The Game Inspired by TacticalOps, a game based on Epic's awardwinning UnrealEngine, a group of friends took an ambitious step, creating a sequel to their favorite game on a new level of UnrealTechnology. Led by the people behind TacticalOps and TOST, backed up by a bunch of artists, modellers, mappers and supporters, the team behind TO: Crossfire pushes the limitations of Epic's Unreal Engine 2. Facing the choice of bringing terror to the world or fighting it, you will be part of decisive battles at locations you will not forget. Rescue hostages, blow up a building, gain information, assassinate a target - there is a vast variety of possibilities to decide a battle! And thus the assault continues ...

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We are pleased about the great response we got from all of you on the small amount of media we have released so far. It is good to know you are out there waiting, even nicer to see also the mainstream media catching up.

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We are pleased about the great response we got from all of you on the small amount of media we have released so far. It is good to know you are out there waiting, even nicer to see also the mainstream media catching up: You can find a note on TO:Crossfire in the current printed issue (06/2005) of Gamestar, Germany's largest magazine for gamers.

Hoping you survived Labour Day well, we decided it is time to show you some effort - so here are a couple of new renders for you! Featuring the infamous IMI Desert Eagle, which together with a hot explosive frag grenade and the all-purpose SpecPlus knife makes a great combo for doing the wet work.

The next two updates might contain some bonus footage, so do not forget to check our website and forums regularly and stay tuned for fresh in-development art.

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San-J
San-J - - 662 comments

That screenshot in Japan is absolutely marevelous. I totally love what you did with the trees. Somehow you where able to capture the classic art of Japan in a 3D game scene, which looks incredible. Definately watching this now!

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Fr3@k
Fr3@k - - 34 comments

man im definetely geting this 1 this is what i thought a good squad shooter should looklike when it is in 1st person. does it have a campain?

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