Do you want to zoom out more? Are you constantly pissed by the in your face camera view? You did play Supreme Commander and now you whine like a little baby? Then this mod is for you.

Yes dear chumps, chaps, dudes, lads, men, guys and folks it's here, the zoom out more mod for Command & Conquer 3 Tiberium Wars. Be thank full, since every single map caries the information about Max Zoom separately and thus every single map had to be tweaked by yours truly - Captain Zoom. You don't owe me nothing, but you sure as hell owe that threatening letter to Westwood (EA) for this "inconvenience".

The mod is added via the COMMAND & CONQUER 3 TIBERIUM WARS CONTROL CENTER, which is a very convenient and the only right way how to add mods to the game. That way it doesn't mess up your game and can be used only when needed.

Partialy Important Notes:

  • It works only with the original Command & Conquer 3: Tiberium Wars or the limited Command & Conquer 3: Tiberium Wars Kane Edition (not Kane's Wrath that's an expansion with its own maps!!!).
  • Requires patch 1.07 or higher (Clever people know how to make it work with or without any patch, I'm too lazy to describe this simplistic procedure, maybe later /if ever/)
  • Since the game saves carry the Max Zoom data you can't load old saves and expect them to zoom out more! You must play new games or load from "theatre saves" (those are the parts of the game where you stare at the global maps with next mission points highlighted)
  • Multiplayer works only to/with those who have the mod active
  • You WILL see the edges of the tiny cramped maps
  • You should realize that the pitch of the camera will change more since there is more value to zoom-in and since pitch is incremented with zoom the max zoom-in pitch will be significantly more than previously experienced


How to play the game with the mod:

  1. List the "Command & Conquer 3 Tiberium Wars Control Center" in your Start menu (Yes, you installed it with your game)
  2. Click the "Game Browser" button (second from left)
  3. On the next dialog open the "Mods" tab
  4. You should see the "ZoomMapMod 1.0" in the list, select it
  5. Click the "Launch Game" button on bottom left

If all fails:
make sure the files ZoomMapMod.big and ZoomMapMod_1.0.SkuDef are in this kind of folder
"c:\Documents and Settings\(username)\My Documents\Command & Conquer 3 Tiberium Wars\mods\ZoomMapMod"



How to uninstall the mod:
you can play the game without the mod even when it is installed. Simply deselect it in the "Command & Conquer 3 Tiberium Wars Control Center" (see above)

If you want to get rid of it completely all you have to do is delete the folder ZoomMapMod with the files ZoomMapMod.big and ZoomMapMod_1.0.SkuDef which should be located in a place like this: "c:\Documents and Settings\(username)\My Documents\Command & Conquer 3 Tiberium Wars\mods\"



Enzooming you made everything right, all should work fine.

Flat out yours

Captain Zoom

- ridding the world of ridiculously small zoom using a Root beer float with Chocolate Syrup and a Banana

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ZoomMapMod v1.0

ZoomMapMod v1.0

Effects GFX 4 comments

Zoom Map Mod for C&C3 Tiberium Wars. This mod changes the maximum zoom level of all maps in C&C3. And yes, this is exactly what it sounds like...

Comments  (0 - 10 of 15)
Terrapin2190
Terrapin2190

Has anyone gotten this working for the Ultimate Collection version?

So far I have tried:
1.) Carefully following the instructions included and launching the game without any further modification
2.) Using Beeber's Ultimate Collection Launchers fix, adding -ui to a shortcut to use the stock UI rather than Origin's TW/KW selection prompt
(which enables the original 'Game Browser' menu for selecting mods [which seems to be the Tiberium Wars Control Center spoken of here])
3.) And even using Medstar117's CNC3 Mod Installer and placing the mod files in the appropriated mod folder(s) that are created by it.

Whatever I do, the mod doesn't show up in any of the mod browsers and enhanced zoom is not applied in-game.

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naryanrobinson
naryanrobinson

Which parts of the .big files did you need to edit to achieve this?
I've already edited mine to my preferences,
and it would be convenient to just edit them slightly further myself.
Any help?

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Mernom
Mernom

did you started your moddb account when uploading this mod?

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aidas2
aidas2

Awesome, but I did that by myself sometime ago, doesnt need much work

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skittle
skittle

Brilliant idea. Always hated the forced zoom in provided with the market version.

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Dr.Pain
Dr.Pain

This is a kewl mod but is there anyway to uninstall it?
It lags my computor like heck and makes everything run slower

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Dr.Pain
Dr.Pain

Also whats wierd is it works for kanes wrath?
And i can't diable it :(

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CaptainZoom Creator
CaptainZoom

@ Dr.Pain
I've updated some essential info which may answer your questions.
This doesn't work with Kane's Wrath (the expansion pack), uninstalling the thing is now in the description (see above)

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magnusingensentis
magnusingensentis

I have a question about your mod could you make a version that would work with about all other mods for tiberium wars?

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CaptainZoom Creator
CaptainZoom

@magnusingensentis

Here's the deal, as far as I was still interested, the game can stack mods onto itself, meaning that it is indeed possible to activate all your mods in an additive manner but the Command & Conquer 3 Tiberium Wars Control Center (1.07) probably still doesn't provide the capability. It is possible to do this manually but it is quite "dirty".

#1: It can be done by simply moving all the mods' .big files into one folder and creating just one .skudef file which would define all those .big files for usage.

#2: There is a logical problem with this. Two mods which modify same part of the game follow the "top most one wins" logic which means that all the mods defined in the .skudef file have to be extremely carefully sorted. Why? Because some mods may not work properly if another mods already modified data they use. Even if there would be a proper tool which could resolve dependencies of the mods there still could be mods which couldn't be stacked onto each other. The ZoomMapMod is mostly neutral and could be placed at the bottom of the list but that's all I can help with.

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