Tiberium Dusk is a re-imagining of the Kane's Wrath universe in a way I feel better fits canon, as EA did a pretty poor job with the C&C franchise continuity from Tiberium Wars onwards. This mod doesn't change anything with regards to the story but helps add elements to the gameplay that "fill the gaps" and provide a more Tiberian Sun esque experience (including all its flaws and unbalances) and departs away from the Kane's Wrath RTS formula. Still a work in progress, I've made changes to the AI (buffed turtle AI and made brutals harder), made changes to "Militant Squads" which make them work with the timeline of the franchise, changed the "Nod" faction entirely with a new name, as Kane's Wrath "Nod" works more of a splinter faction rather than a true "Brotherhood"; with Marked of Kane being the new face of the faction. There are also numerous changes to GDI and Scrin, especially Reaper 17 and Steel Talons, which make them play significantly differently.

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Add media Report RSS Marked of Kane Spectre with Bombardment Ability (view original)
Marked of Kane Spectre with Bombardment Ability
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Description

Working Bombardment ability on the deployed Marked of Kane spectre.

Marked of Kane Spectre has undergone a large rework making it more functionally effective and restoring the Bombardment ability.

It still isn't selectable by drag select simply out of balancing reasons (the Marked of Kane Spectre has a "custom" bombardment that's more effective than the Nod Spectre, damage wise)