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This article is a follow up to my previously written article, which can be found here. If you wish to get a better grasp at my current situation and why I am currently writing this article, feel free to read.

Many months have passed without any proper news released about the Half-Life 1/2 Unreal engine 4 port that I considered attempting to do in my spare time. I do feel embarrassed to write these words because I stated I would let know about the status of the project, regularly.

As stated in my last article, I graduated, found a work and am now working full time. I really love the work I do and I pour a lot of energy into my work. When I get home, I have very few energy left to put into game modding.

Lately, I began having less and lesser motivation to work on projects such as porting HL1/HL2 to Unreal engine 4, coding patches for HL1/HL2 mods. This could be potentially due to the fact I have few spare time, now that I have a work, have more responsibilities and am taking driving lessons in parallel. This loss of motivation could also be happening because I have been playing those games for a long time and am simply bored and looking to try out new experiences.

I am writing this to let anyone following my blogs know that it is impossible for me to tell when I will continue working on these projects. It may or may not happen.

I will still remain active from time to time to answer any question people might have.


Future plans

Future plans

malortie Blog 2 comments
Comments  (0 - 10 of 120)

Well i dont come here in a couple of moths and enjoying one of your patches im rolling deep on the source code of each one of your cfg files but stopping here i have a problem on my upcoming deep down patch i tried patching this mod in july but after fixing most of the problems when i finally launched the mod all the textures where the title textures and in gamepla textures were white or black and pink and this happened in my local motive unreleased patch and theres another error in my unreleased first patch that was a outpost 16 patch in the half of the second act the npcs stopped and i thought that was a corrupted script any solution for it?

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malortie CreatorSubscriber

I am stopping by to wish everyone a merry chrismas and happy holidays.

I wish good health and the best in future life plans for everyone and their family, friends.

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malortie CreatorSubscriber

To anyone following my blog - a new post is available.

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Do you have a fix for Missing Information 1.6 mod for Half-Life 2, it shows missing textures and model errors so I guess an update broke it? Thanks.

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malortie CreatorSubscriber


I am afraid I do not have Steampipe fix for Missing information
version 1.6. According to the developers, Missing information
is in the process of being released on Steam with full compatibility
for Steampipe. It is currently waiting for approbation by Valve.

Please see this article.

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when i tern on Mistake of Pythagoras it say's that i'm missing materials for the starter screen i got all the files but it wont work

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malortie CreatorSubscriber

To be able to play Mistake of Pythagoras on the latest
version of the Source SDK, you need to apply the
Source SDK 2013 patch. Here is a link to it.

Please, be sure to read the content of readme_fix.txt
which can be found within the download files.

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No man i actually fix thhe gameinfo i just dowloaded the patch of offshorre and i pasted in the gameinfo and exchanged the names for outpost 16 and it worked because the vpk wsnt of hl2 but now is of ep2 thanks for the help that you give to me and all the hope that i put in this metods i m soo happy to help a entire comunity i will be posting the new patches outside and sorry for the bad english becaus eenglish is not my main language and i only have 12 old hahaha by the way thanks i never forget your help.

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Well i dont have money soo i will request this to other people.

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Well actually i descovery a new metod to run hl2ep2 broken mods all i do is simple i dowloaded a gameinfo patch especifically the rock 24 patch i got the game info and i paste in the old game info of the mod that i instaled and i basically exchange the name of both mods to this "GameInfo"
game "Outpost 16"
title "OUTPOST 16"
title2 ""

developer "Two Blokes"
developer_url ""
icon "resource/game"

supportsvr 1

type singleplayer_only

SteamAppId 243730 // This sets the app ID in Steam. This is the Source SDK Base 2013 Singleplayer

// The code that loads this file automatically does a few things here:
// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
// For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
// 3. For the first "Game" search path, it adds a search path called "MOD".
// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".

// Search paths are relative to the base directory, which is where hl2.exe is found.
// |gameinfo_path| points at the directory where gameinfo.txt is.
// We always want to mount that directory relative to gameinfo.txt, so
// people can mount stuff in c:\mymod, and the main game resources are in
// someplace like c:\program files\valve\steam\steamapps\half-life 2ep1.
// First, mount all user customizations. This will search for VPKs and subfolders
// and mount them in alphabetical order. The easiest way to distribute a mod is to
// pack up the custom content into a VPK. To "install" a mod, just drop it in this
// folder.
// Note that this folder is scanned only when the game is booted.
game+mod hl2/custom/*

// Now search loose files. We'll set the directory containing the gameinfo.txt file
// as the first "mod" search path (after any user customizations). This is also the one
// that's used when writing to the "mod" path.
game+mod+mod_write+default_write_path |gameinfo_path|.
gamebin |gameinfo_path|bin

// We search VPK files before ordinary folders, because most files will be found in
// VPK and we can avoid making thousands of file system calls to attempt to open files
// in folders where they don't exist. (Searching a VPK is much faster than making an operating
// system call.)
game_lv hl2/hl2_lv.vpk
game |all_source_engine_paths|hl2/hl2_english.vpk
game |all_source_engine_paths|hl2/hl2_pak.vpk
game |all_source_engine_paths|hl2/hl2_textures.vpk
game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
game |all_source_engine_paths|hl2/hl2_misc.vpk
platform |all_source_engine_paths|platform/platform_misc.vpk

// Add the HL2 directory as a game search path. This is also where where writes
// to the "game" path go.
game+game_write hl2

// Where the game's binaries are
gamebin hl2_mod/bin

// Last, mount in shared HL2 loose files
game |all_source_engine_paths|hl2
platform |all_source_engine_paths|platform
And this works pretty well and the mod starts but crashes in response of this happened i extract the folder bin of the rock 24 patch to the mod folder and the mod strats but whit pink and black textures and i serch for a logical fix and the only metod that i receive is for decompile the ep2_pak_dir.vpk and if you have hl2ep2 vpks please upload to the mega and create a rar whit these vpks and i will be pleasured, but in response to the fix gameinfo of 2013 team pipe update doesnt work anymore because of this i decided to star tests whit these metods.

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malortie CreatorSubscriber


I am afraid I cannot upload Half-Life 2: Episode Two
content online because this would not be legal.

If you wish to play mods requiring Episode One or Two,
you would be required to purchase them (separately).
If you wish to get those at a low cost, I would
recommend that you to wait until Steam sales.
Valve usually applies up to 80-90% discount for
the Valve complete pack and all games within.

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