Titanium Wars Mod is high quality DoW mod with almost all Games Workshop units. Features of this mod: - Many-many new units and buildings. Extended tech tree. - Many-many new abilities and upgrades. - New Heroes and fully functional Heroes wargear. - RPG elements from CutterShane's Heroes System. Experienced units after battles. - Fully functional single campain, skirmish, and multiplayer. - And finally Titans and Titan-like units!

Report RSS Version 1.00.51 (12 May 2023)

New version of the Titanium Wars Mod for Dark Crusade.

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Version 1.00.51 (12 May 2023)

Change log
==========

- Daemon Prince of Chaos Undivided can see invisible units now.
- Model and OE-code of Defiler were updated by GrOrc. Now Defiler is able to change its icon in accordance with Mark of Chaos. Visual effect for Possessed Battlecannon upgrade was added.
- Model and OE-code of Chaos Dreadnought were updated by GrOrc. Now Chaos Dreadnought is able to change its icon in accordance with Mark of Chaos. Visual effect for eyes was added. Fixed some little bugs in 3D and OE.
- Bloodletter of Khorne model was changed for Chaos race and with GrOrc's improvements.
- Mortar Heavy Weapon Team use squad cap 2 now.
- Plasma Cannon on Sentinel available on Tier 2. Lascannon on Sentinel was moved to last slot after Plasma Cannon.
- AI is able to build second line of energy: up to 12 generators (6 on first HQ as usually, and +6 on second HQ). Note: Necrons have their own rules.
- New win condtition: Sun Sandbox. Not for playing, but for experimenting with the game. FoW removed, AI disabled, there is a button to switch between all players. Save/load procedure and network game are available. Note: in a network game, not all players will be available for switching, AI-bots will be divided among all live players to switch to them.
- Economic Victory win condtition was updated.
- Fixed some little bugs.
- Some rebalance overpatching was made.
- UCS-files were updated.

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