Tiberium Dusk is a re-imagining of the Kane's Wrath universe in a way I feel better fits canon, as EA did a pretty poor job with the C&C franchise continuity from Tiberium Wars onwards. This mod doesn't change anything with regards to the story but helps add elements to the gameplay that "fill the gaps" and provide a more Tiberian Sun esque experience (including all its flaws and unbalances) and departs away from the Kane's Wrath RTS formula. Still a work in progress, I've made changes to the AI (buffed turtle AI and made brutals harder), made changes to "Militant Squads" which make them work with the timeline of the franchise, changed the "Nod" faction entirely with a new name, as Kane's Wrath "Nod" works more of a splinter faction rather than a true "Brotherhood"; with Marked of Kane being the new face of the faction. There are also numerous changes to GDI and Scrin, especially Reaper 17 and Steel Talons, which make them play significantly differently.
Disc Thrower Attacking.
As you can see, he throws the disc shaped grenade which on impact breaks into smaller grenades that spread over a small random area causing decent AOE damage.
The grenade is "floaty" like the classic Disc Thrower grenade, but it does not bounce, rather exploding on impact.
(Bouncing projectile mechanics are super broken in Sage Engine lol)
awsome
Cheers mate, thanks for sticking around whilst I've been away. :)
We love your work!~ Take care (^_^)
Thank you. ^^
Do they explode if they're killed? lol
Yup, aside from lack of bouncing mechanics they function not dissimilar to the Tibsun counterpart. :p
I'm currently attempting again (like the 3rd attempt now) to make more natural Ion Storms so I'll see how that goes.
Ideally I'd like to have modified versions of the base-game maps with "ion" in the name. The "Ion" versions of the maps will have an (invisible) Ion Storm generator as well as different overall weather, but its very experimental atm and the natural Ion Storm concept isn't working yet.