This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

Description

Check description, I've typed most of the required information here! This is the latest installment of my patch, with almost everything rewritten from a scratch. (I guess the last one, cuz I've tested it several times and now Im 99.99% sure in its quality). Added some custom intel databases (thanks to Vatz!).

Preview
Tiberium Essence 1.6 Patch (Unofficial) Final Version!
Post comment Comments  (0 - 50 of 92)
Verhoatzer
Verhoatzer - - 44 comments

some gitz from the Discord.. Aha that is how you call me here!

Well nice work nonetheless. Gonna have to get that one right away

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D.Va-N Author
D.Va-N - - 418 comments

Heh, have fun :P

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Destromath
Destromath - - 153 comments

I know this is late, but would you mind adding the Commando from the "Hampton Roads" mission into the "Sarajevo Temple Prime" Gdi Mission, and the "Avatar Prototype" upgrade function back to the Nod "Tiberium Dawn Device" defense missions? Thanks.

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D.Va-N Author
D.Va-N - - 418 comments

Guys I urgently ask you to redownload the file, cuz I left some left-over things and some typos slipped away, now they are fixed!

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Guest
Guest - - 689,433 comments

Is this mod compatible with the origin version of Tiberium Wars?

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Shadslayr
Shadslayr - - 139 comments

Yes, origin is just fucky with the way it handles modding cuz EA sux

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Guest
Guest - - 689,433 comments

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Radu273
Radu273 - - 1,442 comments

ok

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Guest
Guest - - 689,433 comments

So this a replacement of 1.6 TE Correct? Copy and paste/replace over it? Thanks!

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D.Va-N Author
D.Va-N - - 418 comments

Yeah, just put my .BIG file into your TE folder :)
(no innuendo!)

Reply Good karma+6 votes
viperdx
viperdx - - 60 comments

I know what you mean, but I can't help it. But THAT'S WHAT SHE SAID!!!!

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Guest
Guest - - 689,433 comments

no forgottens why ?????

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D.Va-N Author
D.Va-N - - 418 comments

oh, I would like to continue my work on improving TE 2.0 next, but dont know if it will worth all the hussle, I managed to fix all the typos and messed up stuff with Nod, GDI, Forgotten Mercs and Scrins in 1.6, but 2.0 is in alpha stage which is a buggy mess without working Forgotten AI and etc. :\

Reply Good karma+7 votes
OrangeNero
OrangeNero - - 6,594 comments

Is that you Carnius?

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D.Va-N Author
D.Va-N - - 418 comments

Sadly not, but I wanted to improve his mod, by fixing typos and unifying text stuff + adding or changing missing Intel databases for better overall experience.

Reply Good karma+3 votes
OrangeNero
OrangeNero - - 6,594 comments

I have nothing against others continuing the work or making a sub mod so no worries. I welcome it actually. Just wondering if Carnius is still around since I played v1.3 which I found amazing and since then he added a bunch of stuff and now I see its still being developed by a seemingly new guy.

Again mate I find it really cool that you're doing this. This restores a lot of faith into the C&C modding community.

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D.Va-N Author
D.Va-N - - 418 comments

Thx man!
Tried to do my best with limited knowledge of modding (which is almost non-existent) :D

Reply Good karma+4 votes
DoMiNaNt_HuNtEr
DoMiNaNt_HuNtEr - - 551 comments

Sorry I'm a newb, but does this mod work for C&C 3 and Kane's Wrath? Or just C&C 3? I'm going to get which ever game I need to play this mod, it looks awesome.

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D.Va-N Author
D.Va-N - - 418 comments

Tiberium Wars!
While Kane's Wrath has its strong points, however I prefer TW, much more well-rounded and with good modding support, also an advice: buy it on steam, not Origin, so you won't have any problems with mods installation ;)

Reply Good karma+5 votes
OrangeNero
OrangeNero - - 6,594 comments

Kane's Wrath couldn't be modded until the community developed an SDK or something like that so modding TW is easier I think.

Get KW too its great even on its own. Steam probably has a bundle where you can get them both together for below 10$.

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D.Va-N Author
D.Va-N - - 418 comments

KW has 2 pretty cool mods:
1. One Vision
2. Unofficial Big Bang Patch 1.04
If you end up with buying both, definitely check them out :P

Reply Good karma+2 votes
frozenparagon
frozenparagon - - 220 comments

I wasn't aware KW had ANY mods so that's interesting

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MLPutman
MLPutman - - 7 comments

Where does it go for Steam? I used to run it on Origin, but they changed thier app to an EA app so now mods just dont seem to work. Steam it is!

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Guest
Guest - - 689,433 comments

Cyborg riper AA missiles do love damage to air units. schadow skład micro bomb don't work every timie but it is beter then it was.

