Tiberium Dusk is a re-imagining of the Kane's Wrath universe in a way I feel better fits canon, as EA did a pretty poor job with the C&C franchise continuity from Tiberium Wars onwards. This mod doesn't change anything with regards to the story but helps add elements to the gameplay that "fill the gaps" and provide a more Tiberian Sun esque experience (including all its flaws and unbalances) and departs away from the Kane's Wrath RTS formula. Still a work in progress, I've made changes to the AI (buffed turtle AI and made brutals harder), made changes to "Militant Squads" which make them work with the timeline of the franchise, changed the "Nod" faction entirely with a new name, as Kane's Wrath "Nod" works more of a splinter faction rather than a true "Brotherhood"; with Marked of Kane being the new face of the faction. There are also numerous changes to GDI and Scrin, especially Reaper 17 and Steel Talons, which make them play significantly differently.

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Add media Report RSS GDI Kodiak, base implementation (view original)
GDI Kodiak, base implementation
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shaithias
shaithias

ok that looks awesome. Is it a transport ship? A transport ship with anti infantry machine guns that could drop 3-5 mammoth tanks off would be amazing.

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Burakkuhāto Author
Burakkuhāto

That sounds really neat actually lol...

See, other mods have implemented the C&C4; Kodiak but its a full weapons platform.

I kinda wanted to hit an "inbetween", in that its heavily armed, but also kinda like a "capital ship" of GDI (as it was in Tiberian Sun) so if implemented fully I was gonna call it the "Kodiak Mk.2".

I planned on it having several support powers available and utilities, as well as being GDI's most heavily armored aircraft...

The ability to airlift heavy vehicles would kinda fit into that idea, but I don't know about that many mammoths. Maybe 1 heavy unit at a time (which may sound pointless) but the simple ability to be able to defend and land heavy ground units would be unique to GDI / ST.

I even considered it having a kind of "slipspace jump" ability where it can break light speed in order to "teleport" elsewhere on the map with an explosion effect etc, that it can only use every few minutes...

There's so many ideas I've had, which is why I've kept it simple at the moment, just focusing on making it work / seeing if it works. ;)

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shaithias
shaithias

Remember KISS. Don't give the Kodiak the ability to warp jump or anything, that is totally scrin. And GDI should not get something that is both fast and heavily OP. The GDI faction is about strong and slow.

The kodiak airlifting 3 mammoth tanks or 2 mammoths and a rig battlebase is more than enough, But make sure it has some sort of weapons on the ship, as well as self repair and heavy armor. Not heavy weapons, but enough to fight off a few harassing venoms or attack bikes.

If you do give the kodiak heavy guns, remember what units you will be displacing. GDI already has orca bombers and helicopters for the role of heavy moving airpower. Maybe the kodiak could find a role as a heavy gunship with the steel talons, mostly due to lack of firehawks and their relative orca weakness... but otherwise its a pretty op ship that will displace other units if you aren't careful with limiting what it can do.

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Burakkuhāto Author
Burakkuhāto

Cnc.fandom.com(Tiberian_Twilight)

When fully implemented, the Kodiak has 9 ground-firing guns and 3 AA turrets, so its basically a warship.

I plan on it being a 1 unit wonder, and a strong jack of all trades, master of none.

By abilities, I mean it being able to do specific things like call in heavy fire on areas far away (cannon bombardment) and possibly a radar scan / stealth sweep ability for flushing out Nod Bases.

For close range fights it would have extreme firepower against other air units, but inaccurate cannon-fire (similar to battleships) vs units beneath it.

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shaithias
shaithias

I really was afraid you would say that. So, can we see the mammoth walker removed? How about the marv gets removed? Or for that matter, why don't you remove that schwifty attack helicopter that both zocom and gdi use?

Right now, the ultimate unit is a swarm of gdi attack helicopters loaded out with missile infantry and grenadiers. That is the big scary assault group. I call them a single unit, because they move as one in a group, fire together, and are in general bad ***.

So, if you make this into a fast moving gunship, people will build this one unit, and ignore the other units that they could have built. Instead of increasing gdi diversity, you decrease it.

And, let's say that nod does get a single anti air missile. Then this unit won't be used at all, and we are back to square one as if you never built the unit in the first place. And how are the scrin going to counter this? I assume its faster than their pacs, which means it could wreak havoc on their bases, and flee before its hp hits 0.

No. If you make this as a gunship instead of a support ship of some sort, then you will open up a can of balance worms and the mod's online play will suffer for it.

If it is a support ship used to heal troops, move troops, and perhaps even deploy units of its own (how about a zocom style drop pod that deploys infantry?) Then even if nod gets an anti capital ship killer, then this ship still has a role that doesn't impinge on the roles other units have. In fact, the role it would have is similiar to the role that the rig had. Deck it out with repair drones as well that repair all surrounding gdi units. Give it a small anti ground/anti air gun. Maybe even a solid aa gun like the gdi flak cannon. But please don't let it be a jack of all trades. Please. GDI would become boring to play.

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Burakkuhāto Author
Burakkuhāto

Its not gonna be fast. :D I've all but thrown that idea out the window, it was merely hypothetical; the problem with making it fast is I have to mess around with locomotors and stuff to ensure it has "weight" and doesn't look like a lightweight fighter aircraft.

It has "weight" at the moment, but it looks very stupid when it does a rapid turn on the spot at random, the locomotor needs a lot of work. :/

And please, stop worrying. I do have a lot of experience when it comes to making mods, I've been making them since I was 6-7 years old. ;) (Nearly 23 now)

PAC's can outrun it completely. Its currently tied with the Marv as slowest unit. ;)

Its also fairly weak armor wise (about the same as 3 ceramic armor hammerheads), it just has a very strong arnament.

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shaithias
shaithias

If it is slow, it will compete with marv and the steel talon titan walker. Also, if it is slow and low armoured air unit, it will be a sitting duck for counters and will be easily countered. The only reason pacs are so deadly is because they can be massed, and their swarm of fighters act as a shield and draw lots of enemy fire. However even with that and shields, they need a self repair ability (ion storms)

This unit needs to be fast enough to outrun enemies if it is a one off unit. If you want to allow gdi to spam them like pacs can be spammed, that is a different story, but I think in that case your competing unit is the helicopter gunship.

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Burakkuhāto Author
Burakkuhāto

Lots of other mods have implemented the Kodiak.
However, this doesn't mean I'll go like a bull in a china shop implementing it.

Infact, I might just leave it out for a while; there's a graphical issue with the unit that REALLY bothers me, being that projectiles aren't coming from its cannons properly.

Only if I feel like I can completely create something to a level that's at the least "acceptable" will I let it continue in the mod.

Infact, that's why I worked on the Cyborg Commando so much last update, because it was in such a sorry state that it annoyed me. :/

If anything, I'm simply testing for one - to see what I can do when I try and maximise what I attempt to implement (the Kodiak being a very complex unit with multiple modules, not unlike the Mastodon), and to hopefully end up with a unique aircraft that makes people think "wow" rather than end up disappointed.

I'm not gonna release such a major vehicle half-baked. ;)
It probably wont even come next update as it is.

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Description

Just to test, partially implemented Kodiak with one turret. Couldn't be bothered to implement all the turrets for now, but its possibly going to be a Steel Talons unit (since ST uses the C&C4; GDI logo, weirdly enough).

This will provide the GDI counter to the Planet Assault Carrier, with only one being built at a time; assuming I implement it fully. ;)

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