This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.
Check description, I've typed most of the required information here! This is the latest installment of my patch, with almost everything rewritten from a scratch. (I guess the last one, cuz I've tested it several times and now Im 99.99% sure in its quality). Added some custom intel databases (thanks to Vatz!).
some gitz from the Discord.. Aha that is how you call me here!
Well nice work nonetheless. Gonna have to get that one right away
Heh, have fun :P
I know this is late, but would you mind adding the Commando from the "Hampton Roads" mission into the "Sarajevo Temple Prime" Gdi Mission, and the "Avatar Prototype" upgrade function back to the Nod "Tiberium Dawn Device" defense missions? Thanks.
Guys I urgently ask you to redownload the file, cuz I left some left-over things and some typos slipped away, now they are fixed!
Is this mod compatible with the origin version of Tiberium Wars?
Yes, origin is just fucky with the way it handles modding cuz EA sux
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ok
So this a replacement of 1.6 TE Correct? Copy and paste/replace over it? Thanks!
Yeah, just put my .BIG file into your TE folder :)
(no innuendo!)
I know what you mean, but I can't help it. But THAT'S WHAT SHE SAID!!!!
no forgottens why ?????
oh, I would like to continue my work on improving TE 2.0 next, but dont know if it will worth all the hussle, I managed to fix all the typos and messed up stuff with Nod, GDI, Forgotten Mercs and Scrins in 1.6, but 2.0 is in alpha stage which is a buggy mess without working Forgotten AI and etc. :\
Is that you Carnius?
Sadly not, but I wanted to improve his mod, by fixing typos and unifying text stuff + adding or changing missing Intel databases for better overall experience.
I have nothing against others continuing the work or making a sub mod so no worries. I welcome it actually. Just wondering if Carnius is still around since I played v1.3 which I found amazing and since then he added a bunch of stuff and now I see its still being developed by a seemingly new guy.
Again mate I find it really cool that you're doing this. This restores a lot of faith into the C&C modding community.
Thx man!
Tried to do my best with limited knowledge of modding (which is almost non-existent) :D
Sorry I'm a newb, but does this mod work for C&C 3 and Kane's Wrath? Or just C&C 3? I'm going to get which ever game I need to play this mod, it looks awesome.
Tiberium Wars!
While Kane's Wrath has its strong points, however I prefer TW, much more well-rounded and with good modding support, also an advice: buy it on steam, not Origin, so you won't have any problems with mods installation ;)
Kane's Wrath couldn't be modded until the community developed an SDK or something like that so modding TW is easier I think.
Get KW too its great even on its own. Steam probably has a bundle where you can get them both together for below 10$.
KW has 2 pretty cool mods:
1. One Vision
2. Unofficial Big Bang Patch 1.04
If you end up with buying both, definitely check them out :P
I wasn't aware KW had ANY mods so that's interesting
Where does it go for Steam? I used to run it on Origin, but they changed thier app to an EA app so now mods just dont seem to work. Steam it is!
Cyborg riper AA missiles do love damage to air units. schadow skład micro bomb don't work every timie but it is beter then it was.
well, Cyborg Reapers actually do pretty good AA damage and even better with Tiberium Core Missiles!
Yeah, micro bombs are a bit bugged, I guess Carnius used a part of a code from KWs Shadow Teams ability to drop beacon for Spectres, still it works most of the time :)
lol love damage
I do not know who you are but the mod has become extremely bad. it constantly crashes. In addition, the mutants are missing. Where is the 4th faction ????? Where are the Tiberium creatures ????
Man, I did nothing to the code, also this is 1.6, Forgotten faction is in 2.0 Alpha, I havent touched it yet and doubt that I ever will.
If you want Forgotten mercs - go capture Mutant Hovel (on a maps that do have one).
Dont know, playing my patch everyday both vs AI and real players and 0 crashes so far.
However I guess crashes may appear because I had to reupload many times and some files may not validate properly or you and (supposedly) your friend (if you are playing vs a real player) have different versions of my patch, latest and previous for example.
Considering Tib. Creatures they are on TE special maps (they are few).
what about the guy who created this mod before? Will the version 2.0 still finish?
The creator is Carnius, he is working on 1.7 currently which will focus on fixing existing bugs with Nod, GDI and Scrin.
2.0 maybe will be fixed too, but its just a side fun project now.
You can check the main article to get better explanation.
i don t know what s the diffrent this vision is can you tell me some bugs fix?still have a teriible bug in Nod story mission that i can t get tanks from transpot
Sadly it just fixes typos and text inconsistencies or missing stuff, nothing that is code related.
А на пиратке подойдет?
да пойдет я думаю :)
Halli hallo bin neu hier wie füge ich das Tiberium Essence 1.6 Patch (inoffiziell) Endgültige Version! in meine Spiel ein. Es läuft bei mir über Steam.
not sure if this is where to put it but the NOD games seem to be stuck in up position...
Godness mod! But I have a problem, why the mod is not displayed in my launcher, I swipe BIG file into my TW Documents, and nothing( launcher cannot see it( help plzzz
its not a standalone version, just overwrites the current BIG. file
ENG
What does this patch do?
RUS
А что этот патч делает?
Фиксит множество опечаток и просто делает единым описание юнитов, зданий и прочего + добавил отсутствующие детали (текстовые)
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I cant get the launcher too come up with the different menu and not the original menu of the two copies of the game when it launches I cant get the Other screen with the MOD Menu from the Launcher
Great work. Congratulations !!!!!!!! thank you very much Carnius. quickly version 1.7 :-)
Wonderful mod as usual!!! And I'm sure I'll enjoy tons of TE 1.6 for hundreds gameplays! Thank you is not enough to send my appreciation to all of you!
Looking forward to the 2.0!
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Hey man, Keep up the work, I love your mod and your work!
I love this mod, it's well done. A query, how can I edit it, not to build the titans? or what program is used? Only that. nice job!
How can I use this mod with previous game patch ?
like if I want to use patch 1.6 instead of 1.9 ...
Since ReadMe said you can only use 1.9, I wonder if there's workaround on it.
The reason is ? Because I'm suck at rushing game. Campaign is too hard on me with 1.9 Patch.
as Always, Thank you for this great Mods ! :)
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