Tiberium Dusk is a re-imagining of the Kane's Wrath universe in a way I feel better fits canon, as EA did a pretty poor job with the C&C franchise continuity from Tiberium Wars onwards. This mod doesn't change anything with regards to the story but helps add elements to the gameplay that "fill the gaps" and provide a more Tiberian Sun esque experience (including all its flaws and unbalances) and departs away from the Kane's Wrath RTS formula. Still a work in progress, I've made changes to the AI (buffed turtle AI and made brutals harder), made changes to "Militant Squads" which make them work with the timeline of the franchise, changed the "Nod" faction entirely with a new name, as Kane's Wrath "Nod" works more of a splinter faction rather than a true "Brotherhood"; with Marked of Kane being the new face of the faction. There are also numerous changes to GDI and Scrin, especially Reaper 17 and Steel Talons, which make them play significantly differently.

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Add media Report RSS GDI Barracks Sergeant working with animations ingame (view original)
GDI Barracks Sergeant working with animations ingame
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Description

Can't honestly believe I got this working completely by myself, but I've finally learned full infantry rigging for the most part.

I ripped the Skeleton and Skin from the Rifleman, attempted to apply it to the Sergeant and mostly succeeded, but there was messy bones and vertices all over the place, so with tonnes of trial and error (and a lot of wasted hours xD) I managed to clean the mess up... and with a bit of luck all the animations worked perfectly.

And thanks to that, the barracks Sergeant is now a fully working model ingame! :D

The Barracks Sergeant (after I've finished coding him) will lead ZOCOM riflemen into battle, providing them with stat boosts and more effective combat regimes compared to other rifle infantry.

The difference he will provide to squads awaits to be seen, but for now I'm REALLY proud that this model is finally put to good use in C&C3; / Kane's Wrath. ^^