It is nearly the same story as in Half-Life, but with a few differences. As Gordon Freeman you jumped into a teleport in the Half-Life level 'Lambda Complex' and entered the world of Xen.
In my altered story you don't land in Xen, you land in another, unknown part of Black Mesa, because the scientist in the Lambda Complex mixed up the coordinates 'a bit'. After a long unconsciousness you wake up and don't know where you are, and you've lost your suit and all your weapons during the teleporting sequence! You heard the soldiers saying they're going to fall out, but, however, some of them are still here and have the order to eliminate you, Gordon Freeman.
And you must find a way to escape from Black Mesa....
- 7 new maps
- new textures
- new models
- new code
- new sounds
malortie recently published some reimplementations (aka SteamPipe patches) for classic Half-Life mods. Along them, you can find an updated build for Times of Troubles. You may download the release below and check out the source code at GitHub.
Seeing community contributions like this is really wonderful after so many years - the original release was in 2003 after all. Sounds like it is time for a sequel, isn't it? ;-) *
* No plans as of now.
The package with the source maps (RMF format) has been updated with the changes from the 2011 re-release.
I've just released the updated version of my singleplayer episode Times of Troubles. Here is the changelog: - added STEAM compatibility - added uninstall...
I've released a small update for Times of Troubles. It fixes 2 small issues in map5: - both doors of the pair of green doors can now be opened - the hole...
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The complete source maps of Times of Troubles in RMF format.
Times of Troubles port. Just copy tot folder to folder where is 'valve' located.
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