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D.Va-N Author
D.Va-N - - 418 comments

well, Cyborg Reapers actually do pretty good AA damage and even better with Tiberium Core Missiles!
Yeah, micro bombs are a bit bugged, I guess Carnius used a part of a code from KWs Shadow Teams ability to drop beacon for Spectres, still it works most of the time :)

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DoMiNaNt_HuNtEr
DoMiNaNt_HuNtEr - - 551 comments

lol love damage

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latemsi
latemsi - - 59 comments

I do not know who you are but the mod has become extremely bad. it constantly crashes. In addition, the mutants are missing. Where is the 4th faction ????? Where are the Tiberium creatures ????

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D.Va-N Author
D.Va-N - - 418 comments

Man, I did nothing to the code, also this is 1.6, Forgotten faction is in 2.0 Alpha, I havent touched it yet and doubt that I ever will.

If you want Forgotten mercs - go capture Mutant Hovel (on a maps that do have one).

Dont know, playing my patch everyday both vs AI and real players and 0 crashes so far.
However I guess crashes may appear because I had to reupload many times and some files may not validate properly or you and (supposedly) your friend (if you are playing vs a real player) have different versions of my patch, latest and previous for example.

Considering Tib. Creatures they are on TE special maps (they are few).

Reply Good karma+4 votes
latemsi
latemsi - - 59 comments

what about the guy who created this mod before? Will the version 2.0 still finish?

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D.Va-N Author
D.Va-N - - 418 comments

The creator is Carnius, he is working on 1.7 currently which will focus on fixing existing bugs with Nod, GDI and Scrin.

2.0 maybe will be fixed too, but its just a side fun project now.

You can check the main article to get better explanation.

Reply Good karma+2 votes
LYT0626
LYT0626 - - 13 comments

i don t know what s the diffrent this vision is can you tell me some bugs fix?still have a teriible bug in Nod story mission that i can t get tanks from transpot

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D.Va-N Author
D.Va-N - - 418 comments

Sadly it just fixes typos and text inconsistencies or missing stuff, nothing that is code related.

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Guest
Guest - - 689,433 comments

А на пиратке подойдет?

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D.Va-N Author
D.Va-N - - 418 comments

да пойдет я думаю :)

Reply Good karma+2 votes
matio5104
matio5104 - - 1 comments

Halli hallo bin neu hier wie füge ich das Tiberium Essence 1.6 Patch (inoffiziell) Endgültige Version! in meine Spiel ein. Es läuft bei mir über Steam.

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Traveller800
Traveller800 - - 39 comments

not sure if this is where to put it but the NOD games seem to be stuck in up position...

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Иuar
Иuar - - 1 comments

Godness mod! But I have a problem, why the mod is not displayed in my launcher, I swipe BIG file into my TW Documents, and nothing( launcher cannot see it( help plzzz

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D.Va-N Author
D.Va-N - - 418 comments

its not a standalone version, just overwrites the current BIG. file

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Kelly_Fomka7
Kelly_Fomka7 - - 6 comments

ENG
What does this patch do?
RUS
А что этот патч делает?

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D.Va-N Author
D.Va-N - - 418 comments

Фиксит множество опечаток и просто делает единым описание юнитов, зданий и прочего + добавил отсутствующие детали (текстовые)

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Guest
Guest - - 689,433 comments

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Guest
Guest - - 689,433 comments

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D32A
D32A - - 127 comments

I cant get the launcher too come up with the different menu and not the original menu of the two copies of the game when it launches   I cant get the Other screen with the MOD Menu from the Launcher 

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mickeyscarpa
mickeyscarpa - - 2 comments

Great work. Congratulations !!!!!!!! thank you very much Carnius. quickly version 1.7 :-)

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JimRaynor2001
JimRaynor2001 - - 3 comments

Wonderful mod as usual!!! And I'm sure I'll enjoy tons of TE 1.6 for hundreds gameplays! Thank you is not enough to send my appreciation to all of you!
Looking forward to the 2.0!

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Guest
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rocky210420
rocky210420 - - 40 comments

Hey man, Keep up the work, I love your mod and your work!

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Eduardo82
Eduardo82 - - 256 comments

I love this mod, it's well done. A query, how can I edit it, not to build the titans? or what program is used? Only that. nice job!

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hendranurdiyanto
hendranurdiyanto - - 5 comments

How can I use this mod with previous game patch ?
like if I want to use patch 1.6 instead of 1.9 ...
Since ReadMe said you can only use 1.9, I wonder if there's workaround on it.
The reason is ? Because I'm suck at rushing game. Campaign is too hard on me with 1.9 Patch.
as Always, Thank you for this great Mods ! :)

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Guest
Guest - - 689,433 comments

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