This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Tiberium Videos Production Tiberium Essence Fans
- cnc related videos and more - community maps, pictures, tips and tutorials
- Tiberium Essence video unit profiles - community forum

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Hello everyone,

I must admit that TE 2 is bit a mess right now, but I have get valuable feedback.
But I need to clarify some things for future releases.

TE 2 v1.0 (yes Im not using v2 anymore) is not going to replace standard v1.6 (and v1.7) but its going to be rather new thing a sequel if you like.
(pretty much what Kanes wrath is to CnC3) In other words TE 1 is going to be main thing and TE 2 alternative just fo fun with some crazy stuff like Forgotten are (and maybe more).

And yes there will be TE v1.7 with bug fixes and some new features.

Preview image

Carnius

Tiberium Essence 1vs1 Tournament #1

Tiberium Essence 1vs1 Tournament #1

News 3 comments

Welcome back, Commanders! GameReplays.org is proud to announce the Tiberium Essence 1vs1 Tournament #1 to be held Saturday 2nd March 2019 at 20:00 GMT...

New year and new release!

New year and new release!

News 22 comments

I know Im late with new year wishes but better later than never. Due unforseen personal issues I was unable to release Tiberium Essence v2.0 public Alpha...

Happy Holidays

Happy Holidays

News 27 comments

First I want to thank you all for your votes in annual moddb awards. I will release Tiberium Essence 2.0 public alpha during this very week! It will not...

TE 2.0 Alpha Coming Soon

TE 2.0 Alpha Coming Soon

News 31 comments

This mod may take forever to be completed so I decided to release what I have so far as playable public alpha version.

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TiberiumEssence 2.0 Alpha

TiberiumEssence 2.0 Alpha

Demo 100 comments

This modification offers an alternative gameplay to Tiberian Wars involving new and Tiberian Sun inspired units which many CnC fans (like me) missing...

Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

Full Version 228 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

Full Version 149 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

Full Version 160 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

Full Version 77 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Tiberium Essence v1.2

Tiberium Essence v1.2

Full Version 15 comments

Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...

Comments  (0 - 10 of 14,873)
GlassFortress
GlassFortress

Words cannot express how much I despise you, Carnius. Here you go making this mod that I have followed pretty much from the beginning (I swear it was like the gods actually heard me begging for a massive upgrade to CnC3:TW) but the issue I have is that I honestly can't play the base game anymore. Believe me, I have tried my damnedest to play through it but I always end up going back to this particular mod because you did the one thing that even a company owned by EA couldn't do. You made it fun. You made it interesting, so alas every time I want to sit down and play some good old fashioned CnC3 I can't do that because I am forced to download this mod before I can play it again.

All joking aside, I appreciate the work you have put into this mod and thank you for the years of entertainment you have provided to, hands down, my favorite Command and Conquer game.

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RedDeadSmeg
RedDeadSmeg

You had us in the first half, not gonna lie :p

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AugustusNocturnis
AugustusNocturnis

As soon as I saw the first sentence I was thinking "hot damn, this sounds like it's going to be one angry troll post". Then I read the rest and cancelled the ion cannon strike locked on GlassFortress' position.

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Oaks
Oaks

Tell me about it ( - :

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rollerazite
rollerazite

Hello I love playing this mod but now every time I place more than 3 turrets my game crashes no error no message just crashes has anyone else had this problem

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Oaks
Oaks

Nope, I guess no one had this problem.
I guess we can discuss it here Discord.gg (infinite charges, no expiration) over our TE Discord channel.
If the problem persists with TE 2.0, then play stable TE 1.6;
try to reinstall game or verify integrity on your Steam.

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Guest
Guest

hello...mod have bug on nod nuclear silo.. just exit from the game .. no error no crash.. just exit

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Oaks
Oaks

Yay, finally someone has similiar problem as me?
My Nod nuclear missile launches, but never lands xD
Lets discuss it on discord, m8.

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Gallade
Gallade

Apologies if this has already been mentioned but the Harvesters for all factions have, ever since 1.6, been wondering off to tiberium fields way off on the other end of the map instead of the one that is closest to them, which isn't just a pain for micro management but also significantly impedes the AI as it obviously does not correct this.

Apart from that, still loving this mod! I dont get the opportunity to get on very often anymore, I used to be able to play and jump on this forum everyday but life is rather unforgiving. The few instances I can get on to play TE, it still astounds me! Long may this mod continue!

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Verhoatzer
Verhoatzer

It is the redzone style tiberium fields that are bugged and will not get autoharvested by the AI.

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Verhoatzer
Verhoatzer

It is best to try and avoid those maps

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9.6

1413 votes submitted.

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Highest Rated (57 agree) 10/10

AWESOME MOD
-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010 by -Redeemer-

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