The Game Inspired by TacticalOps, a game based on Epic's awardwinning UnrealEngine, a group of friends took an ambitious step, creating a sequel to their favorite game on a new level of UnrealTechnology. Led by the people behind TacticalOps and TOST, backed up by a bunch of artists, modellers, mappers and supporters, the team behind TO: Crossfire pushes the limitations of Epic's Unreal Engine 2. Facing the choice of bringing terror to the world or fighting it, you will be part of decisive battles at locations you will not forget. Rescue hostages, blow up a building, gain information, assassinate a target - there is a vast variety of possibilities to decide a battle! And thus the assault continues ...

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Since the TO:Crossfire homepage was finished 2 weeks ago, we could use the time efficiently to work on some fixes and updates. On this note, we proudly present our new partner Rantopad. Rantopad will be supporting the current XGC TO:Crossfire season with giveaway prizes. That's why I want to briefly inform you about all the changes we have done during the last weeks. At the moment we are working on a few map fixes and simultaneously we are trying to implement some new features into the game wh

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Since the TO:Crossfire homepage was finished 2 weeks ago, we could use the time efficiently to work on some fixes and updates. On this note, we proudly present our new partner Rantopad. Rantopad will be supporting the current XGC TO:Crossfire season with giveaway prizes.


That's why I want to briefly inform you about all the changes we have done during the last weeks. At the moment we are working on a few map fixes and simultaneously we are trying to implement some new features into the game which we have to test extensively. Furthermore, we want you – the community – to have a short insight into the work we are currently doing. Here's the changelog.

Added:

  • Conc Grenade
  • Glock 17
  • Glock 17 Sound
  • Walther P 99
  • Walther P 99 Sound
  • Laddersound
  • Trail of blood visible for opponents
  • OBJ-RapidWaters][

Changes:

  • Footstep volume increased
  • Shotgun Weaponbar color changed

Maps Fixes:

  • OBJ-Anvil
  • OBJ-CaspianSea
  • OBJ-Richelieu
  • OBJ-Scope
  • OBJ-Getaway
  • OBJ-Salsa
  • OBJ-Trainstation
Comments
pvt.Johnson
pvt.Johnson

Was always hoping for additional weapons :]

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Wester-DE-
Wester-DE-

Cool new weapons =)
wonna play again.. =) right now

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AlCool
AlCool

Would you happen to know why the installer tells me my game is not fully up to date?

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BoneofFear
BoneofFear

It says that about all Unreal Anthology copys from what I gather.

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BoneofFear
BoneofFear

nvm they fixed it.But look into your registry for UT2004 and see what version it shows.If it stats a version of "1" change that to the latest version number

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