This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.
Check description, I've typed most of the required information here! This is the latest installment of my patch, with almost everything rewritten from a scratch. (I guess the last one, cuz I've tested it several times and now Im 99.99% sure in its quality). Added some custom intel databases (thanks to Vatz!).
Well, it mostly fixes numerous typos (yes-yes, the god awful Weinhole and all that), unit names and descriptions, also unifies a lot of text stuff, fills missing texts from campaigns intel databases and overall it looks more complete now.
P.S. I was unable to change Nod Militant Rifle Squads icon to the KW one, cuz my modding capabilities are rather low and also was unable to fix Nod Montauks reversed abilities, so infantry spawns raiders and bike and vice-versa
!!To install!! - just swap your big file from the TE folder in documents (where you have installed the mod) and you are good to go!
Of course all credits go to almighty Carnius!
Without him we would not have this gem of a mod :P
+ Banshee, et al. for making an OS BIG Editor, without which I would not be able to fix all the mess and Vatz (from Discord TE server) for remaking some of the intel databases.
Hope you will like my side work on improving TE (at least a little bit).
(also if you spot anything out of place or missing feel free to DM me or post right under).