malortie

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Over the years, I created many 'Steampipe patches' for various Half-Life mods. The Steampipe patches are not actual ports of the original source code of those mods, but re-implementations from scratch made to reproduce as closely as possible the behavior found in the original mods. Some of the original Half-Life mods with custom compiled code feature entities with little to no changes and were easier to reproduce, while other mods such as Poke646 feature more complex entities/NPCs that were harder to reproduce. The behavior found in the re-implementations was not 100% accurate, but an approximation.

The goal of these re-implementations was to be able to sufficiently reproduce the behavior of mods, fix bugs that possibly existed in the original mod release through re-implementation, and provide source code to allow people interested in expanding those mods, the chance to do so.

Recently, I found out that several mods for which I made a 'Steampipe patch' have been reverse engineered. Reverse engineering is a difficult subject for which I am not really knowledgeable, but when done correctly with the appropriate tools, and with sufficient understanding on the subject, it is possible to 'rewrite' source code using information extracted by decompilation; disassembly; etc. In the context of a Half-Life mod, and assuming all entities and custom game logic have been correctly reverse engineered, the resulting behavior is almost, if not, 100% identical to the one found in the original mod.

In contrast to my 'Steampipe patches' which currently only work on Windows and are 'approximations' of the behavior of original mods, the reverse engineered mods have been made cross platform and likely offer a better, if not, exact replica of the behavior found in their associated mod. For these reasons, and also because they can provide a better; closer experience to the original mods, I made the decision to archive my 'Steampipe patches', precisely the ones that have been reverse engineered and or have been made cross platform. It implies that I will no longer be providing support for these patches, as from now on I will be recommending users to download the reverse engineered cross platform ones.

The source code for my Steampipe patches will remain available on my Github repository for people that might still be interested in using it.

Future plans

Future plans

malortie Blog 2 comments
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malortie CreatorSubscriber
malortie

To anyone following my blog - two new blog posts are available:

Moddb.com

Moddb.com

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Leaufai
Leaufai

Your Blue Shift Unlocked Steampipe patch has been removed from Moddb. Was this intended?

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malortie CreatorSubscriber
malortie

Leaufai Yes, please see the following: Moddb.com

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malortie CreatorSubscriber
malortie

I am stopping by to wish everyone Merry Christmas and happy holidays.

I wish good health and the best in future life plans for everyone and their family, friends.

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Cerber2_5
Cerber2_5

I don't know what to do. Did everything as expected, but when you enter the game there are pink textures with black rectangles in main menu and in the game too... it seems to be missing some textures, but what is it? I really hope you could help me out. Thank you in advance

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malortie CreatorSubscriber
malortie

@Cerber2_5

Please, would it be possible to tell me which game/mod you are talking?

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honoka4000
honoka4000

im late to the prty but ive wanted to play black snow for a while & cant seem to figure out how to install correctly apparently, i unzipped the file & put the file into the sourcemods folder like yahoo said because thats the only place i could find any answers. it said the game would be in the library after that but it isnt. plz i wanna play this game soo bad. HELP!

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malortie CreatorSubscriber
malortie

honoka4000

Did you restart Steam?

If so, then the problem could be that your sourcemods folder is not at the correct place.

Here is an example of a path for sourcemods directory:

C:\Program Files (x86)\Steam\steamapps\sourcemods

Ensure you have Source SDK Base 2013 Singleplayer installed. You can install it from the 'Tools' section in Steam. Be sure to go into properties and opt in the 'Upcoming' beta. This is required for the Source SDK 2013 patch to work properly.

Ensure that you have created a folder named 'blacksnow' in this directory and extracted the mod files. In addition, please ensure you downloaded and applied all updates to the mod in order:

V105 Full
Moddb.com

V105 Patch
Moddb.com

Source SDK 2013 patch
Moddb.com

Restart Steam, and you should see the mod 'Black Snow' in your game library.

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fooparistics
fooparistics

(buried)

how do I install the patch fix for mission improbable? I have done both installation methods in the read me text, but I still get the missing background error.

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malortie CreatorSubscriber
malortie

fooparistics

My apologies, for the delay.

I tested the mod with the patch applied to it and it works.

In addition, I tested the mod without the patch, and the same issue as you explained occurs. The cause of the problem is probably because the files included in the patch do not overwrite the original mod files with the required ones.

After applying the patch, you should have a folder 'bin' at the root folder of the mod. In this root folder, you should see several other folders such as 'cfg', 'materials', 'maps'.

I recommend that you copy the folder 'missionimprobable' found in the patch archive in your 'sourcemods' folder. Once this is done, restart Steam and launch the mod. If this solution does not work, please let me know.

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