Tiberium Dusk is a re-imagining of the Kane's Wrath universe in a way I feel better fits canon, as EA did a pretty poor job with the C&C franchise continuity from Tiberium Wars onwards. This mod doesn't change anything with regards to the story but helps add elements to the gameplay that "fill the gaps" and provide a more Tiberian Sun esque experience (including all its flaws and unbalances) and departs away from the Kane's Wrath RTS formula. Still a work in progress, I've made changes to the AI (buffed turtle AI and made brutals harder), made changes to "Militant Squads" which make them work with the timeline of the franchise, changed the "Nod" faction entirely with a new name, as Kane's Wrath "Nod" works more of a splinter faction rather than a true "Brotherhood"; with Marked of Kane being the new face of the faction. There are also numerous changes to GDI and Scrin, especially Reaper 17 and Steel Talons, which make them play significantly differently.

Post news Report RSS Marked of Kane first gameplay footage

Below is gameplay of Marked of Kane with most of the new changes so far, its quite a long video but there's a lot to have to break down; so I tried to include as much as I could in one stretch. One can see how the AI now turtles to a much greater degree and values defences more over vanilla KW AI, creating a much more difficult opponent to beat.

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Marked of Kane Gameplay Footage

Version 1.22 of the mod will be uploaded soon! As I work on the mod almost every day there will be updates put forward when I consider them big enough to be released, as I tend to work on a little and often basis.

I've blasted my Google Drive with how often I update the mod for my friends to play, so hopefully it should be easier to maintain here too.

I'm not the greatest modeller and I work with what I can, but I hope to make something that's fun and expansive for people to play. :D

Also, as a side note; when I'm finished with the mod I plan on releasing it open source with all source code accessible, so as to help other Kane's Wrath modders... though since this is still a pet project of mine that may be a while. There's such a small amount of reference code as it is that its really quite difficult to get a Kane's Wrath mod off the ground.

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