Tiberium Dusk is a re-imagining of the Kane's Wrath universe in a way I feel better fits canon, as EA did a pretty poor job with the C&C franchise continuity from Tiberium Wars onwards. This mod doesn't change anything with regards to the story but helps add elements to the gameplay that "fill the gaps" and provide a more Tiberian Sun esque experience (including all its flaws and unbalances) and departs away from the Kane's Wrath RTS formula. Still a work in progress, I've made changes to the AI (buffed turtle AI and made brutals harder), made changes to "Militant Squads" which make them work with the timeline of the franchise, changed the "Nod" faction entirely with a new name, as Kane's Wrath "Nod" works more of a splinter faction rather than a true "Brotherhood"; with Marked of Kane being the new face of the faction. There are also numerous changes to GDI and Scrin, especially Reaper 17 and Steel Talons, which make them play significantly differently.
Here are the completed classic mammoth tanks, with spec-map included and modified diffuse texture to make it similar looking to the regular GDI colour scheme.
I did keep the colour of the Classic Mammoth slightly darker than the GDI colour scheme however to keep that beautiful camo pattern in.
Clouds actually happened to fly over when this picture was taken, so the Mammoths look darker lol.
"Rolling"
Yup, they're pretty beast.
I've wanted to have a proper "cannon" mammoth tank ingame for a while. (I personally hate that railguns are an upgrade, once purchased you can't go back to cannons)
I've balanced these Tiberian Dawn Mammoths to be like a budget Mammoth Tank, though its still a damn Mammoth tank; so it doesn't die easily. :P
You can make them switch ammo (and hides/shows sub objects) like the firehawk if you wish, but I don't see a reason to do it xP