This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Tiberium Videos Production Tiberium Essence Fans
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- Tiberium Essence video unit profiles - community forum

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Hallo everybody!

First of all I want to thank you for participating in moddb awards - MOTY, tiberium essence made it into first 100 and once again that is great success!

Tiberium Essence 2.0 is well on the way, I cant say when its going to be released yet, but its going to be soon.

TE New year 2018

Happy new year to you all.

Carnius

New TE soundtrack: Green Blood

New TE soundtrack: Green Blood

News 4 comments

New soundtrack for Tiberium Essence mod: Green Blood

Summer update

Summer update

News 38 comments

Tiberium Essence is still alive and I'm still working on it. Some new units and buildings has been added. I can't say anything regarding release date...

Holidays News

Holidays News

News 26 comments

Thank you all for participating in Mod of the Year Awards. Considering amount of work that has been done and what is left to do you can expect release...

June News

June News

News 12 comments

After small pause im here with something interesting for you. I have been thinking more extensively about evolution of the forgotten. Also I like to tap...

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Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

Full Version 221 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

Full Version 149 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

Full Version 160 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

Full Version 77 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Tiberium Essence v1.2

Tiberium Essence v1.2

Full Version 15 comments

Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...

Tiberium Essence v1.1

Tiberium Essence v1.1

Full Version 17 comments

New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have...

Comments  (0 - 10 of 14,386)
DarkSheddy
DarkSheddy

In 11 mission (GDI) I can't capture mutant's outpost and destroy Marauder (or Avatar, i dunno) with explosive of commandos... What I need to do?
P.S. Mod is 12/10. But I didn't found more maps for this mod.

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Oaks
Oaks

GDI Sarajevo mission.
Theres a fence around mutant hovel, take enough of it down with vehicle
(requires some skill and patience) so the engineer can enter.
TE 1.6 Zone Commando has C4 ability bugs and backlogs.
So, no taking down of Avatar for now, use TE 1.51 instead.
Maps are all around the place,addons,google,etc.
Theres another wave of new TE fans testing my patience, I see :D
And remove the double comment, for god-emperor's sake!

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DarkSheddy
DarkSheddy

In 11 mission (GDI) I can't capture mutant's outpost and destroy Marauder (or Avatar, i dunno) with explosive of commandos... What I need to do?
P.S. Mod is 12/10. But I didn't found more maps for this mod.

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mops123
mops123

This mod is from Czech Republik ? because i have Heard that Carnius is from Czech Republik so he is my Brother Because i am from Slovakia :D

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XDsnowman
XDsnowman

Look Guys(& Girls) if u think this version 2.0 is coming soon I really think you should consider what else the fact that the forgotten faction is still quite incomplete.(but seems functional in a bare bones way)
Currently what I see that may not be complete are:

Tech structures(Names hinted)
Tier 3 defenses
Support powers
The units that are unlocked thru the civilian tech labs
What is going to replace the mutant hovels
Balancing and bug fixes
Unit voices(maybe?)
other things that I may have missed here

IN SHORT: Yes it may be playable as it is now but I think Carnius will probably release 2.0 as a finished product so maybe TE 2.0 2020?

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Ursus-Augere
Ursus-Augere

Why do you and Oaks do this? Takin' our hopes and dreams about the release and shatter it to little pieces...
But for real now, i don't really see a reason to replace the mutant hovel. Unlike GDI and Nod the mutants aren't united. Yeah, there are the Forgotten but I think they are "just" the biggest party of many. So mutant mercenaries could be still a thing (but i am not that much into the lore so i am not sure^^)

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Oaks
Oaks

I dont take away your hopes, I already sent Snowman a PM.
Mutant hovel is gonna be replaced by Mercenary Outpost for
obvious reason, with units which doesnt fit anyhwere else.
(Pitbull/Cougar/Warbus/Humvee; one/two of them is/are redundant,etc.)
Well, they are united now, its the sole lore fluff reason why TFM exist.
What shall happen with mutant garage and if we shall have some mutant tacitus archive units,more air units, second suportive epic unit, IDK. All is still tentative and WIP.
Carnius shall not fail, 'cause he shall always deliver.
One small update, few more animations, some units and you got solid beta.
Unit voices to be drawn from TS,KW,CNC4(and maybe from other Westwood games);since thats what we already have.
Winter shall come. GoT season 9 and TE 2.0 update release with it. Roughly said :D

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mops123
mops123

i cant wait :3

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Ursus-Augere
Ursus-Augere

I might have not seen a reason to replace the mutant hovel, but I like the idea of a merenary outpost.
It always bothered me, that all combatable people are either GDI or Nod (or mutated). Some "neutral" fighters are very welcome^^

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XDsnowman
XDsnowman

True the mutant hovels may not change that much but I honestly I don't know because with the forgotten factions main roster mostly done, the merc roster from the hovels just seems quite unoriginal except for some units like the Humvee and Mobile sensor array. I hope that maybe some of the concept units that were shown could return in the form of mercs or civilian tech lab.

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mops123
mops123

2035 i think or maybe a year before i will die :D

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Highest Rated (57 agree) 10/10

AWESOME MOD
-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010 by -Redeemer-

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