Tiberium Dusk is a re-imagining of the Kane's Wrath universe in a way I feel better fits canon, as EA did a pretty poor job with the C&C franchise continuity from Tiberium Wars onwards. This mod doesn't change anything with regards to the story but helps add elements to the gameplay that "fill the gaps" and provide a more Tiberian Sun esque experience (including all its flaws and unbalances) and departs away from the Kane's Wrath RTS formula. Still a work in progress, I've made changes to the AI (buffed turtle AI and made brutals harder), made changes to "Militant Squads" which make them work with the timeline of the franchise, changed the "Nod" faction entirely with a new name, as Kane's Wrath "Nod" works more of a splinter faction rather than a true "Brotherhood"; with Marked of Kane being the new face of the faction. There are also numerous changes to GDI and Scrin, especially Reaper 17 and Steel Talons, which make them play significantly differently.

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Add media Report RSS Natural Ion-Storms (Finally!) (view original)
Natural Ion-Storms (Finally!)
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bob600
bob600 - - 352 comments

awesome

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Burakkuhāto Author
Burakkuhāto - - 433 comments

Cheers buddy, I'm hoping it all pays off in the long run. :P

Got some big ideas for these storms. :)

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TiberiumNeko
TiberiumNeko - - 107 comments

Ion impressed! lol

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Burakkuhāto Author
Burakkuhāto - - 433 comments

Honestly I'm hoping its worth it, because I'm taking the Ion Storm now in a completely classic direction.

I've started doing away with the clouds and soon it will be a classic ultra-high lightning strike just like Tiberian Sun.

My reasoning for this is because the Ion Storm random generator caused a lot of engine lag, and also had buggy behaviour when spawning a lot of storms; so now I'm going to have to change tack.

With the "cloud" removed, and the lightning spawning from extremely high up, the effects demand should be less, and it also allows me to have an artificially long-range for each storm object, which will help me reduce the number of storms generated; putting less stress on the engine lol.

Plus if I make the maps with Ion Generators yellow themed + with rain and radar disabled, it'll be near perfect. :3

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TiberiumNeko
TiberiumNeko - - 107 comments

Ion looking forward to seeing this in action! :3

Okay, Ion done with the Ion puns now - I mean, I am done. lol

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Burakkuhāto Author
Burakkuhāto - - 433 comments

Haha :3 Honestly its kind of awesome, I just need to give it some serious polishing.

The Storms can look kinda glitchy sometimes because of how the lightning is generated, which I'm not sure I can fix; and they're currently waaaay too aggressive against player / AI controlled units; but I've made it super easy for mappers to implement the storms into their own maps.

Its just a matter of a mapper changing the background colour of the map / ambient colour and placing a storm object in the centre / where you want the mass of the storm to be.

If they want additional rain with the storm they can add that themselves. :P

And if you're wondering, I've attempted to make it as faithful to the Tiberian Sun storms as possible, I'm still working on making it very similar. :)

I really want to make a trailer video for 1.26 but there's a tonne of stuff I need to polish up, bugs, unit icons need providing for new units and loads of other crap; there's so much to show its kinda insane. o.o

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TiberiumNeko
TiberiumNeko - - 107 comments

Yeah, I was wondering if it was gonna be similar to the TS storms, it would be nice to get that vibe again - like the old days.

You're doing great work, nonetheless!. :D

By the way, will the ion storms have the classic TS sound effects? :3

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Burakkuhāto Author
Burakkuhāto - - 433 comments

Yup. The classic ambient storm noise is already implemented. ^^

I need to implement the lightning explosion impact noise, as I've made the lightning bolts make small explosions on impact just as in TS.

I've considered making Ion versions of each Kane's Wrath map, but that might take a forever; so maybe all the Red Zone maps are what I should focus on first. :P

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Description

Honestly, this I kind of consider a landmark achievement as I've finally got them working how I want them for the most part.

The "natural" ion storm is an Ion Storm that doesn't have artificial behaviour like the C&C3; Ion Storm. It will actively strike the ground, random targets and other things nearby whilst there are no "enemies"; potentially causing damage to Tiberium and structures.

The Storm will still strike enemies that approach its area (I might attempt to randomise this a little further) but it will also lash out randomly at times as well.

I aim to pair this with an Ion Storm Generator that can provide randomised Ion-Storm coverage on maps for a more immersive experience.

The storm is currently being tested on the planetary asssault carrier, so it is friendly to the player; however there is code I can change to make it hostile to everyone it sees, which will be in the "real" natural version you will encounter in the mod.

TL;DR: This ion storm can target stuff other than "hostiles", it will target the ground and environment as well at random.