The Game Inspired by TacticalOps, a game based on Epic's awardwinning UnrealEngine, a group of friends took an ambitious step, creating a sequel to their favorite game on a new level of UnrealTechnology. Led by the people behind TacticalOps and TOST, backed up by a bunch of artists, modellers, mappers and supporters, the team behind TO: Crossfire pushes the limitations of Epic's Unreal Engine 2. Facing the choice of bringing terror to the world or fighting it, you will be part of decisive battles at locations you will not forget. Rescue hostages, blow up a building, gain information, assassinate a target - there is a vast variety of possibilities to decide a battle! And thus the assault continues ...
After Problems with our hoster we have released version 1.9.5.b ! We hope you have fun with our latest patch.
The new Version (1.95.a) is out now Especially it includes hotfixes.
The last news was a horrible joke. Now you can relax and clear your bandwidth. YOU HAVE TO DOWNLOAD A NEW VERSION! Here is it TO Crossfire 1.95. We hope...
We are currently testing a new system for collecting and dealing with bugs and new ideas. We are happy with it and want to open it for the community.
Since the TO:Crossfire homepage was finished 2 weeks ago, we could use the time efficiently to work on some fixes and updates. On this note, we proudly...
Shortly before our three-year-old existence we present ourselves in a new look.
In the last news which we published about 2 month ago we promised you new weapons and a new nade for the next patch.
After almost 2 years it is time for an update on this page. Maybe you have thought that the project was dead. But TO:Crossfire is alive! It has been under...
The Tactical Operations: Crossfire team are extremely proud to present the latest stage in the evolution of our game, the 1.7 patch.
Here we go! The moment you have all been waiting for has arrived! The TO:C team is proud to present version 1.6 of our game. We didn't originally plan...
You may consider this a late christmas present, however as we have a long tradition of "when it's done" we'd rather call it an early new years gift.
When we announced that we postponed the release of 1.2 until further notice, you showed great confidence in us by saying "take your time, you showed us...
What a release! We're sorry that we missed to post some news here, we were too busy getting our asses whipped on the servers!
On the first day of the Tactical Ops: Crossfire prerelease, a day for which some players have literally waited years, Macologist has interviewed Petter...
Yesterday we finally could achieve what we were waiting for so long: release the first Public Beta out to the masses!
As we approach the first public release we thought it was time to tell you a bit about what we are bringing.
One year has passed and it is April 1st once again, thus a prime opportunity for us to make a new announcement.
Some time has passed since our X-Mas Media Flood but now we're back with a Bigger Bang! We're proud to present you one of the most characteristic weapons...
Even in - or just because of - so wonderful times like the christmas time, rumors are always there. And in this case, we would have loved to make this...
In the process of centralizing our infrastructure we will soon move our website and forums to a new server. Ideally you will feel no difference but the...
Wow, what a weekend! Some of you may know that a large part of the TO:Crossfire Team (8 people to be exact) was attending one of the oldest and most familiar...
The last pageupdates gave you some visual impressions of our maps and models and once again it is now time for some new content! DummyFlummy already wrote...
Fish is good for the brain - and serves well as map decoration too. This you can see on our map shot of OBJ-Maui.
A week ago, the german TacticalOps fanpage TO-Nation did a long interview with us which has now been translated into english for our international audience...
After the first ingame shot released in the last update we received much intercession as well as comments and critique especially on our HUD (which is...
While work is progressing every day, we now can see where we still need help. Our programmers are fixing bugs and polishing the game every day, but we...
After the small coverage in the german game magazine Gamestar, the dutch magazine PC Zone and the UK based PCGamer both wrote a short introduction for...
In order to bring the development process of TO: Crossfire closer to you, Matrixed, part of our modelling and skinning department, wrote an interesting...
Four weeks have passed since the last page-update, so now it's time to give you a special insight on TO-Crossfire.
We are pleased about the great response we got from all of you on the small amount of media we have released so far. It is good to know you are out there...
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