This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Report RSS TE2 Cabal new units (view original)
TE2 Cabal new units
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ThatWasLeftHanded
ThatWasLeftHanded - - 273 comments

The MCV looks amazing!

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Alex_06
Alex_06 - - 1,126 comments

What’s the beam cannon-looking thing? Looks like an APC that can transform into a crane/repair depot?

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Oaks
Oaks - - 2,242 comments

CABAL MRT summoned a repair drone? xD
Fascinating CABAL MCV indeed.

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FortressMaximus
FortressMaximus - - 1,664 comments

I really hope CABAL AA tank does much more than AA. :p

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Description

Some new units
Cabal MCV
Cabal AA Tank
Cabal APC
Cabal Siege Cyborgs