Simple mod that changes some elements in C&C3: Tiberium Wars.

== Note: Well the mod "Advanced" already exist. For this reason, the Name of C&C3 Advanced change to Evolve. ==

This mod change :

  • - Raffinery storage change from 5000 to 9 999 999
  • - Tiberium silo is converted in advanced (GDI/NOD) extractor.
  • - Power Plant generate 2x more energy.
  • - MCV outpost deploy now in 4 sec instead of 30 sec.
  • - Wall are now aivalable to build.
  • - Nod turret defence build now 4 turrets instead of 3.
  • == NEW == Juggernaute Artillerie are removed == NEW ==
  • - More later ...

PS: sorry for my English, but i'm a french player ^^

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c&c ultimate Mod Manager 1.0.1

c&c ultimate Mod Manager 1.0.1

Installer Tool 4 comments

This tool allow you to use mods with C&C Ultimate Edition with Origin. Patch 1.0.1 in description.

Evolve 1.0 [FR/ENG]

Evolve 1.0 [FR/ENG]

Full Version

Full Version of the mod. 2 small change compared has the other version (Advanced 1.0). New name "Evolve", and Juggernaut Arty are removed. Later, i will...

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Luclfer
Luclfer

This honestly just sounds like a lazy/sandbox mod for C&C TW. And as much as I like the idea, I'll just stick to other mods on custom maps to get the same effect, as all of the mentioned effects above can be accomplished in custom maps with some simple scripting.

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mazytorx Creator
mazytorx

Its just my first mod on C&C TW. I just created it to learn a little bit about modding and test. I don't know how to add new 3D model and at this time i don't have time anymore to continue modding. I'm sorry if you don't like this mod.

Reply Good karma+2 votes
Threestepsfromhell
Threestepsfromhell

Few ideas for you.

Scrin shield generator or shield upgrade for buildings.
Countermeasures for aircraft like laser point defenses.
EMP tanks
You might aswell give the AI infinite funds. The game either works or doesnt with the normal credit system.
Changing artillery. The AI artillery always can shoot from affar without scouting. Also C&C3; artillery is OP. I would suggest to remove it completely.
Introducing classic weapons like Cluster Missiles, Chemical Missiles, Drop pod that isnt Zone troopers...
More mind control for the Scrin
Introducing passive effects like speaker towers like in C&C generals.
Missile launchers. C&C3; has no scud like missile launchers.
Point defenses for tanks.

I agree with all the changes you made thus far. This game needed to be more spammy and less tactical. Play C&C retarded and see that it is more fun than any mod out there. A more sane version of C&C retarded would be good.

etc...

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mazytorx Creator
mazytorx

Thanks you for your ideas. I search constantly new idea for my mod.I will play to C&C Retarded to inspire me new ideas.

Reply Good karma+2 votes
Guest
Guest

Can you also add the ability for the Mastermind to defend itself, like it does in GDI Rome mission?

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Clemix
Clemix

look Like a good mod
(;

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mazytorx Creator
mazytorx

Thank you :)

Reply Good karma+2 votes
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