The Game Inspired by TacticalOps, a game based on Epic's awardwinning UnrealEngine, a group of friends took an ambitious step, creating a sequel to their favorite game on a new level of UnrealTechnology. Led by the people behind TacticalOps and TOST, backed up by a bunch of artists, modellers, mappers and supporters, the team behind TO: Crossfire pushes the limitations of Epic's Unreal Engine 2. Facing the choice of bringing terror to the world or fighting it, you will be part of decisive battles at locations you will not forget. Rescue hostages, blow up a building, gain information, assassinate a target - there is a vast variety of possibilities to decide a battle! And thus the assault continues ...

Report RSS TO:Crossfire X-Mas Media Flood!

Even in - or just because of - so wonderful times like the christmas time, rumors are always there. And in this case, we would have loved to make this particular rumor come true: the release of our first Public Beta on the 6th birthday of SWAT/TacticalOps.

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Even in - or just because of - so wonderful times like the christmas time, rumors are always there. And in this case, we would have loved to make this particular rumor come true: the release of our first Public Beta on the 6th birthday of SWAT/TacticalOps. We wont make it in time this year so we decided to give you another christmas present this year: a media flood! Including a 3 minutes long teaser, 23 fresh and new screenshots, 3 wallpapers and 2 mobile themes! A great thank you to all our team members involved aswell as Bastian "smacksmash" Franz for putting together the teaser in only a few days - we almost forgot about christmas in the process of getting TO:C done.


We hope you enjoy this christmas as much as we do and wish you and your family all the best - and now turn off your computer and get back to them.

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bryan986
bryan986 - - 157 comments

Nice stuff,
bigger images at their homepage To-crossfire.net

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DJ-Ready
DJ-Ready - - 456 comments

liked the video, some animations seemed bad though
but gj after all :)

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Llama Author
Llama - - 5 comments

currently the animations are on top of our priority list - besides trying to find ways to fix native UT2004 bugs that were declined by epic to fix for ut2004. we can't do much here, but the animations will be reworked by a professional and we hope we can finish them in time for the public beta 1.

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