
Sinblood's Hi-Def Tyranid Skins
Sinblood recently returned after a long period of silence to continue his work on these skins. So far he's redone the Carnifex and Zoanthrope skins, and he's currently working on Hormagaunts. We're really keen to see him finish so we can advertise his work everywhere!
If you know of any more mods that have built in Tyranid Mod compatibility, send me a PM and I'll add them to this post. The more the merrier!
So we seem to be getting the same three questions over and over from new people downloading 0.5b2. To save time, here they are in short form, with their relevant answers:
Why don't I have a builder?!
Click the button at the centre-top of the UI bar across the bottom.
Why does my build menu go away when I select a unit?! Why doesn't it come back when I de-select that unit?!
Because selecting a unit de-selects the hivefleet - exactly the same as when you click a unit that isn't your builder, you won't have your builder selected.
Why is the AI not doing anything?!
Have you installed the CPU player patch yet?